usedcarsalesmang
Noob
i wonder if this works with any hard knockdown for other characters? Doomsday has something like with his MB Air grab.
I couldn't remember your name. lolThis is excellent, especially since mb gs, b3, f3 is a set up I use all the time anyway. Great stuff
Why didn't I get a tag?
I'm curious about this. You going to post it now?I have one really long branching reset string that I settled on as definitive for maximizing setups. Haven't seen anyone else using even pieces of it really...I'll post it after Evo lol
Dislexsik
You can get around 45% with b21.
b21-112-112d4-f3-112
It's a good alternative to b23 so you don't put yourself in the corner. As for the safe trait cancel I'm definitely going to start using it. Ares keeps getting better and better.
Man, i still have problems doing this, seems like the timing is very strict. I know doing the f3 twice for that splat where opponent immediatly stands is possible but its very hard to do.Yes, forward dash and then a slight step afterwards. It could be universal, there's a video of Shazam doing something like this with F3-F3.
Which character are you doing it on? So far against low to medium hitbox characters I find the timing to be a lot easier, but for high hitbox characters the timing seems stricter, it's possible but hard to do constantly. I'll try to look into it more, perhaps the timing is different for some characters.Man, i still have problems doing this, seems like the timing is very strict. I know doing the f3 twice for that splat where opponent immediatly stands is possible but its very hard to do.
I can't really remember on wich characters i use it on. So after b3 you dash forward and slightly walk forward? And does the timing/spacing change on wich height the b3 hits?Which character are you doing it on? So far against low to medium hitbox characters I find the timing to be a lot easier, but for high hitbox characters the timing seems stricter, it's possible but hard to do constantly. I'll try to look into it more, perhaps the timing is different for some characters.
Yeah it does. If you hit a low b3 the timing will be different. The dash then step forward is the timing if you hit it normally.I can't really remember on wich characters i use it on. So after b3 you dash forward and slightly walk forward? And does the timing/spacing change on wich height the b3 hits?
Pretty much every time. Not always with a neutral jump, but 112~tele is my standard ender, if I'm not going for a different set up. You can change which side you teleport onto based on the 112 timing and it's completely ambiguous - it always looks like you teleported into the corner and are standing on their body with your back to the corner. It's visually impossible to tell which side you're on until you move or they stand up.Anyone else use 112~Teleport(behind) into NJ2 as a corner combo ender? Ever since I saw that video by Snowyy I've been interested in it. So far it has worked really well for me, it's a good mix-up from 112~Invisibility to throw off your opponent.
You should've kept it, a full detailed video showing it would really help.I posted a video about it, but a certain high profile Ares player told me it was gimmicky and I got annoyed and deleted it, lol
Yeah I use the same combo. Looking forward to that video and your secret corner stuff.Yeah, I'm gonna either repost it or make a new video with a bunch of corner stuff. I'm still sitting on some pretty messed up corner stuff that I haven't seen anyone using or talking about here yet that I've been meaning to post.
Speaking of, what's your best side reversing combo for when your back's in the corner? I've got a pretty dirty corner crossup set up, but I'd like to leave them in the corner rather than putting them midscreen when I use it. Right now I'm using b23, 1, f23, f23, 112