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Strategy Baraka Frame Data

A F0xy Grampa

Problem X Promotions
B1 -> D1 slices is guaranteed, if they dont jump then you can do D3 into slices right? Thats pretty sick.

What characters cant duck the slices? NVM found out now, its the usual lot.

What is a character like Liu meant to do against that other than jump lol? Just thought ATM but is the only way out for characters like Liu or CSZ to jump or take the hit? If you're doing D1 slices there must be no escape other than take the hit right?

Thats more insane meter building than anything else I've seen too
 
B1 -> D1 slices is guaranteed, if they dont jump then you can do D3 into slices right? Thats pretty sick.

What characters cant duck the slices? NVM found out now, its the usual lot.

What is a character like Liu meant to do against that other than jump lol? Just thought ATM but is the only way out for characters like Liu or CSZ to jump or take the hit? If you're doing D1 slices there must be no escape other than take the hit right?

Thats more insane meter building than anything else I've seen too
If pretty sure that d1,slices will wiff against some cast
well at least d3 slices wiff ;d
 

Somberness

Lights
Here is all of Baraka's frame data.
Execution - frame number when a move becomes active, startup is execution number minus 1.
1 - 13
1,2 - 18
1,2,1 - 13
1,2,2 - 15
1,2,B+3 - 22
2 - 23
2,1 - 25
2,1,2 - 26
2,2 - 22
2,2,1+2 - 30
3 - 13
3,B+3 - 27
4 - 12
D+1 - 7
D+2 - 11
D+3 - 6
D+4 - 12
B+1 - 16
B+1,1 - 8
B+1,F+2 - 17
B+2 - 21
B+2,F+2 - 21
B+3 - 17
B+3,1 - 20
B+3,1,F+1 - 21
B+3,2 - 14
B+3,2,2 - 29
B+4 - 26
F+2 - 19
F+2,2 - 18
F+2,4 - 22
F+4 - 12
F+4,4 - 3
U+3 - 24
U+4 - 33
Throw - 10
Blade Charge - 10
Blade Charge (max range) - 15
Spark - 16
Spark (full screen) - 41
Chop Chop - 16
Blade Spin - 7
Slices - 11
Blade Rush - 10
Blade Rush (full screen) - 18
Sparked - 16
Sparked (full screen) - 41
Chopchop Shop - 16
Spinner - 7
Slicer - 11
Nail And Impale - 15
Nail And Impale (max range) - 20

Block Advantage - number of frames that show how fast you and your opponent recover after the move is blocked.
1 - 0
1,2 - -6
1,2,1 - -4
1,2,2 - -5
1,2,B+3 - -2
2 - -3
2,1 - 0
2,1,2 - 0
2,2 - 0
2,2,1+2 - +8
3 - -8
3,B+3 - -2
4 - -20
D+1 - -15
D+2 - -1
D+3 - -8
D+4 - 0
B+1 - +5
B+1,1 - -14
B+1,F+2 - -5
B+2 - -20
B+2,F+2 - -5
B+3 - -7
B+3,1 - -11
B+3,1,F+1 - -15
B+3,2 - -18
B+3,2,2 - -14
B+4 - +11
F+2 - -10
F+2,2 - -22
F+2,4 - -9
F+4 - -7
F+4,4 - -2
U+3 - +10
U+4 - -29
Blade Charge - -21
Blade Charge (max range) - -16
Spark - -23
Chop Chop - -26
Blade Spin - 0
Blade Spin (if only first hit connects) - -28
Slices - 0
Blade Rush - -21
Blade Rush (full screen) - -13
Sparked - -23
Chopchop Shop - -26
Spinner - 0
Spinner (if only first two hits connect) - -22
Slicer - 0
Nail And Impale - -16
Nail And Impale (max range) - -13

