MoS is a really good variation so I feel bad for complaining but I wish his other variations were more interesting. Spectral is unique but it is laughably bad and Mystic has nothing to offer over MoS.
Exactly.
Fuck MoS for now, idgaf about that variation.
As for buffing Spectral. I'd personally give him these things (knowing that this'll never happen). They're mostly to do with the fact that Soul Accession is just the absolute shittiest and laziest idea in the game and NRS should feel bad for implementing it as they have.
My totally fair and balanced Spectral Mac buffs:
- Give him an
Air Dash. After watching Tanya gameplay, I asked myself yesterday, why the hell does Spectral Mac not get any real movement options whilst in SA? Flight is
his thing yet he can't do shit in the air.
- His SA normals are disgraceful. He needs better air-to-ground normals. SA4 should hit all the way underneath him and be surrounded by green soul energy to blow up anti-airs. SA2 is -12? Why? SA1 should be 7 frames maximum. SA3... have you seen it's animation? Just lol. One good SA normal would've been nice.
- His ground pound off of SA should be unblockable just like Jax's ground pound is unblockable in Pumped Up, because why the fuck not?
- Soul Charge should have a MB version that has armor. If not, make it either safe or start a combo, straight up.
- He should've gotten more unique SA attacks as well. A diagonal dive punch for instance, a unique air projectile, something that's actually interesting lol.
- And how about a safe way to cancel out of SA? Such a stupid oversight. Once you're in SA you're stuck there unless you slowly float your ass back to the ground, wait a long ass time or commit to a special.
Basically you shouldn't be able to fuck with Spectral Mac once he's in the air, that's his
specialty in this variation, yet all he gets is a set of really bad buttons and allow you to run some unsafe gimmicks while hanging in the air like a sitting duck.
Man looking back at those changes, Spectral Mac might be a little cray, but at least he'd be fun.
With Mystic, just give me back 10% unscale damage on Hang and reduce the recovery frames of Push on block (from -25 to around -10). For a move that offers nothing but fullscreen pushback (despite Mystic Mac being optimal in mid-range) I don't know why it's so free to punish for the entire cast... I just don't get it.