d1 i cancel into dagger a lotI have the habit of jumping too much and wasting meter with EX dash what do you guys do after a d1,d3 and d4 I always tend to jump and i want to stop it I need to play more footsie.
Samiish04I have the habit of jumping too much and wasting meter with EX dash what do you guys do after a d1,d3 and d4 I always tend to jump and i want to stop it I need to play more footsie.
Just give me a few days ok?, i don't remember of seen an actual dagger spamming post patch, i will have have to record, both air and ground.Can someone post a video of Skarlet doing dagger cancel. I want to see how fast it can be.
I did that on a PS3 pad. I think she can go faster than that.Just give me a few days ok?, i don't remember of seen an actual dagger spamming post patch, i will have have to record, both air and ground.
Or any other skarlet player will possibly post before me.
Edit: This one should have it, Credits goes to RedRaptor10
I remember of seen you fighting Sonya Blake online and you're dagger canceling a lot fasterI did that on a PS3 pad. I think she can go faster than that.
I Do not spam much daggers on ground necessarily, though some characters may find difficult to get in, the trade risk against some characters like Cyrax, Shang Tsung, Scorpion, Smoke can be too great, you can't block during the dash cancel animations frames, and if you hold for the second dagger still may possibly be not look good for skarlet, it makes harder to avoid trades.While we're on the subject of dagger spamming...does anyone else spam them as much as I do? I believe rapid firing ground daggers is a bit better than just using instant air daggers because when people are dash+d3ing past them, you can always throw that 2nd dagger to hit them in the middle of their dash. I'm not saying you shouldn't use iaD, but a mixture of ground and air daggers makes her zoning/keepaway game really good.
You have a great patience overall i like it. Nice AA maneuver, i dunno how the lag delay is for you, the Online Skarlet and Offline Skarlet are somewhat different, normally thing you do with skarlet on an Online match you wouldn't do it offline.I need some advice about Skarlet give me any tips or what am doing Wrong you can be mean if you want .
http://m.youtube.com/#/watch?v=RmFAjiEm-iY
I spam daggers alot, mostly ground daggers because you do have that 2nd dagger you can just throw out there just in case they try to move too quickly. Only use IAD when I anticipate a jump.While we're on the subject of dagger spamming...does anyone else spam them as much as I do? I believe rapid firing ground daggers is a bit better than just using instant air daggers because when people are dash+d3ing past them, you can always throw that 2nd dagger to hit them in the middle of their dash. I'm not saying you shouldn't use iaD, but a mixture of ground and air daggers makes her zoning/keepaway game really good.
You're right, against those characters ground daggers aren't good trades. Actually I don't think Shang Tsung can't do much against dagger spam because his ground skulls don't come out in time before the next dagger hits (this was from my experience with WoundCowboy, EMPEROR_DARK, and piemasterr from online, idk about offline). But against other characters like Cage, Sonya, Reptile, etc. I just spam ground daggers lol. And thanks for the compliment Eddy.I Do not spam much daggers on ground necessarily, though some characters may find difficult to get in, the trade risk against some characters like Cyrax, Shang Tsung, Scorpion, Smoke can be too great, you can't block during the dash cancel animations frames, and if you hold for the second dagger still may possibly be not look good for skarlet, it makes harder to avoid trades.
That is why i prefer spamming iaD sometimes, even if it will not regularly touch them in the tip of their head, the recovery is as near as none, and you can block once the tip of her toe reaches the ground, armor or in special cases avoid the projectile in question with another iaD move or simply jump out of it.
You have a great patience overall i like it. Nice AA maneuver, i dunno how the lag delay is for you, the Online Skarlet and Offline Skarlet are somewhat different, normally thing you do with skarlet on an Online match you wouldn't do it offline.
The Advice that is to be given to you it will depent of where you use skarlet more, Online of Offline
RedRaptor10 has the best online skarlet i ever seen, so he should be able to spot things i may miss, since i'm offline skarlet player.
