Following the popularity of Scorpion lately, I would like to know how you fellow Dick players deal with him...I for one have not had such a bad time against him because I haven't played against a truly good Scorp player, but it seems to me that mobility is key in this MU
holy shit that was amazing!!Twas posted on the other thread but here ya go, Reauxbot...
I've been playing Dick since launch and I've never thought of back dashing like that. I feel stupid.holy shit that was amazing!!
Seriously, what do we do against KF's wake up Black Ice (slide)?
I've tried all of our jumping normals in both stances. Nothing seems to stuff it.
Any KF matchup knowledge. Someone enlighten me.
Oh man, d2 feels way better from what I was messing around with. Hopefully it's as good as my first impression.
I also think you can react to KF high/low. It's not even that bad once you play the matchup for a while. After blocking level 3 X factor Vergil, everything is easier though.
Let's actually not.I know it's early, but let's just chalk Zod up to a bad MU.
Reptile projectiles which if jumped over can be MB'd for massive comboLet's actually not.
Sent from the Batcave
Reptile projectiles which if jumped over can be MB'd for massive combo
Reptile dash which can be paired with slow fireball to catch jumping opponents
Parry to stop overheads and mids
Our wake up options defeated by ground laser.
And if we somehow manage to break through his defenses - he can always activate trait and ensure we don't press buttons.
I'm not typically the one to scream "the sky is falling", but it does look a bit shaky up there.
Oh man you avatar makes that post 10x better lolZod can't duck MB Staff Spin, so that's there.