Hit Advantage - number of frames that show how fast you and your opponent recover after the move hits. If there is two numbers, the second one is if your opponent tech rolls.
1 - 0
1,2 - +8
1,2,1 - +5
1,2,2 - +3
1,2,B+3 - +22, +18
2 - +3
2,1 - +12
2,1,2 - +50, +58
2,2 - +10
2,2,1+2 - +58, +47
3 - +11 (+3 vs crouch)
3,B+3 - +23, +19
4 - +4
D+1 - 0
D+2 - +34, +26
D+3 - +2
D+4 - +13
B+1 - +12
B+1,1 - +4
B+1,F+2 - +49, +32
B+2 - +1
B+2,F+2 - +21, -2
B+3 - -3
B+3,1 - +73, +49
B+3,1,F+1 - +44, +36
B+3,2 - +6
B+3,2,2 - +42, +50
B+4 - +33, +30
F+2 - -2
F+2,2 - +17, +4
F+2,4 - +40, +48
F+4 - +9 (+1 vs crouch)
F+4,4 - +48
U+3 - +58, +41
U+4 - +17, -15
Forward Throw - +7
Backward Throw - +7
Blade Charge - +16, 0
Blade Charge (max range) - +21, +5
Spark - -4
Chop Chop - +43, +51
Blade Spin - +43, +26
Slices - +34, +8
Blade Rush - +16, -1
Blade Rush (full screen) - +24, +8
Sparked - +12
Chopchop Shop - +29, +37
Spinner - +45, +28
Slicer - +42, +46
Nail And Impale - -7

Duration - number of frames it takes to recover after using a move.
1 - 31
1,2 - 50
1,2,1 - 84
1,2,2 - 87
1,2,B+3 - 95
2 - 53
2,1 - 70
2,1,2 - 101
2,2 - 68
2,2,1+2 - 97
3 - 41
3,B+3 - 64
4 - 52
D+1 - 28
D+2 - 47
D+3 - 20
D+4 - 32
B+1 - 38
B+1,1 - 70
B+1,F+2 - 80
B+2 - 68
B+2,F+2 - 78
B+3 - 44
B+3,1 - 70
B+3,1,F+1 - 107
B+3,2 - 71
B+3,2,2 - 101
B+4 - 42
F+2 - 56
F+2,2 - 92
F+2,4 - 83
F+4 - 39
F+4,4 - 44
U+3 - 41
U+4 - 113
Throw - 36
Blade Charge - 54
Spark - 59
Chop Chop - 77
Blade Spin - 61
Slices - 84
Blade Rush - 54
Sparked - 59
Chopchop Shop - 77
Spinner - 81
Slicer - 89
Nail And Impale - 58

Cancel Advantage (block) - number of frames that show how fast you and your opponent recover after the move is cancelled and is blocked.
1 - +17
1,2 - +16
1,2,1 - +21
2 - +27
2,1 - +27
2,2 - +25
3 - +19
4 - +17
D+1 - -1
D+3 - +1
D+4 - +25
B+1 - +23
B+1,1 - +19
B+1,F+2 - +20
B+2 - +23
B+3 - +18
B+3,1 - +8
B+3,2 - +15
F+2 - +22
F+4 - +13

Cancel Advantage (hit) - number of frames that show how fast you and your opponent recover after the move is cancelled and lands. If there is two numbers, the second one is if your opponent tech rolls.
1 - ≥+17
1,2 - ≥+15
1,2,1 - +31
2 - +33
2,1 - +33
2,2 - ≥+29
3 - +39
4 - +41
D+1 - +14
D+1 (vs crouch) - +12
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +31
D+4 (vs crouch) - +24
B+1 - ≥+16
B+1,1 - +37
B+1,F+2 - ≥+15
B+2 - ≥+20
B+3 - ≥+19
B+3,1 - ≥+20
B+3,2 - ≥+28
F+2 - ≥+17
F+4 - ≥+2

Miscellaneous
Breaker - +5, +4
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Somberness

thanks again for the data but there seems to be a typo or two in it,

b3,1 is down as cancelable,im guessing it was meant to be b3,2
also f4 doesnt cancel but i cant figure out was it was meant to be instead??
 

