Well I think that Swamp Thing should have moves tha-
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Thanks for clarifying it.I think you misunderstood my post.
-I'm not talking about doing combos, I mean if you're jumping with, say, jump 1 and you want to land a blockstring, it can be difficult to avoid getting pointed out with that minimal frame advantage. This change would solve that
-I meant Frost Field, which is df3. The mb one does freeze the opponent if they are in it too long, I just want the regular one to slow the opponent if they are in it
-I mean Frosted Tips, which is the first level of his character power. The bf1 would become more powerful with this charge because he could have a average damaging projectile while having less damage done to him from other projectiles, so he'd win trades
lol.Well I think that Swamp Thing should have moves tha-
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firestorm? lol his 50/50 needs to be done point blank, needs to be meterburned to combo and the overhead does nothing, just block lowI will be careful on this, but the other characters already have 50/50, like Firestorm. It's just in case some very good CQC players get close to him. :/
I haven't really played Superman and Aquaman, but I have played a lot of the other 2.Dont need a 50/50 to be good. Black atom, aquaman super man and batman all dont have true 50/50's and their fine. Be careful asking for safe 50/50's and better projectiles #ihatedeadshot
They honestly feel like such a useless ability. Perhaps someone better than me has found a good use for them, but I would rather have them replaced with the air hover.Does anyone use his Blue Sphere move (sorry, don't know the actual names of any of his specials...)? The recovery is ass compared to the payoff.
They should either remove the ability to stack and increase the overall damage/utility, or they should make it easier to get effective stacks on the screen.
The DF3 would be useful, if it had distance control, like the icicles do. It's very rarely used, as it's too risky, and everyone will know instantly what it is and will avoid it. Would be an amazing OKI along with the Glacier Grenade (trait level 2 - F4) to force them to get frozen in the corner. :/They honestly feel like such a useless ability. Perhaps someone better than me has found a good use for them, but I would rather have them replaced with the air hover.
The actual block-advantage of the Death-Cicles is a bit like Batman's trait; It's only +50 in that Cold recovers 50 frames before the opponent would recover once hit by the attack; If you set the opponent to block and jump, you can see that they jump almost immediately after being struck; there is almost zero actual block advantage. This means it is not nearly as useful as an actual +50-on-block attack, as it can't be used to setup any real additional damage. The only way to get damage from it is to try to set up an overhead/low hard-to-blockable, in which case any block advantage is moot.I also disagree with the icicle buff, it's plus 50 (forgot exact number)Dropping it directly on someone is over the top. It's meant to be dropped where you think your opponent will walk to, that's why you can drop two so quickly.
When you end a combo in the corner with the two icicle set up, won't it be plus 50 if they wake up block it?The actual block-advantage of the Death-Cicles is a bit like Batman's trait; It's only +50 in that Cold recovers 50 frames before the opponent would recover once hit by the attack; If you set the opponent to block and jump, you can see that they jump almost immediately after being struck; there is almost zero actual block advantage. This means it is not nearly as useful as an actual +50-on-block attack, as it can't be used to setup any real additional damage. The only way to get damage from it is to try to set up an overhead/low hard-to-blockable, in which case any block advantage is moot.
As far as dropping them right on top, yes, in theory Cold should need to predict how the opponent should move and drop the cicles accordingly. However, the gaps between the possible ranges are so extreme that the opponent doesn't actually have to guess; anytime they see Cold use a death-cicle, they can just move into a range where they know it is impossible for them to be hit (or they can just stand full-screen). They can do this on reaction 100% of the time.
The relational drop would still work how you describe the current cicles; in fact, it would work in your preferred way better than the current cicles. Just like with Tremor, Sektor, and others, you would have to guess whether your opponent would stand still, move forward, or move backward. However, now they too must guess which distance you chose, rather than having mile-long gaps that made them immune to all options.
No, because it's based on the time that Cold recovers. So while the in-game frame-data is correct in that if an opponent blocks it, Cold will have recovered 50 frames earlier than them, he had recovered before it actually appeared at the top of the screen, so basically he's already using up those 50 frames of advantage waiting for the cicle to connect. By the time it connects, all that advantage is gone and the opponent is free to react.When you end a combo in the corner with the two icicle set up, won't it be plus 50 if they wake up block it?
Do you seriously believe the frame data in this game without doing any sort of testing yourself? Do you seriously respect the icicle on hit for nearly a full second? You should answer No regardless of what you really do.I don't get why people say, "why would I charge to 3?" CB may be ass but the start up on cold blast isn't. I don't think 12 puddle should link. 213 0 on block. I also disagree with the icicle buff, it's plus 50 (forgot exact number)Dropping it directly on someone is over the top. It's meant to be dropped where you think your opponent will walk to, that's why you can drop two so quickly.
My number one FIX is d+1. The hitbox needs to be larger as it whiffs on Green Lantern, Black Adam, and the other floaters. I get their animations have them in weird positions but with this whiffing pressure becomes a joke. If needed make a completely new animation that lets opponents see its true range.People blocking low non-stop are subject to getting thrown a ton by Cold. His staggers into throw are pretty good overall, so you need to make your opponent respect that first.
Both of these seem fair. I especially like the armor to off set the trait charge risk. Damage reducation solely on projectiles seems the best way to go.-Frost Field now slows the opponent while they are in its area of effect (I can't remember if it does this now, but it should, seeing as how it's like a mini cold grenade field. Slowing down a melee character, even for a second, can be really good)
-Frosted Tips now does a damage reduction in addition to DOT damage to opponent (Gives FT more general use, but most importantly, gives him the edge to win zoning wars by out-damaging other projectiles with his own)
I think those are good enough to accentuate his strengths to tough out some of his weaknesses. He's then be able to Tip up and win projectile wars by attrition and go for riskier things like trait charge without fear of a huge loss of life
Ooh, puddle at various distances would be dirty. It'd really help against characters like Aquaman that are just able to completely keep him out of puddle range.12~puddle mb works
no gap in f23
trait starts at lvl 2, slight increase in charge rate
and if i can be greedy for a moment... puddle can be placed at various distances
12xxPuddle doesn't work. They block it. Try this with the AI being in auto-block. :/12~puddle mb works
no gap in f23
trait starts at lvl 2, slight increase in charge rate
and if i can be greedy for a moment... puddle can be placed at various distances
yes, those are the buffs i'd like.12xxPuddle doesn't work. They block it. Try this with the AI being in auto-block. :/
Ha, I thought the same thing when I started reading, but he's saying that it should work that way, not that it does work that way.12xxPuddle doesn't work. They block it. Try this with the AI being in auto-block. :/
yes, those are the buffs i'd like.
This is why I suggested more cancel frames to make it work, gentlemen.Ha, I thought the same thing when I started reading, but he's saying that it should work that way, not that it does work that way.