Cat
This guy looks kind of tuff...
Thanks man. That's the details I like to see.Doomsday gets in for free whenever he has meter, which he will build.
His trait is godlike and joker doesn't have a multi hit special to delay him coming in.
A good Doomsday will rarely, if ever, do a non-ex venom and even with the 11 glitch fixed it'll be a justframe ( which, because we're humans, can easily mean a D1 punish for trying to punish it ) and whenever he has meter, he can simply do a late EX venom and you wouldn't even confirm the difference since there's a very tight window to punish.
The corner works against Joker if doomsday gets a trait out, doesn't matter if you got him with a setup, give him just half a sec to pop it out and your corner pressure has ended and his has begun, he can punish most of the strings in the game on hit for heavy damage to more pressure.
Joker can't really zone, has ineffective midscreen setups and the corner is a double edged sword if he's not on point all the time. The way to win this MU is screw setups when he has meter and go for damage while hoping he runs out of meter so you can mediocrely zone or limit his movement.
I play vs Metzos who is a doomsday main every single week. This matchup is hella bad.
Gonna be posting alot in this thread, I play many matchups offline.
Not just "this match up sucks. 7-3" as it does not help anyone
I agree with a lot. But 7-3 is a strong number in my choice. I usually prefer saying its (character) advantage in the match up.
And as of NOW I do believe its I'm doomsday favor. I've gotten away with some matches vs scars doomsday. But it's mostly due to being on point with reactions.
Punishing regular charge is not a issue to me. I do it consistently. But with the damage I get as of now it does not help for sure.
I disagree with going for set ups. There are times where it can help him get a good life lead. Especially if its after a background bounce or a legit corner one. But get to greedy and you can eat a ton.
The hitbox fixed on j3 has helped. As I noticed yesterday. Because dashing under him when he j3s is now possible.
Being patient I think is key. Baiting out the air stomp to punish as well as being careful to block his shoulders and block pressure after correctly.
I probably get hit with like 1 j3 in a match since I'm used to blocking cross ups. His pressure is really good but can all be blocked standing for the most part and pushes you back to get some air. At a distance doing teeth and just blocking is good. Because if your lucky he will shoulder to get in and it will hit and keep you save
Using the Parry is very useful. There's strings that are interruptible with it.
And if you set teeth and bait a charge you can parry it if your reactions are on point (easier said than done )
Anyways. Keep working on it and keep us posted. I'll start updating this down the line.
Also. Can you either delete your first post and put that info on this post. Or delete this one and update your first post. Want to keep the thread clean and neat. So it won't be hard to find good info
Just updated with a Grundy match video.