Dude her Wing Evade 3 is super annoying. It's basically a wake up teleport cancelled into a lunge dive kick that is safe on block and has priority over almost anything. She can use it defensively on wake up or as a reversal but also offensively in between strings. I don't recall seeing any similar move in another fighting game.
I did a lot of labwork to find ways to counter her Mace Charge but some players don't even use it that much. Wing Evade 3 is that one true move she has imo. Thankfully a d2 can blow it up during its startup but it's unsafe on block unless cancelled into trait.
Her d1 is also annoying because it has huge range and is weapon based aka rarely trades or loses. Plus she builds meter super fast with her safe specials.
Hawkgirl matchup is fucked up. She's an odd character and it just gets weirder and weirder the more knowledgeable your opponent is. Definitely not my favorite MU lol.
And to all other BA players. These are some vids of me playing
Boodendorf s Hawkgirl.
Some notes : Practice your execution, you need all the damage you can get, when I come back from offline sessions I'm too lazy to re-practice the 55% on my laggy TV and I payed the price in 3 games with the combo and many more times when I wanted to do EX cage or continue a combo.
Don't try to lame her out when your HP is similar.
Don't assume she will fall out of flight on her own, ever, I tried to super twice thinking it was about to happen because of movement "limit" like Superman ( One laser and automaticly falls down)
Vid 1 - What's a Hawkgirl?
Vid 2 - Basic understanding of the MU
Vid 3 - Overall feel of the MU
Vid 4 - Last game
Like I said in my status, she's too damn safe, you're fishing for scraps and mistakes. Black Adam relies on people making mistakes, when someone like Hawkgirl has such an unorthodox way of fighting and shuts down most of Black Adam's options with air control and very safe pressure, you have to bait whiffs and not unsafe moves ( Don't think she has any besides the air D3 divekick ).
Here are the vids.