FrothyOmen
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Enough to drive to NEC.How many smokes does it take to screw in a lightbulb
Enough to drive to NEC.How many smokes does it take to screw in a lightbulb
I am 16 I don't have my license yetEnough to drive to NEC.
One to screw in the light bulb and one to RESET the BREAKER.How many smokes does it take to screw in a lightbulb
Spam SB when he doesn't have meter, hoping for a trade in your favor. When he does have meter, bait him in to wasting it/force a breaker.how the hell do you fight Kenshi?
Try following up the regular bomb with at least 3,2 before you attempt the f4. And the question is not when to throw the ex bomb (cancel into to it from the f4), but when to throw the f4. Answer: when your opponents feet are at approximately Smokes shoulders. Practice.k when you do the b2,3 bomb to f+4 when do you throw the enhanced bomb so it hits?
hit the F4 around belt high and cancel it into SBk when you do the b2,3 bomb to f+4 when do you throw the enhanced bomb so it hits?
D3 spamTHANK YOU BASED xSMoKEx
I have been saying this for months now, glad to hear it from you too.
I honestly never really thought of D4 shake as a tool to help with punishing wakeups, but I don't see myself really using it that much personally. I am probably never going to be in Cage's face on wake up and if he uses nut punch I prob will be in position to punish it with smoke bomb or 21~SB if it is on block. Personally I won't play Smoke against Kabal but I can see it being useful if you are reading that the opponent is waking up with a ton of ground saws. I can really see the D4 Shake being good against the Liu Kang stuff like you were saying.Looking at @MikeMetroid's thread about anti-wakeup option selects reminded of some things i use, they aren't as good as the ones he showed but they're useful at times nonetheless.
D4~Shake Cancel is the universal tool, against Johnny Cage a slightly spaced D4~shake will make a nutpunch wake-up whiff and you can cancel into either a full combo or pressure if they decide to block. Flip kick and shadow kick hit but they both send you full screen and are are super risky for their reward.
D4~Shake Cancel to stop any projectile wake-ups. I mainly use this on Kabal for grindwheel, or Liu Kang for Ex Low Fireball.
Every character can counter this but they're all risky, smoke can play a decent option select where he either parries or can continue pressure because of this. Use it, don't use it, up to you. Just thought i'd mention it as those are the most notable uses for it.
Something really old i looked into a while ago (but stopped because i wasnt playing the game seriously much) was using this in front of wake-ups;Looking at @MikeMetroid's thread about anti-wakeup option selects reminded of some things i use, they aren't as good as the ones he showed but they're useful at times nonetheless.
D4~Shake Cancel is the universal tool, against Johnny Cage a slightly spaced D4~shake will make a nutpunch wake-up whiff and you can cancel into either a full combo or pressure if they decide to block. Flip kick and shadow kick hit but they both send you full screen and are are super risky for their reward.
D4~Shake Cancel to stop any projectile wake-ups. I mainly use this on Kabal for grindwheel, or Liu Kang for Ex Low Fireball.
Every character can counter this but they're all risky, smoke can play a decent option select where he either parries or can continue pressure because of this. Use it, don't use it, up to you. Just thought i'd mention it as those are the most notable uses for it.
The only way to avoid it is practice and better execution.This has probably been asked over and over, but I don't know where to look so I'll ask here.
After a neutral jump punch teleport there is a small chance that the teleport will connect on the first hit and drop the combo. I was wondering if there was a way around this or if the double dash is the only guaranteed method.
I use it.... it kinda sucks. It doesn't go over a lot of stuff you think it would.How thoroughly has f4 been explored as a poke?
Do you use it at all vs Sonya?I use it.... it kinda sucks. It doesn't go over a lot of stuff you think it would.
Smoke bomb trades with d4 for full combo, standing 2 will beat all jump ins, including dive kick (usually).Do you have any general advice against Sonya?
Goes over stuff? I don't know what you mean. Last time I played Claude vonstroke I used it to discourage f3 abuse (with mixed results but there could be something there)I use it.... it kinda sucks. It doesn't go over a lot of stuff you think it would.