Okay so refined researching after the patch;
Orb cancelling on block for frame traps and block strings.
11~orbs allows a free b2 which can not get interupted by anything 6 frames.
b2 being 15 frames leads me to believe;
11~orbs is at least +10 on block
112~orbs b2 is also uninteruptable by 6 frames. 112 is usually -1 so this is a really surprising frame trap setup.
112~orbs is at least +10 on block
22 is +1 on block. 22~ 1 is a frame trap but can be ducked. 22~d1 can not be interrupted.
22~orbs gives a free standing 3 midscreen, or another 22 in the corner where the pushback will not make it whiff.
standing 3 is 8 frames and 22 is 10 frames, so that leads me to believe:
Midscreen standing 3 is the only thing that will reach to check them, but 22~orbs 2 works in the corner.
22~orbs is +4 on block with pushback.
113~orbs allows for any attack up to b2 (15f) and that will still be uninteruptable.
113~orbs F3 is hard to escape. Using batman i could interrupt it with 11 (6f) and d1 (7f) but not with standing 2 (10f). BUT could dash under the f3. Note that armouring the F3 makes this frametrap brutal.
F3 is 28 frames, so;
113~orbs is between +15 & +18
B2~orbs 2 trades with 6 frames. 2 is 10 frames so.
B2~orbs is +4 on block.
Also some notable things;
The knockdown from 13 as an ender to combos is untechable and leaves them grounded for a while. I wouldnt go as far to say this is legit, but ending combos in 13 gives you a pseudo-safe jump setup which is hard to anti-air.
Also 113 is a hard knockdown, and cancelable. Its not quite free, but ending combos in 113~bomb will mean they cant techroll and will have to react to where you placed the bomb as they wake up.
This is all tested on the patched version of the game, however my frame data could be wrong due to human input times and the 1-2 frame gaps these strings leave. Test them yourself by going into practice against batman and record black adam doing the string, and then try and escape it with batmans normals.
A few of the frame traps you can backdash between, though this is easily punishable. If someone is backdashing out of the gaps i suggest using 22 to punish their backdash, its a really good tool for doing so and most of the frame traps are only a 1-2 frame gap to backdash in anyway, so its risky!
Vulcan Hades what do you make of 113~bomb ender by the way, anything you can take from your 22b1 setups that can apply here?