Also been messing around with
UsedForGlue 's stagger string stuff (I think that's what it's called). Like if you do standing 2 (which is 0 on block), then B1, 1, F4 you get another blocked hit, which isn't much. but if they try to poke out after standing 2 and instead you do 2, 1, 2 then you can hit confirm it into a combo. But if you're gonna do standing 2 then B1, 1, F4 and they jump over you then you eat a full combo so idk how viable it is. It might be better to do the throw mix-up with 2, 1, 2 after a standing reset cuz they can't jump out of the throw (like Sub-Zero's throw/2,1 mix-up).