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Right, we're both agreeing with you.This is why I suggested more cancel frames to make it work, gentlemen.
Right, we're both agreeing with you.This is why I suggested more cancel frames to make it work, gentlemen.
Lol, just when I thought I was onto something.No, because it's based on the time that Cold recovers. So while the in-game frame-data is correct in that if an opponent blocks it, Cold will have recovered 50 frames earlier than them, he had recovered before it actually appeared at the top of the screen, so basically he's already using up those 50 frames of advantage waiting for the cicle to connect. By the time it connects, all that advantage is gone and the opponent is free to react.
I'm still in the process of gitting gud, man.Do you seriously believe the frame data in this game without doing any sort of testing yourself? Do you seriously respect the icicle on hit for nearly a full second? You should answer No regardless of what you really do.
No worries. NRS's in-game frame data has a track record of being a bit iffy and misleading.Lol, just when I thought I was onto something.
I'm still in the process of gitting gud, man.
You know his Cold Shoulder ability would have been great as a normal special.....df3 is the new ice puddle like move like the Sub Zero ice puddle from MK9. flashy Yes, but ultimately a taunt like move that if freezes You You are a dumbass. Like puddle this is a move made for people to punish You for doing it.
Not every string needs to be viable for netutral. B232 is a very useful string for juggles and building trait, it is fine as is. They just need to add new stuff. CC has literally 4 STRINGS!!!! Only 4 3-hit strings that have no variations!!! This has to be the least.That b232 also needs at least one mid in it - having a string which is three highs in succession just feels ridiculous in a game like Injustice lol.
except you just came in with "it doesnt work, set the ai to blah blah blah"This is why I suggested more cancel frames to make it work, gentlemen.
Yes but i think this dudes inplying launching safe 50/50's my argument is just you dont need that to be good. Thats allI haven't really played Superman and Aquaman, but I have played a lot of the other 2.
Black Adam doesn't have any combo starting 50/50's but he does a little more damage than Captain Cold and isn't meter reliant. Also, what is the frame data difference between Adam's F1,2 and Cold's F2, 3 (their main combo starters)? That could also make a difference.
Batmans only low/overhead starter is B1, 1, but his jump 2 is godlike. Enough said. XD But seriously, his jump 2 is amazing. That alone is a great mixup tool. Which side is it gonna hit on? Is it gonna cross you up?
And im also saying those characters are fine without 50/50's which is what your argument is implying. We both agree on the same thing lolI haven't really played Superman and Aquaman, but I have played a lot of the other 2.
Black Adam doesn't have any combo starting 50/50's but he does a little more damage than Captain Cold and isn't meter reliant. Also, what is the frame data difference between Adam's F1,2 and Cold's F2, 3 (their main combo starters)? That could also make a difference.
Batmans only low/overhead starter is B1, 1, but his jump 2 is godlike. Enough said. XD But seriously, his jump 2 is amazing. That alone is a great mixup tool. Which side is it gonna hit on? Is it gonna cross you up?
True. Lol.And im also saying those characters are fine without 50/50's which is what your argument is implying. We both agree on the same thing lol
Yeah I dunno why people would want tracking on them. It is nice being able to position them for setups or to put something between you and the opponent. I wish it was easier to get them on the screen to help counter zone though. Putting Cold into a crouch state on initial startup would be nice, or a little faster startup/recovery.Are the people asking for tracking icicles CC mains(or people with a lot of time with him) or just ppl who tried him a little??
I personally want nothing to do with tracking and have roughly 1000 games with him. One of the best uses for icicles for me is when i can tell they are getting antsy and want to MB Roll in or use some other fast advancing move and you icicle right in front of you. Even if they get the hit, they don't get a combo.
Besides that example most of my hits come from out thinking them.
SO NRS IF YOU"RE READING THIS THREAD PLEASE DO NOT MAKE ICICLE TRACK. PLEASE SPEND THE TIME FIXING D1(Better hitbox) AS IT WHIFFS ON MANY CHARACTER WHO FLOAT MAKING PRESSURE AND PUNISHES PROBLEMATIC(It's not like it leads to much anyway!!!!!).
This is only one persons opinion obv.
I feel the same exact way.Again, i feel like Captain Cold is a character that got gimped in order to add gear moves. Those goddamn air ice blocks can be done twice and puts you out of range of almost every character and could be used to build trait. That alone could be enough to make him viable. Air dash could be great against zoners. Captain Cold is weak because his abilities make him that much better.
I feel the same exact way.
They took Captain Cold's total sum of his parts, all abilities he could have possibly had, and then cut out the ones that would have made him a more complete character. Some serious cookie-cutter Mickey Mouse business.
To me the ice climber crap in the air always seemed like it could be a broken sort of move to me. I had always assumed it was going to be tied to gear.Again, i feel like Captain Cold is a character that got gimped in order to add gear moves. Those goddamn air ice blocks can be done twice and puts you out of range of almost every character and could be used to build trait. That alone could be enough to make him viable. Air dash could be great against zoners. Captain Cold is weak because his abilities make him that much better.