Wetdoba
All too easy...
Does he still have the instant air dive kick cross ups after any cancels?Yeah, he's had most of the highly + cancels since IGAU
Does he still have the instant air dive kick cross ups after any cancels?Yeah, he's had most of the highly + cancels since IGAU
Most likely, I just never go for it because I struggle with the instant airs in this game, but usually all he needs for it to work is for the instant divekick to be done point blank.Does he still have the instant air dive kick cross ups after any cancels?
Oh wow you're right, the timing is just different compared to the others, I actually got f2 to trade, so it could be like +5So I got home and tested the F12 cancel, and you are right, it does not jail into D1. However, using the same criteria (reversal Firestorm Fusion Charge, 8f start up) I clearly stuffed him with Adam B1, which is 12f start up.
This means Adam F12 is at least +4 right?
I suspected this might be the case, but I didn't have time to see if it was consistent.if you trait cancel from a distance vs up close its slightly more +. i.e if you go into practice and try to hit f1,4,f1 up close youll never hit it but if you space it farther away you can
Yeah i just noticed it as well, using f1 trait cancel is actually way better than f12 which a ton of BA's doI suspected this might be the case, but I didn't have time to see if it was consistent.
I think he only has them in the corner after 113xxtrait, but it only works on certain characters and is very gimmicky.Does he still have the instant air dive kick cross ups after any cancels?
Not really as f1 is an high, it's still good to throw out here and there though.Yeah i just noticed it as well, using f1 trait cancel is actually way better than f12 which a ton of BA's do
Why do you consider it very gimmicky though ? It's not always guaranteed because of the issues it has ( we both know what they are ) but it's just so risky to press buttons against it and if people are doing that then you can just make them respect it then go for it , ive started going for it even after stuff like 112 trait because people are afraid of the follow upsI think he only has them in the corner after 113xxtrait, but it only works on certain characters and is very gimmicky.
The reason why I think its so gimmicky is because the opponent could do so many things completely inadvertently to mess up the setup - hell, someone tried to get me infracted because they thought I was lying about the whole ducking the high loses plus frames thing. In a weird way, the lack of matchup knowledge makes the setup less reliable and predictable.Why do you consider it very gimmicky though ? It's not always guaranteed because of the issues it has ( we both know what they are ) but it's just so risky to press buttons against it and if people are doing that then you can just make them respect it then go for it , ive started going for it even after stuff like 112 trait because people are afraid of the follow ups
Trait has no real hit adv by itself tho.I wonder if the advantage on trait on hit is dif depending on the string?
Damn i’m not that bright, can anyone do the math pls?Trait has no real hit adv by itself tho.
Then yes a string has what you call cancel frames and on hit/on block frames. Since every strings have different properties, the adv f on the cancel into trait are different.
I think the way you gotta calculate that is this way :
(Last moves properties : Example 2 from F12) On hit/on block + Cancel frames - (here would be trait) next move startup - recovery (if not canceled) and then boom you got how much plus it is.
It does. Though I’m not sure if it does more damage than the old 113 comboThanks for the update. Does 112 combo into mb Black Magic? If so, will probably replace 113.
prepatch 112 scaled badly.It does. Though I’m not sure if it does more damage than the old 113 combo
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It does but you'll get more damage off 113, 112 is better for jailing low lightning though as opponents can jump out of 113x lightning now.Thanks for the update. Does 112 combo into mb Black Magic? If so, will probably replace 113.
The frame changes on trait itself not only made cancels less plus, but also changed when we recover and can press buttons, so the timing feels different from pre-patch and could be why they feel less plus than they are.prepatch 112 scaled badly.
also i had no idea his cancels were still that plus, i thought most were only slightly plus above neutral.
phew