Hum, to start off, your slide is only -3, on a offline match would put the opponent on a dramatical situation where he would have to choose to poke right after to avoid pressure, bait armor, or getting pressured again, which could also result on a read from you and expect this poke to counter poke and restart your pressure. Online you should abuse of D4~Red Dash~Slide every time you can, the lag delay makes nearly impossible to counter poke to stop your pressure.
Also try to save meter and avoid punish fast recovering projectiles with ex dash~down slash or up slash in some cases, down slash is also hardly punishable on block online, offline is highly punishable(the frame disadvantage is -18).
Armor fast projectiles can be a good way to put you near and start your pressure with 114~rd~slide or any other string, you can also get a free grab since the majority of players who fights against Skarlet immediately block standing when they see her coming too fast as she glows red, it doesn't give them too much time to think about throw escape as long as you keep yourself non predictable.
Make aware of how distant crimson dash and red dash travels and last
Red Dash is 29 frames and cover about 1 step more of distance than regular dash
En Dash(Crimson Dash) last 27 frames and covers the same distance as 2 regular dashes
To get from one part of the screen to another fast you would need to dash then crimson dash to complet 3 regular dashes
If someone is using slow projectiles from 3 dashes away, don't use down slash if you crimson dash it, just get in there.
Don't forget, use D4~Red Dash more, is only -4 frames. Rushdown characters like Sonya and Cage have the upperhand fighting close, stay away from them as much as you can and use your daggers wisely, and try to keep them away with f4,3.
Strings you should avoid against more experienced skarlet opponents
b11b4 (highly punishable on block)
B113 (-13 on block, that is why killa rampage used the JC's Shadow kick to punish it)
F312 (slow, interruptible, and very negative on block)
Besides that, and what possibly miss, you're running a good skarlet, only the time that will be spent with her and how you develop your game will make you flesh out the best of her.
How long you're playing skarlet?
I Do not spam much daggers on ground necessarily, though some characters may find difficult to get in, the trade risk against some characters like Cyrax, Shang Tsung, Scorpion, Smoke can be too great, you can't block during the dash cancel animations frames, and if you hold for the second dagger still may possibly be not look good for skarlet, it makes harder to avoid trades.
That is why i prefer spamming iaD sometimes, even if it will not regularly touch them in the tip of their head, the recovery is as near as none, and you can block once the tip of her toe reaches the ground, armor or in special cases avoid the projectile in question with another iaD move or simply jump out of it.
I picked Skarlet a couple of week ago and I mostly play online. Thx for ure tips
You have a great patience overall i like it. Nice AA maneuver, i dunno how the lag delay is for you, the Online Skarlet and Offline Skarlet are somewhat different, normally thing you do with skarlet on an Online match you wouldn't do it offline.
The Advice that is to be given to you it will depent of where you use skarlet more, Online of Offline
RedRaptor10 has the best online skarlet i ever seen, so he should be able to spot things i may miss, since i'm offline skarlet player.
Hum, to start off, your slide is only -3, on a offline match would put the opponent on a dramatical situation where he would have to choose to poke right after to avoid pressure, bait armor, or getting pressured again, which could also result on a read from you and expect this poke to counter poke and restart your pressure. Online you should abuse of D4~Red Dash~Slide every time you can, the lag delay makes nearly impossible to counter poke to stop your pressure.
Also try to save meter and avoid punish fast recovering projectiles with ex dash~down slash or up slash in some cases, down slash is also hardly punishable on block online, offline is highly punishable(the frame disadvantage is -18).
Armor fast projectiles can be a good way to put you near and start your pressure with 114~rd~slide or any other string, you can also get a free grab since the majority of players who fights against Skarlet immediately block standing when they see her coming too fast as she glows red, it doesn't give them too much time to think about throw escape as long as you keep yourself non predictable.
