What do you guys think about the Joker v Batman matchup? I played a ton of games against my friend this weekend that has found a bunch of good batman tech and it was pretty rough. Some close matches (and yes, he is a better player than me in terms of execution and such) but I couldn't come up with my to do in alot of situations.
Batman's zoning is terrible, yet it completely trumphs the gun because he ducks his head 4 inches when he throws the batarang, causing the gun to wiff of course, rather than us trading hits. I also feel like he has virtually nothing it do against batman throwing down his trait and closing the gap with it- basically have to hope I can guess how he is gonna open up (seems like you just need to block low on first hit then switch to all high against batman, but I keep failing to do so out of habit...). Also, batman's combo with the bomb at the end where he rolls back is a huge pain- takes you out of the air and keeps him completely safe and is off a back input so can just instantly do it off block. This combined with all his other anti-air, a really fast air-to-air j2, and the fact that Joker kinda needs to initiate combos with a ji2 due to his lack of overhead combo starters makes it really hard to get in against him, while he can do so for free with bats trait and outzone with the batarang...
Could just be me, like I said he is better at fighting games than I am and thus I tend to think his characters have better matchups against me, but I figured I would see if anyone has any advice for the batman matchup.
Only tips I can offer for this match up is learn to space your sweep, b1,3 , j2 and j3.
Batmans b2,3 is annoying as hell and can beat your ji2 and ji3 but if you space your j3 correctly you can beat him out every time. At worst you trade which is in your favour. Once he respects your ji3, you can start getting your ji2 off once your in close jump range. Becareful with ji3 at this range though cuz the b2,3 tends to win against ji3 more easily if you time it deep.
Regarding his zoning, you can get batman to block after blocking one of his batarangs. Once you block one, he has to duck or block your next gun shot (unless he has trait out). I usually use the gun shot the first few times to make him respect it, after i'll gun shot dash cancel and gun shot. People usually react to your dash cancel and try to press buttons and get caught. Otherwise you gained some space and you still got your gunshot off.
When he traits, count the number of bats he has out. If he has 1 you can duck it and then dash forward. If he has 2 you can jump it but the timing is kinda strick. If he has 3 you have to respect it. After blocking a trait bats, most batmen will use it to dash in and safe jump with a ji2. This is not a true safe jump (or from what i've found i've been able to beat it out). Since they commit to the deep ji2, you do a preemptive ji2 to beat bats out of the air. You can also use ji1 to make this easier. Once he respects this option he will either dash in and pressure, or try beat your preemptive jump with his own. If he tries to beat your preemptive jump you can duck it and punish as he lands cuz he can't block due to the trip guard in this game.
Batman also cannot wake up safely so he is free to jump ins on wake up. This can lose to his wake up slide, but a delayed ji2 hits pass the invincibility frames so you can hit him out of it.
The match up is annoying but is not too bad. Learn to space b1,3 , sweep, ji2 and ji3. If you space the ji2 and ji3 correctly it becomes ridiculously hard to anti air. And once he stops trying, you can ji2 to open up your own pressure. Joker has to rely on ji2/ji3 like laudanum09 said. Jumping is usually the worst idea in any fighting game, but this is the Joker. The worst thing to do is the best thing for him. Whiff punish with b1,3 or f2,3. I use b1,3 cuz i'm too slow a lot of the time but f2,3 works well as well. Punish bad jump with sweep if you are outside of range. Max range sweep also can't be full combo punished by batman so abuse it.
Another idea i'm been toying with is to drop teeth after batman uses trait. It controls the space in front of you and stops batman from advancing.