dribirut
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It's a pretty long explanation. I have to work right now I'll post laterYea please explain
It's a pretty long explanation. I have to work right now I'll post laterYea please explain
nah, just don't try to out zone'em. Zod has good dash and charge works good to punish at mid range + air charge is godlike because you can jump over projectiles and punish it thenDs and raven will be his bad MUs for sure . They totally outzone him . Even harley gunshots can be a problem lol
His zoning and trait is too slow . Only pistol and ground laser are fast but you cant rly zone with lasers from fullscreen.
Aww that sucks, I've never tried 22~KR MB. Thank you ^_^Yes, it's char specific. Works on batman and superman consistently, but whiffs the last shot on bane flash catwoman etc. Fail.
I use 22 ~ Kriptonian Rifle Close MB , works consistently on everyone.
Thanks!As for parry, I've tried to use it but all my friends are d1 and batman j2 happy, it makes it hard to parry anything on reaction. I mostly use it in string gaps since it's 3 frames startup. I've also parried Aquaman's trident stabs once on wakeup, I think.
I can see what you're doing there, it's disgusting and dirty and I love it. It's like a long ass block string with frame traps out the ass. Look forward to hearing more about it.End combos like this..
123 trait, Zod charge, trait, 213, trait. If blocked do 21close mb laser trait I'll explain later how this is is pretty ground breaking
exactly!I can see what you're doing there, it's disgusting and dirty and I love it. It's like a long ass block string with frame traps out the ass. Look forward to hearing more about it.
That depends on which strings we're talking about. And he can always cancel into Phantom Strike.His strings are soooo pokeable.
Starting to feel like he's terrible up close without wraith.
his string are quite slow, when you're upclose you should use D12BF3 I think.His strings are soooo pokeable.
Starting to feel like he's terrible up close without wraith.
if your talking about doing it after the 213 and if that works i think thatd be a great idea as well! only problem i see with that is that the wraith could possibly dissapear before you get the chance to do a second mixup but if not thatd be greatdribirut
That's all very dirty stuff. I'm going to have to steal some of it . When you first posted about it, it gave me some ideas though.
Obviously Zod charge has the benefit of catching backdashes and beating tons of moves out, but I was thinking you could mix bf3 in. I was just testing it out and if you use bf3, wraith slash will juggle after it lands, letting you start kickball loop for really good damage. It seems to reach pretty consistently after 123 xx trait. Only problem I think is that he doesn't get as close of a mix up as Zod charge would produce if they block.
oh nvm i just got what you were saying but that gave me the idea for what i just said lol. yea thatd def be good but i feel if you get too close the opponent will always start waking up but ill mess with that as welldribirut
That's all very dirty stuff. I'm going to have to steal some of it . When you first posted about it, it gave me some ideas though.
Obviously Zod charge has the benefit of catching backdashes and beating tons of moves out, but I was thinking you could mix bf3 in. I was just testing it out and if you use bf3, wraith slash will juggle after it lands, letting you start kickball loop for really good damage. It seems to reach pretty consistently after 123 xx trait. Only problem I think is that he doesn't get as close of a mix up as Zod charge would produce if they block.
I was more worried about the opponent just back dashing. Zods actual body doesn't go forward that far during bf3 so I'm not sure what wake ups will connect before trait can slash. Bf2 is better in general just for spacing purposes, but bf3 nets you a full combooh nvm i just got what you were saying but that gave me the idea for what i just said lol. yea thatd def be good but i feel if you get too close the opponent will always start waking up but ill mess with that as well
I use [MB] K-rifle just to cover the screen and scare my opponents a bit.What's everyone using meter on besides combo enders? Side arm? Rifle? Ground Laser? I dislike using meter for combo enders, but if they're like a string I didn't expect to land that ends in Force Palm, I'd burn for the damage there.