Somberness

Lights
Somberness

thanks again for the data but there seems to be a typo or two in it,

b3,1 is down as cancelable,im guessing it was meant to be b3,2
also f4 doesnt cancel but i cant figure out was it was meant to be instead??
B3,1 cancels into the next move in the string, but not specials. I added B3,2 because I forgot it, so I changed some execution and c.adv numbers. F4 is the same as B31.
 
Fellas

Can anyone explain the Cancel Hit/Block section of the frame data? I see a lot of pluses. Does that mean Baraka has advantage on all those hit/block cancel strings i.e 1,2,1 - slices? That would be huge if it did!
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Fellas

Can anyone explain the Cancel Hit/Block section of the frame data? I see a lot of pluses. Does that mean Baraka has advantage on all those hit/block cancel strings i.e 1,2,1 - slices? That would be huge if it did!
yes if a move has + frames after it your at adv, if it minus that how much disadv you at
didnr moves do different things on hit/block/whiff
on block slices is 0, on hit you get a knockdown although the 121~slices doesnt combo,the slices will be blocked if 121 hits
 
yes if a move has + frames after it your at adv, if it minus that how much disadv you at
didnr moves do different things on hit/block/whiff
on block slices is 0, on hit you get a knockdown although the 121~slices doesnt combo,the slices will be blocked if 121 hits
Thanks

I understand the +/- frames in general, but there is a new section under frame data (the very last 2 under your spoiler) that deal with hit/block cancel advantage/disadvantage. Those numbers seem to indicate that all cancel strings have major advantage on block or hit.

---- I am referring to the sections below ----


Cancel Advantage (block) - number of frames that show how fast you and your opponent recover after the move is cancelled and is blocked.
1 - +17
1,2 - +16
1,2,1 - +21
2 - +27
2,1 - +27
2,2 - +25
3 - +19
4 - +17
D+1 - -1
D+3 - +1
D+4 - +25
B+1 - +23
B+1,1 - +19
B+1,F+2 - +20
B+2 - +23
B+3 - +18
B+3,1 - +8
B+3,2 - +15
F+2 - +22
F+4 - +13

Cancel Advantage (hit) - number of frames that show how fast you and your opponent recover after the move is cancelled and lands. If there is two numbers, the second one is if your opponent tech rolls.
1 - ≥+17
1,2 - ≥+15
1,2,1 - +31
2 - +33
2,1 - +33
2,2 - ≥+29
3 - +39
4 - +41
D+1 - +14
D+1 (vs crouch) - +12
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +31
D+4 (vs crouch) - +24
B+1 - ≥+16
B+1,1 - +37
B+1,F+2 - ≥+15
B+2 - ≥+20
B+3 - ≥+19
B+3,1 - ≥+20
B+3,2 - ≥+28
F+2 - ≥+17
F+4 - ≥+2
 
Thanks

I understand the +/- frames in general, but there is a new section under frame data (the very last 2 under your spoiler) that deal with hit/block cancel advantage/disadvantage. Those numbers seem to indicate that all cancel strings have major advantage on block or hit.

---- I am referring to the sections below ----


Cancel Advantage (block) - number of frames that show how fast you and your opponent recover after the move is cancelled and is blocked.
1 - +17
1,2 - +16
1,2,1 - +21
2 - +27
2,1 - +27
2,2 - +25
3 - +19
4 - +17
D+1 - -1
D+3 - +1
D+4 - +25
B+1 - +23
B+1,1 - +19
B+1,F+2 - +20
B+2 - +23
B+3 - +18
B+3,1 - +8
B+3,2 - +15
F+2 - +22
F+4 - +13

Cancel Advantage (hit) - number of frames that show how fast you and your opponent recover after the move is cancelled and lands. If there is two numbers, the second one is if your opponent tech rolls.
1 - ≥+17
1,2 - ≥+15
1,2,1 - +31
2 - +33
2,1 - +33
2,2 - ≥+29
3 - +39
4 - +41
D+1 - +14
D+1 (vs crouch) - +12
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +31
D+4 (vs crouch) - +24
B+1 - ≥+16
B+1,1 - +37
B+1,F+2 - ≥+15
B+2 - ≥+20
B+3 - ≥+19
B+3,1 - ≥+20
B+3,2 - ≥+28
F+2 - ≥+17
F+4 - ≥+2
Fellow Barakans

