Sesal Snow
Exorcist, Demonologist and Master of the Dark Arts
Updated.
Yeah it feels moreso in Wonder Woman's favor if you ask me. I don't know exactly how to play that matchup to my favor. Wonder Woman's bracelets are a great answer for BB's zoning, and a good WW will do them on reaction. Her up close can really lock beetle down, so you're gonna have to hope for some power blade action to connect. Her d2 gets rid of basically everything Beetle has as far as flight shenanigans. And her wakeups mitigate his setups.I really cannot wrap my head around Beetle vs Wowo being 5-5. Can you explain that a little?
I don't understand why it would not be neither character has a big advantage against the other.I really cannot wrap my head around Beetle vs Wowo being 5-5. Can you explain that a little?
I can see this. I still think it's a bit of downplay though? Because you're depending on the WW making errors in almost all of these examples. Remember we're looking at this from the perspective of two extremely competent players. Staggering projectiles just means staggering parries. Punishing an uppercut means that the WW was doing d2 in the neutral without you being in the air, which clearly isn't that smart of a thing to do for a very good WW? Idk. Maybe it is 5-5. I just think it's really hard for Beetle to be dominant in any place at all in this matchup, while WW can literally keep BB locked in the corner with her ranged, anti-airing, plus-framed normals and very good footsies.I don't understand why i t would not be neither character has a big advantage against the other.
Beetle can keep Wonderwoman out pretty well with his zoning because of the quick recovery, if you read a shield toss you can jump in into a air dash from fc and punish. Trait help's a ton in this mu helps deal with her decent footsie's.
Her wake up is not that great she has to go for the charge option which is not a true wake up other wise you will whuff punish her uppercut with a d2 and start your oki game which is strong.
Damage wise she doe's a little more damage than you.
She can parry the projectiles however any smart Beetle will bait this out and stagger the projectiles making it extremely tough to parry on reaction.
Ok stagger the projectiles is a viable option bec it means they have to respect the fact that you could fake it and go in for pressure so doing this is to keep them aware that you making them play how you want them to.I can see this. I still think it's a bit of downplay though? Because you're depending on the WW making errors in almost all of these examples. Remember we're looking at this from the perspective of two extremely competent players. Staggering projectiles just means staggering parries. Punishing an uppercut means that the WW was doing d2 in the neutral without you being in the air, which clearly isn't that smart of a thing to do for a very good WW? Idk. Maybe it is 5-5. I just think it's really hard for Beetle to be dominant in any place at all in this matchup, while WW can literally keep BB locked in the corner with her ranged, anti-airing, plus-framed normals and very good footsies.
At the same time I think BB has a very good answer for shield toss with energy cannon and mandible strike. Outside of that, I think BB really struggles in the corner against WW, while WW's invincible wakeups (although punishable if read, like just about every wakeup in this game minus a few) do make it hard for BB to keep pressure going.
I understand this she's a good char and a lot of people struggle against her.Ya I guess I can see that. I misread the d2 comment. I guess I'll have to lab stuffing WW's stuff.
I could be wrong. I don't think it's completely in WW's favor, I just think it's really tough for Beetle to deal with.
You should always use both stances in every mu.Is there an optimal stance per each match? I generally have one in my head I like to go to for each match- like Canon for Robin, Blades for Wonderbread- and Blades in the corner no matter who.
I'd be interested to see a breakdown of that per character alongside matchup numbers
The Wonder Woman players I've played think it's 5-5 so what does that prove? Nothing. I'd rather not speak in generalities as that doesn't help anyone. You don't gotta agree, but maybe you should at least consider what people are telling you that play good Wonder Woman players and got the match up down. I have zero issues with her for a reason.WW players think they beat us tho. Like if they feel strong in the matchup and we feel it's 5-5 but definitely difficult doesn't that say something...
It's not about being the best with the character, you can be right about match ups without being the best, you didn't read what I wrote clearly. That is not the point of the post/topic, stating people agree with you is not compelling or a new perspective that needs to be analyzed.I swear to you I am not insinuating at all that I or the wonder woman is the best wonder woman or blue beetle. Nor did I even put that in any of my comments.. I'm just asking that we look at it from both perspectives. And maybe for tips to play it better.
I have footage on my YouTube channel in the Injustice 2 playlist because it means more to see it in practice than in theory. You could be totally right, nobody has to agree on every mu. 4-6 and 5-5 are both extremely winnable so it's not like it makes or breaks anything.I think it'll be best if I could view some match footage of the wowo matchup. Honestly, I really cannot get behind the 5-5, but who knows maybe I'm playing the mu wrong
Because we can counter zone very well, we also get around Fate's zoning very easily with our mobility. The damage difference is not a lot between them and Beetle can stuff Fate's wake up easy with his oki game.Why does Blue Beetle beat Doctor Fate? None of us Fate players see it as a losing MU.
Fate definitely wins the zoning battle, BB is very mobile but he won’t wanna fly too close because Fate’s B2 and J1 anti airs.Because we can counter zone very well, we also get around Fate's zoning very easily with our mobility. The damage difference is not a lot between them and Beetle can stuff Fate's wake up easy with his oki game.
Beetle can mb projectile and orb with an air dash. Beetle can definitely counter zone well because of the air shotFate definitely wins the zoning battle, BB is very mobile but he won’t wanna fly too close because Fate’s B2 and J1 anti airs.
At full screen Beetle definitely zones out Fate. Our projectile recovers fast whereas yours doesn't. Therefore, when we both shoot at relatively same time, you get hit, we get to blockFate definitely wins the zoning battle, BB is very mobile but he won’t wanna fly too close because Fate’s B2 and J1 anti airs.