Just like when Breath was +1, the "attack or not attack" scenario is tilted in our favour because we get huge payoff if we make a read and experience no real setbacks if we flop a read. The only true difference is that with breath being 0 on block, more players will be inclined to try to interrupt which means we have more opportunities to punish button pressers / D1s and open them up for a combo. Previously, they would choose a defensive option and just clam up knowing they wouldn't beat the frame trap. Now we can actually use F23~breath strings and get openings more consistently. So this "nerf" gives a character with very unsafe 50/50s a more dangerous game to play around with:
- If they try to stop your pressure, you whiff punish w/ F23 or MB B3 and they get blown up
- If they don't do anything you resume pressure and push them to the corner, or you grab, B3 for + frames, whatever!
Also Superman will still be top tier. It's a negligible nerf. F2 is still an 8f, safe, mid-hitting, combo starter and that hasn't been touched at all; 8 frames is more than fast enough to do shit after inducing 0 on block scenarios with F23~breath.
If all else fails we still have a 6f D1 of our own which will trade with other D1s and beat out anything slower. I don't see any downsides to this change at all really. Everyone kept blocking my +1 nonsense but now they'll block less? Hell yeah SIGN ME UP