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360.Good for you
If youre on psn I don't mind running some rounds. I can definitely show you a thing or two.
360.Good for you
If youre on psn I don't mind running some rounds. I can definitely show you a thing or two.
You are dead to me360.
I'd be interested in some learnings! :-DGood for you
If youre on psn I don't mind running some rounds. I can definitely show you a thing or two.
5.5-4.5 or 6-4 her favour. Her range and wake-ups are somewhat decent, air shot is a pain in the ass, and her damage isn't too shabby. MB Play doctor on level 3 debuff Bane is a bread winner.lets talk about harley
yo, her range is Batgirl level. honestly, it's pretty obnoxious because of her derp fuck recovery on guns and Bane actually needing some patience at full screen. Fuck MB PD though, that move is bullshit.5.5-4.5 or 6-4 her favour. Her range and wake-ups are somewhat decent, air shot is a pain in the ass, and her damage isn't too shabby. MB Play doctor on level 3 debuff Bane is a bread winner.
Dude, silly slide is more bullshit haha. Makes her range better than ours if we don't react.yo, her range is Batgirl level. honestly, it's pretty obnoxious because of her derp fuck recovery on guns and Bane actually needing some patience at full screen. Fuck MB PD though, that move is bullshit.
we all know the pain of pre patch bane brotherI was just wondering how far you guys Bane has moved up the food chain after this new patch. I started using him before 1.06 and I'm finding out I'm having a much easier time with match ups I had trouble with before.
There was Raging Charge tech found in like the first few months of the game where you cancel it mid-flex into Super and it will hit meaty.I don't mane bane, just learned him so I can counter him, but is it possible to finish a combo with a hard knock-down which will be long enough to connect a inescapable super? (unless they wake-up, in this situation delay it just a bit), by inescapable I mean that they can't jump out of it. (you can do it with Harley's command grab)
If it's possible Bane will surpass Grundy's resets!
I don't mane bane, just learned him so I can counter him, but is it possible to finish a combo with a hard knock-down which will be long enough to connect a inescapable super? (unless they wake-up, in this situation delay it just a bit), by inescapable I mean that they can't jump out of it. (you can do it with Harley's command grab)
If it's possible Bane will surpass Grundy's resets!
Depends what you consider valuable.grundy's resets are far more valuable
i really don't think WW is 5-55-5 probably.
After you learn her more dirty tricks, its just like any other match only she lacks a good zoning game on top of her ok-not-great wake-ups.
The super tech is definitely useful but if I'm spending 4 bars I'd rather not risk flat out losing to bullshit invincibilityDepends what you consider valuable.
Mobility is questionable.i really don't think WW is 5-5
better mobility, she has the same advantage as us with the good meterless damage, she's incredibly hard to blow up when she's patient and she has MB projectiles that hit twice and lead into combos
I might dare to say she has a better corner game, too.
Yes but what about the other options?The super tech is definitely useful but if I'm spending 4 bars I'd rather not risk flat out losing to bullshit invincibility
I would rather hit-confirm it
A F0xy GrampaMobility is questionable.
She doesn't have a strong 50/50 game, she has to mb projectiles and even those have delayed second hits. Also her gap closer has a lot of wind-up.
Her corner game is better if you can't block it, but in our case its just another superman. Pre-emptive armor through, or block it up.
Pretty sure BiPolarExxpress played a set against him and did fairly well.
ill just let foxy explain.Pretty sure BiPolarExxpress played a set against him and did fairly well.
As to no 50/50s, her low starter is phenomenal but perhaps you could enlighten me as to what her best overhead starter is? Blocking her corner game isn't any more difficult than blocking Bane's corner game.