DDs backdash is actually very good
doomsday gets cumulative damage from chip, throws etc. dont disregard his damage just because its lower.
one bp is only 32 at lvl 3 venom with one bar. doomsday does 5% per hit of venom with mb having 2. now add in d1 shake and he just did 15-16% chip damage in 2 seconds.
this is what im talking about, lvl 3 does not shift momentum, you do. you dont suddenly make good reads at lvl 3.
doomsday does not need trait at all in most matchups, its just a nice extra, wasting his trait is not something to be proud of when youre putting yourself at lvl 3 to do so.
idk where you figure doomsday cant pressure without bars. he uses bars to get in and maybe a combo once in a while, thats it. in a rushdown fight you come to him so his meter dependence is matchup dependant
11% grabs and shakes become 18% grabs and 16% shakes. into setups and more guaranteed chip
your damage different is not huge, you will NOT land a bnb at lvl 3 at a high lvl often, maybe once every 5 times you go into lvl 3 and with the increased chip and general damage you receive it is very easy to make it up for doomsday in particular.
If your backdash isn't like... Batman level, its not good enough. You need a backdash that we can't command grab through, which only 3 people in the cast have.
Cumulative damage can't compare to 60% outright. When we do 2 of your combos for half the cost and effort, that's something to regard.
He venom charges, and upon him spending a bar we boot him out and he gets to sit there with his only option being a big dash in which we can punish. Also that's 32% on top of another 32%/20%/etc because you still have half your level 3 left over and huge advantage.
You don't have to make good reads to eat through his trait for free unclashable damage. It shifts because his main way of applying pressure is no longer a valid option. You go from pressured to no longer being pressured.
He does when we can just armor everything else we have for free. He needs trait to compete in the footsies because his lack of wake-up invuln and delayed armor on his attacks isn't going to do it for him when we are throwing constant DPs and BPs at him. In most match-ups, maybe not. But this one, he does, and he needs to manage it well. We can just sit at level 3 cooldown for 6 seconds, he doesn't have the means to open us up so the best he can hope for is chip.
The part where his only real means to set up real traps are off Mb venom hits and he needs it to break 30%. Pressure is more than just hitting a block, its being able to capitalize when you get through. Without meter, Bane can basically stop blocking in the last 2 seconds of cooldown and STILL not take as much damage as would be actually threatening. Also since he is doing less damage than us by a fair margin, he needs the meter to get back in and keep pressuring because not only can we secure a life lead, but we can sit on it.
11% grabs didn't even become 18% grabs when we had pre-patch 1 level 3 cooldown. Also garenteed chip? Hot dog, he deals us a whopping 16-20% and then we hit him back for half of that off of a DP at level 1. Chip isn't comparable damage when you consider we are doing 60% combos off of splash without even needing to go 3. As far as "You won't land BnB at level 3", yeah probably not. We'll just take 50%+ in two attacks and call it a day.
For DD to make it up while we have the meter to just push him back out, and with us not even needing to go into level 2 venom to outdo him in damage, your idea of "its easy for DD to make it up" is flimsy at best. Have you played this MU at a high level? I'm interested to see where you're getting this idea and experience from.