What he need is one of the following: 1. the ability to either torpedo in the air or teleport. 2. his trait to be unblockable(since thats what it was suppose to before the game came out.) 3 faster activation on most his move and trait.
He needs one of these not all.
1. I don't think he NEEDs iether of these, but boy would it be extremely entertaining to have an air teleport. lol. What do you want this for though? To get around zoning or what? He seems to do alright getting around zoning with ground teleport already so not really sure what the intent of this is.
2. This is another mechanic that I actually like as it is. Right now you can already setup a 50/50 situation with trait active that results in them eating 70%+ damage with only one attempt at an escape. I rather enjoy that it's a setup and not a mindless tool that I can just start opening people up with. Black adams works a bit like this and I like his also.
Try using this setup off any j2 hit, including deep crossups. If you have 2 bars this sequence can get pushed to around 89% with only a single guess chance for your opponent. Not too shabby.
The HM after F22 is not a cancel but it is an inescapable 27% reset into trait:
j2, f22, HM(mb), d2xxTrait, d3,
This is a pretty terrifying situation for the opponent now. This sets up for the following options after the d3, and you'll have trait active.:
A) dashforward, jump straight up, come down with j3 or j2. Depending on how long you delay iether of these button presses, they will hit on the left or right side. This also goes for the timing of that first dash forward after the d3. Play with it a little.
B) Unescapable HM if they aren't using wakeups like crazy. Although most people will, especially when they've seen what his trait damage can be.
C) Bait wakeup with a teleport and punish with a full trait combo.
D) Bait wakeup with other movement like jump back, jump neutral, etc etc. Depends on the matchup and wakeup you smell coming.
3. I'm not sure he needs faster trait activation either, but wouldn't dare say that I wouldn't appreciate it. Faster startup would definitely make the d3 link I posted above easier. lol. I thought I remember reading that b3, Trait, 1xxAC will connect? I haven't been able to do this myself yet but I got close enough that it looked like I was only slightly missing the timing.
I think for the most part his startup is fine on enough normal moves to get out of most situations that you would be button trading with anyway. Is there a specific example you can think of where you feel faster startup is warranted? Maybe we can figure out a better solution than buffing his normals directly. I usually counter poke with things like d1, d3, standing 2, reversal HM, and sometimes B2 if I'm just outside of their whiff range. Backdash and spacing whiffs are always a decent option as well.