Are the cancel numbers, listed above, for every special or mainly slices? If he is at this much advantage for canceling specials then that is huge for his mix up game! +25 advantage for a 2,2 block string (slices) cancel is huge! That mean we can pretty much follow with any move and be safe.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Fellow Barakans

Are the cancel numbers, listed above, for every special or mainly slices? If he is at this much advantage for canceling specials then that is huge for his mix up game! +25 advantage for a 2,2 block string (slices) cancel is huge! That mean we can pretty much follow with any move and be safe.
i think you may be misuderstanding the data from some the things you say,
yes baraka has high cancel frames on block but if you cancel 22 into sliced you will be at 0 from the block slices,that cancel info of +25 and slices being 11 frames means there is no gap for opp to poke out before the slices
 
i think you may be misuderstanding the data from some the things you say,
yes baraka has high cancel frames on block but if you cancel 22 into sliced you will be at 0 from the block slices,that cancel info of +25 and slices being 11 frames means there is no gap for opp to poke out before the slices
I use special move cancels (mostly slices) a lot in my game play and none of the numbers above make sense. The data posted by somberness on page 3 under a link called spoiler seems weird to me. He must have posted another characters frame data by mistake. there is no way raka is +25 for a 2, 2 cancel on block. maybe he needs to clarify the meaning. I tried canceling different specials in training mode and none of them work the way he has listed them. +25 advantage would mean I could follow up the string with pretty much any of his combos and be safe. From my tests, I do not see where this is possible.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
I use special move cancels (mostly slices) a lot in my game play and none of the numbers above make sense. The data posted by somberness on page 3 under a link called spoiler seems weird to me. He must have posted another characters frame data by mistake. there is no way raka is +25 for a 2, 2 cancel on block. maybe he needs to clarify the meaning. I tried canceling different specials in training mode and none of them work the way he has listed them. +25 advantage would mean I could follow up the string with pretty much any of his combos and be safe. From my tests, I do not see where this is possible.
no its rakas data,
easiest way to explain is when u do 2,1 into slices,
the slices cant be interupted as 2,1 is +27 when canceling , slices takes less time that 27 frames to come out at 11 frames so it cant be interupted.
if u do 2,1 and dont cancel into something u will be at 0 frames not +27
 

davidovitch

In Europe!
I have some trouble understanding some of these numbers. Specifically: The hit advantage of d4 is 13 frames, and d4 comes out in 12 frames. Wouldn't that make consecutive d4's an infinite combo?
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
I have some trouble understanding some of these numbers. Specifically: The hit advantage of d4 is 13 frames, and d4 comes out in 12 frames. Wouldn't that make consecutive d4's an infinite combo?
short answer,no its not a infin,if D4 hits the next D4 can be blocked,if your opp does anything other than block then it will hit
 

davidovitch

In Europe!
short answer,no its not a infin,if D4 hits the next D4 can be blocked,if your opp does anything other than block then it will hit
So what does the 13 frame hit advantage mean? Is it like a 13 frame stun in which the opponent cannot do anything but can still block? And is it like that with ALL hit advantages posted by Somberness?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
In MK9, there are no true advantage-based links, aside from a few special cases and cancelling to specials. If something is advantage on hit to the point where it matches the startup of an attack, it is just uninterruptable by any means.

The cancel advantage refers to the frame advantage when a normal/string is special cancelled. If on block, the special's startup is lower than the advantage, there is no gap to interrupt, period. If on hit, that this is the case, the special will properly link unless the properties of said special does not allow so.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
its -1 on block cancel adv no matter what special it is canceled into,not just slices

by the way ive found use/mindgames for the 212 string on hit lately,with the knockdown adv being greater if opp tech rolls,u can really mess up your opp wake up attacks if u use it right ;)