Make aware of how distant crimson dash and red dash travels and last
Red Dash is 29 frames and cover about 1 step more of distance than regular dash
En Dash(Crimson Dash) last 27 frames and covers the same distance as 2 regular dashes
To get from one part of the screen to another fast you would need to dash then crimson dash to complet 3 regular dashes
If someone is using slow projectiles from 3 dashes away, don't use down slash if you crimson dash it, just get in there.
Don't forget, use D4~Red Dash more, is only -4 frames. Rushdown characters like Sonya and Cage have the upperhand fighting close, stay away from them as much as you can and use your daggers wisely, and try to keep them away with f4,3.
Strings you should avoid against more experienced skarlet opponents
b11b4 (highly punishable on block)
B113 (-13 on block, that is why killa rampage used the JC's Shadow kick to punish it)
F312 (slow, interruptible, and very negative on block)
Besides that, and what possibly miss, you're running a good skarlet, only the time that will be spent with her and how you develop your game will make you flesh out the best of her.
How long you're playing skarlet?
Yess id like to play youYou're right, against those characters ground daggers aren't good trades. Actually I don't think Shang Tsung can't do much against dagger spam because his ground skulls don't come out in time before the next dagger hits (this was from my experience with WoundCowboy, EMPEROR_DARK, and piemasterr from online, idk about offline). But against other characters like Cage, Sonya, Reptile, etc. I just spam ground daggers lol. And thanks for the compliment Eddy.
I can't watch the video Samiish04 posted because of the slow internet here, but I've played Samiish online before and I think he just picked up Skarlet. Samiish I can probably give you some advice if we play more maybe today or tomorrow.
He actually can d3 under daggers and soul capture before skarlet throws another dagger, and getting your soul captured as skarlet is a very bad call, shang's damage becomes incredibly stupid, enough to kill any skarlet mirror with 2 dslash combosYou're right, against those characters ground daggers aren't good trades. Actually I don't think Shang Tsung can't do much against dagger spam because his ground skulls don't come out in time before the next dagger hits (this was from my experience with WoundCowboy, EMPEROR_DARK, and piemasterr from online, idk about offline). But against other characters like Cage, Sonya, Reptile, etc. I just spam ground daggers lol. And thanks for the compliment Eddy.
Try using her F3 knee after dagger cancel resets. It's -1 on block, it's mid and absolutely cannot be poked out of after the reset and it also has a phantom hit box, you can continue into F31, or just go into 112.Here is my explanation on EX Air Dagger in the corner:
Also UsedForGlue brought this up a long time ago on the forum and I think it's good especially since Skarlet's all about blockstrings (exaggerating):
And again, sorry for poor commentary. :/
Careful, 11 is not 0 on block is -4, its a small disadvantage, just be careful using against someone who knows exactly when to poke out or armor out of itHere is my explanation on EX Air Dagger in the corner:
Also UsedForGlue brought this up a long time ago on the forum and I think it's good especially since Skarlet's all about blockstrings (exaggerating):
And again, sorry for poor commentary. :/
Also read the video descriptions to the videos.
Crap you're right! I always thought 1,1 was 0 on block lol.Careful, 11 is not 0 on block is -4, its a small disadvantage, just be careful using against someone who knows exactly when to poke out or armor out of it
Though you can also, turn these weakness into strengths with some counter reads against frame disadvantages
Yeah, check out LOTF's vids.Has anyone ever messed with doing one ground dagger to instant air dagger? Basically doing the first ground dagger, then pressing UpRight UpRight or UpLeft UpLeft into iafb?
Sounds kinda good to me.
I made it a long time ago and have gotten much better at it since. But this is the vid that introduced it.Has anyone ever messed with doing one ground dagger to instant air dagger? Basically doing the first ground dagger, then pressing UpRight UpRight or UpLeft UpLeft into iafb?
Sounds kinda good to me.
Start practicing the combo's, practice blockstrings(dynamic change between the strings), dagger canceling for zoning.The community has chosen Skarlet for me.
so I ask...where the HELL do I start with this high-execution character?