Well since we're on the topic of Hawkgirl, here's one match I had recently:
lol
Anyway, one thing I learned in this matchup is that 50% of the time you want to attack where she will be next and not where she currently is. You have to see ahead of time. Like when she has meter and you dash under her air mace toss, instead of going for the usual air to air you have to anticipate that she will MB to ass out and meet her there for the whiff punish. Same thing about mace charge and her wing evage 3. They're obviously safe on block so again to punish you have to anticipate them and avoid them with jumps or stuff them during startup before her hitbox becomes active. For those reasons I think close boot stomp makes a lot more sense than far boot stomp. d2 xx Orbs is very valuable also.