I'm posting my balanced wishlist here once and for all. May the patch bless him.
Universal:
B2 is now an overhead
B1 reduced to 10 frames of startup
F4 now hits mid
J1 is plus 2 on block up from 0
D4 has 9 frames of startup
Balanced:
All versions of Tele slice have armor and are -6 on block up from -10.
Both hits of tele slice come out on block and push back
Teleslice ahould be +10 on hit and not -1
More hit advantage on teleslice to allow a teleflurry followup
All teleflurry hits come out on block
27 recovery on whiff
Spirit charge should have a larger hitbox, be able to have a delayed meter burn option, be plus 8 when meter burned, more hit advantage
I think these specific changes would make Balanced a good character.
Balanced Kenshi:
-Teleflurry recovery on whiff is now 32f.
-Ex teleflurry is a mid block and all hits come out on block.
-Regular teleflurry can be meterburned as Jacqui's df2 mb.
-Regular push is now -10.
-Ex push is +5 on block.
-Overhead slash has faster startup.
-Overhead slash is -6 on block and +10 on hit.
-B1~overheadslash is now a blockstring.
-322~overhead slash is now a blockstring.
-Ex overhead slash both hits come out on block, it's +3 on block and launches for small combo midscreen and full combo in corner.
-db2 reflect has 6f startup.
-Each successful close parry adds a small damage increase for the possible combo followup.
-Ex parry up close is now an automatic parry (as kitana or Liu).
Also, b2 should be an overhead, f4 get big leg treatment and d4 slightly faster.
Anyway...we are about to find out what he gets...