Dankster Morgan
It is better this way
If I block an air fireball I’m calling an Ankh
You call an ankh, I call the police.If I block an air fireball I’m calling an Ankh
Sounds good, I should be able to play any night this week.You call an ankh, I call the police.
Let's play the match up breh, I don't care who wins but I need a Fate player to play.
Because I don't subscribe to the idea that Deadshot automatically loses to everyone he previously decisively beat prepatch.Also, why do you figure he doesn't absolutely demolish Deadshot now? At least 6-4?
Maybe it is, but I'm not currently convinced since it was 5-5 prepatch and Firestorm got significantly stronger with his trait which impacts life leads, set play and damage in addition to a better air to air.How is Firestorm vs. Beetle not a 5-5? Beetle can contend with FS' zoning, outfootsies FS, and has at least as good if not better mobility. All FS has is better damage and reset potential. FS' trait is nasty, but BB can kinda use his air mobility to prevent FS from getting openings while traited up.
You seem defensive about the nature of these matchups. I didn't mean to sound accusatory, Just questioning.Because I don't subscribe to the idea that Deadshot automatically loses to everyone he previously decisively beat prepatch.
6-4 isn't demolished and it sure isn't 7-3. If you have a case you'd like to make, please do make it. I'm all ears.
Maybe it is, but I'm not currently convinced since it was 5-5 prepatch and Firestorm got significantly stronger with his trait which impacts life leads, set play and damage in addition to a better air to air.
Firestorm has always had answers to his mobility and honestly, it's not as if I have it as 7-3 or something. 6-4's are very winnable and it is all subject to change. I just don't see how the match up has changed zero when Firestorm has changed in very relevant ways to the match up.
I mean you haven't presented anything that is compelling so there would be no need for me to be defensive. Blue Beetle has been a strong character, this patch didn't make him strong, people just listen to what everyone else tells them instead of being critical thinkers or being rational about characters/match ups. 2% and reduced whiff recovery on shield bash didn't make him jump. Deadshot can keep up just fine in a footsie battle and has good, fast air normals. Beetle has characters like Black Canary that he actually beats at all ranges that he doesn't 7-3, Deadshot has more than wrist cannon for projectiles. He has projectiles that cover multiple approach trajectories. There's no reason for it to be 7-3 in my opinion, if you think it is that's your right to feel that way.You seem defensive about the nature of these matchups. I didn't mean to sound accusatory, Just questioning.
It seems like BB beats Deadshot in every way now. Strong zoning in the face of nerfed WS, better 50/50's, better mobility, better combo damage, better footsies... really almost better everything, for real. I do feel like BB is a very strong character now and Deadshot fairly weak. Maybe demolished is bad phrasing? But it could be 7-3, I dunno, and that would be demolished.
Both FS and BB's buffs look like they've put them at about the same level. Giving BB damage buffs on a lot of conversions across the board gives him a comparable advantage to making FS' trait more easily accessible. FS' j1 change doesn't really contribute much to his contending with BB. A real AA is the best way to deal with BB's air mobility so unless you make a good read it's still hard to deal with as FS since he has no AA, especially with the great air projectile. BB wins neutral if FS is out of trait, but deals less damage, and FS wins neutral with trait out, and it seems like momentum will carry one or the other to the w.
I didn't say anything about 6-4's being intensely unbalanced, I'm just saying these two matchups seem to give BB more advantage than what's noted.
I think beetle does okay in both mu’s. Both 5-5 at the highest level. Maybe slightly in beetle’s favor in regards to deadshot.
Firestorm does have gr8 options to our mobility but a beetle that plays the lame game can do very well with claws up close. He does out damage us tho. Slightly in his favor but ion see it being that much harder for us than it is for him.
