I've read most of these requests and I agree to an extent on many, her B3 is too slow, after spending a descent amount of time trying to connect her 123 with it, it is too inconsistent. I tried different methods of timing it right and in the end it would hit here and there and then never at all. Do I honestly feel this is an issue, not completely, for if you absolutely have to throw in a B3, bounce cancel it end of the story, your likely going to gain the same amount of damage just by following up with 123,123,B1,MC,MB. Her trait being shutdown by certain characters, well now as a HG player you need to play a game of patience and find that opening and STOP relying on the trait. Her trait cannot be a crutch and as a HG main you must learn how to fight without having it in your toolset. Sin. players play a mean ass zoning game with falling rocks and throwing their balls all over the place, you have to learn to play the rush-down game with him be ready for those wake-ups at all times. Wake-ups are what gets him his space when you get in on him and you have to be ready for them. When you face DS wake-ups just expect them its his biggest strength in a close range fight. At range when he plays those gun games, you have to play mind games pop up in the air and make him expect to use flight often, jump and throw a horizontal mace and I bet you will eventually hit him, because he is just typically itching to use those air guns. BG, poses a semi-problem, just bait that damn smoke bomb and blow her ass up, she has to take risk after risk in a match. This is why I honestly just don't see any problem with her trait, HG can do things to get around those that shut her flight down, does it make a match easy for her, no, but again sometimes you gotta just work for that cookie.
People want to try and play the combo game while using this chick, She is just not that kind of character, you have to understand every single tool she has and know how to use it, because her combo ability is low, her corner game yeah that's amazing, but we cannot rely on it nor her trait to make life easy for us. In order to run this character you have to use your brain and be the most unpredictable basterd to ever play. Now before I go on to what I say needs to fixed with her, I leave this last bit, HG has 3 strings that give her the advantage of playing evil mind games up close, that tend to be difficult for some players to adapt to. These strings are 2,2;B2,2;B2,3;B2,2,3. If you mix those up b2b up close you will confuse the piss out of an opponent.
Now what needs to be fixed, I agree her drop kick needs to be a HKD, it makes no lick of sense why its not, seriously you drop right on top of the opponent. The B2 issue on some characters needs addressing, it is kinda dumb that just because KF moves her head a millimeter down a B2 whiffs, that's just outright idiotic. Her MT has way too much recovery time and start-up, this however is remedied by what I call an IAMT, it is possible (not easy though) throw a mace barely lifting off the ground with her and the ariel throw is faster, but I agree speed it up a notch just so your not a lame duck waiting for a punish.
Many of you will disagree with what I say, that's fine I am asking to at least be respectful about it. I have been maining this character since day one and I have had to hear so many people claim she is horrid and is downright un-usable in match-ups and yet I have managed to find ways to mange her in these match-ups. The problem is no one seems to truly understand this character, since almost no FG out there has a character of this nature in it.
Again I digress in saying the main issue is many of the HG mains wanna fly all day long and the truth is you have to learn to not use that trait, also meter management is key to her success as well. Honestly I hardly ever even use that trait, most times I use it to play mind games with her.
Anyway this my damn 2 cents for whatever it is worth, prolly nothing, but hey its my opinions and just like assholes we all got one!!!
-EDIT- Now that was a lovely tea-party