RiBBz22
TYM's Confirmed Prophet/Time-Traveler
Ya, d1 > d1 smoke bomb or 2 > d1 bombWhat's the best way to punish Cyrax's teleport with Smoke? Can you get him into a 3d12 string after the teleport?
Ya, d1 > d1 smoke bomb or 2 > d1 bombWhat's the best way to punish Cyrax's teleport with Smoke? Can you get him into a 3d12 string after the teleport?
Do the ">" symbols stand for dash? If they don't, then I've tried two consecutive d1's on a teleport and the second wouldn't hit.Ya, d1 > d1 smoke bomb or 2 > d1 bomb
Ya, you have to dash between hitsDo the ">" symbols stand for dash? If they don't, then I've tried two consecutive d1's on a teleport and the second wouldn't hit.
Hold up after the 3,d1,2 as your character leaves the ground slide your finger over 1~2 quickly, your NJP will come out as soon as it can like this as you are buffering the input TWICE into the startup of your jump.3 D1 2, NJP, .
Has to be done as soon as possible after you land from the TP, best way to cancel D1 to smokebomb is to use D1~B2 as your input, the down from the D1 will buffer into the B2 and give you the smokebomb, just keep your inputs clean and precise, same with everything execution based.Also, there's a corner combo I just can't seem to land...
B2 3, Teleport, D1~SmokeBomb, .
AWESOME! I'm going in Training mode now to try out those tips. Thanks for being so helpful.Hold up after the 3,d1,2 as your character leaves the ground slide your finger over 1~2 quickly, your NJP will come out as soon as it can like this as you are buffering the input TWICE into the startup of your jump.
Has to be done as soon as possible after you land from the TP, best way to cancel D1 to smokebomb is to use D1~B2 as your input, the down from the D1 will buffer into the B2 and give you the smokebomb, just keep your inputs clean and precise, same with everything execution based.
With pretty much everything regarding combo's and execution, you can nail it with practice, and if you cant then go practice some more. Honestly its the best way, once you ingrain something into your muscle memory it becomes very easy to do consistently.
D1 bomb after B23 teleport punch is actually pretty easy. If you are having trouble with it I would just do B23 TP and then hold down. You will see Smoke duck as soon as he recovers from the teleport punch so once you learn that timing you will have the timing down to start your d1. It is basically a slight pause, but you just have to get familiar with how your moves recover.I need some tips or advice for executing some of smoke's combos...
I've been trying to expand my BnB's beyond my boring: 3 D1 2 > 3 D1 2 > 3 D1 2 > ENDER.
It seems like some of the highest damage strings start with:
3 D1 2, NJP, .....
Is there a trick to landing NJP after 3 D1 2 in mid-screen?
It's insanely easy in the corner of course, but I can't land it consistently mid-screen.
Also, there's a corner combo I just can't seem to land...
B2 3, Teleport, D1~SmokeBomb, 3 2, 3 2, ENDER
The timing on landing D1 is INSANELY difficult, and when I do manage to land it, I can't seem to cancel it into smoke bomb...
Any tips or pointers are most greatly appreciated. Thanks in advance for taking the time to help me out on this.
KevlangAs for the first combo, I do not endorse doing the NJP after the first 3D12. It is not impossible to learn, but with Smoke's crazy damage output on his combos the NJP is only a slight damage boost and not worth the risk of dropping the combo. Plus the NJP changes the timing window of hitting the reset which is also something to be concerned about.
You're right in that 214 smoke bomb/ex smoke bomb isn't a real reset, but if it's at the beginning of a combo and doesn't use ex smoke bomb, then it's not a reset and it will land. A 214 ex smoke bomb is just a combo starter, not a reset. Also, you should post that in the Smoke Living Combos Thread and check to see if anyone else found it or somethingLast I checked, 214 ~smoke bomb wasn't a real reset...
I have no idea what you're talking about... 214 only links to smoke bomb in the corner. 214exsb should never be used unless the extra chip will kill. That's literally the only time. 214sb works in th e corner, no reason to ever ex it....You're right in that 214 smoke bomb/ex smoke bomb isn't a real reset, but if it's at the beginning of a combo and doesn't use ex smoke bomb, then it's not a reset and it will land. A 214 ex smoke bomb is just a combo starter, not a reset. Also, you should post that in the Smoke Living Combos Thread and check to see if anyone else found it or something
The only time I would ever do an ex bomb after a 214 string is if I am throwing 214 out for pressure and my opponent ends up not blocking...then depending on the situation it might make sense to hit confirm into ex smoke bomb for a combo. Otherwise, just start this same combo with 21 smoke bomb and use your meter for resets instead of the initial launcher.I just found this combo in practice mode... But I don't know whether or not it will work against a human opponent.... Please let me know what you think... Last I checked, 214 ~smoke bomb wasn't a real reset... but I'm so excited about this combo I came up with, I just had to ask to be sure...
214 ~ Ex Smoke Bomb > 3 d1 2 > 3 d1 2, f4 ~ Ex Smoke Bomb > 32, 32, 32, 214
It ads up to 87% using 2 bars, and the resets are almost 100% consistent... I feel like this could get more damage, but I've only just started playing around with it...
It isn't a reset, the ex bombs hitbox is large enough to make 214 ex bomb combo.This combo that I posted is a mid screen combo... Normally I would would only use 214~SB in the corner, but I was playing around in Training mode and realized that 214~exSB was wasn't just a combo starter... It's RESETTING them...
That can't be right though... It's not like somebody would've already found this by now... Or is it just not as damaging as other reset options?
FrothyOmen
What am I missing on this? Is this combo legit?
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Lol, I think you responded to the wrong post.I have no idea what you're talking about... 214 only links to smoke bomb in the corner. 214exsb should never be used unless the extra chip will kill. That's literally the only time. 214sb works in th e corner, no reason to ever ex it....
You said 214 exsb is a combo starter.... No it's not. Go in training and set the dummy to auto block and roll. It doesn't true combo. No reason to ever use that in the corner either, so it's not even fair to count as a combo starter. b14,214sb is more legit than that lolLol, I think you responded to the wrong post.
I know it should never be used, Frothy. I was just saying that it was not a reset, but a combo starter, which it is; just not a very good one. I'd never use it.You said 214 exsb is a combo starter.... No it's not. Go in training and set the dummy to auto block and roll. It doesn't true combo. No reason to ever use that in the corner either, so it's not even fair to count as a combo starter. b14,214sb is more legit than that lol
I personally never go for it. Not sure how consistent you even could make thatAfter a reset in the corner, does anybody have any advice to land a 32,32,32, f4>Ex smoke bomb for another reset? I heard it's possible, but just very difficult.
TONY-T?I personally never go for it. Not sure how consistent you even could make that
Tony will tell you just how hard it is, lol. Like, it's not the hardest reset smoke has by any means, but in terms of getting it consistent in tournament?
Wait as the opponent is coming down, use one 32 (not too soon), and use the F4~EX Bomb when they're in the right range. I can't explain that range to you. Just have to practice.After a reset in the corner, does anybody have any advice to land a 32,32,32, f4>Ex smoke bomb for another reset? I heard it's possible, but just very difficult.
yea its hard on small characters. on sheeva its easy.