Nice list but I disagree with Atros it's 5-5 imoFeeling saucy today at work:
Black Canary: 6-4
Atrocitus: 6-4
Sub-Zero: 6-4
Gorilla Grodd: 6-4
Joker: 6-4
Captain Cold: 6-4
Poison Ivy: 6-4
Starfire: 6-4
Bane: 6-4
Swamp Thing: 5-5
Black Adam: 5-5
Cheetah: 5-5
Red Hood: 5-5
Hellboy: 5-5
Brainiac: 5-5
Robin: 5-5
Dr. Fate: 5-5
Aquaman: 5-5
Wonder Woman: 5-5
Batman: 5-5
Raiden: 5-5
Catwoman: 5-5
Green Lantern: 5-5
Deadshot: 5-5
Harley Quinn: 5-5
Flash: 5-5
Black Manta: 5-5
Cyborg: 5-5
Supergirl: 5-5
Scarecrow: 4-6
Darkseid: 4-6
Green Arrow: 4-6
Superman: 4-6
Firestorm: 4-6
I agree that this patch isn't what made BB strong, he was already solid, but it absolutely knocked DS down a ton. There's different reasons for BB's Black Canary matchup being what it is and DS' new matchups being much worse due to the core of his playstyle being altered. I didn't say I necessarily thought it was a 7-3 at all, I would say it's certainly in BB's favor after the DS nerfs and with BB's neutral being what it is now with additional damage, even if it's in small increments.I mean you haven't presented anything that is compelling so there would be no need for me to be defensive. Blue Beetle has been a strong character, this patch didn't make him strong, people just listen to what everyone else tells them instead of being critical thinkers or being rational about characters/match ups. 2% and reduced whiff recovery on shield bash didn't make him jump. Deadshot can keep up just fine in a footsie battle and has good, fast air normals. Beetle has characters like Black Canary that he actually beats at all ranges that he doesn't 7-3, Deadshot has more than wrist cannon for projectiles. He has projectiles that cover multiple approach trajectories. There's no reason for it to be 7-3 in my opinion, if you think it is that's your right to feel that way.
Beetle does 2% more damage on some combos, which is not comparable to Firestorm getting trait a minimum of 2 times as much as he used to. Firestorm has always had torpedo and starfish to check his aerial game and Firestorm is one of the few characters that can punish whiffed shield bash from pretty much anywhere on the screen since molten trap is 17 frames and he gets a full combo as a result. The match up is not the same as it was. Beetle didn't get buffs that actively hinder Firestorm's game. Then there's the reset/restand scenarios that allow him to negate wake up too. I have Beetle losing few match ups and am very quick to say a match up isn't losing. If something changes my mind, I will quickly reevaluate my stance.
Nothing is set in stone as the patch hasn't been out that long so it's not like these won't or don't have potential to evolve.
FS' footsies aren't nearly as good as BB and his lesser mobility and startup times hurt him in neutral versus BB. All BB has to do is use air mobility effectively and zone while FS has trait and you've nullified his mix potential, but if BB gets caught it's trademark FS big damage.Tbh FS controls neutral v well and can check tf out of beetle for anything. We also have sorta similar up close. Now I can see why, in practice, Firestorm actually beats beetle.
Starfish n neutral control check him alot. Firestorm outdamages him. Firestorm's normals aren't really why he controls the match, it's all specials imo.FS' footsies aren't nearly as good as BB and his lesser mobility and startup times hurt him in neutral versus BB. All BB has to do is use air mobility effectively and zone while FS has trait and you've nullified his mix potential, but if BB gets caught it's trademark FS big damage.
I don't see how BB's superior mobility, superior mix, and quickness of startup don't give him at least an even matchup with FS.
Starfish n neutral control check him alot. Firestorm outdamages him. Firestorm's normals aren't really why he controls the match, it's all specials.FS' footsies aren't nearly as good as BB and his lesser mobility and startup times hurt him in neutral versus BB. All BB has to do is use air mobility effectively and zone while FS has trait and you've nullified his mix potential, but if BB gets caught it's trademark FS big damage.
I don't see how BB's superior mobility, superior mix, and quickness of startup don't give him at least an even matchup with FS.
Our counter-zoning is too good for him. He can’t zone us at all. And up close we punish glyph if we have out blades with d1 or standing 1.Ehhh I don't think Atrocitus is 5-5 it's a lot worse.
How does Beetle beat Fate.