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Tech "I'm Gonna Enjoy This!" -Official Nightwing BnB thread

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hmm I gotta say except Supermeng (he covers every god damn angle and MORE lol), I actually enjoy them trying to keep me out and whatnot...Nightwing is great at that too. In Escrima his db2 goes under alot of projectiles and punishes at the same time, also you can just alter the timing or dash cancel and thanks to his godlike forward dash catch them trying to jump or try other shenanigans. And yo, WING DINGS are the business I don't care what anybody says :D
 

Zeace

Skype: andyvax
My only concern is that eventually the use of Dingalings will be watched for and someone will find out how to stuff our Dicks.
 
He has some risky stuff for sure but with some of it if you just hit with the tip it's OK....yes I'm done, feeling like james chen right now :D
 

Zeace

Skype: andyvax
So far there is only one true thing that makes me want to cry, I try to go in raw with my Dick and it's totally unsafe if I throw out the most common moves its like -1000 on block and it makes my Dick feel so exposed.
 

JLU51306

Bzzzt *Paging Doctor Fate*
Oh boo fucking hoo. If I was hostile fine. If that means he decides to go back and maybe optimize a bit more, then my job is done.
If all you were attempting to do was correct me, and inform me there are more "optimal" combos, there were far less confrontational and arrogant ways of going about it (whether or not you meant it that way). Not to mention your argument regarding optimal combos is flawed to shit; you told me there is no reason to use meter in any escrima midscreen combos because you said it's not worth the "slight increase in damage". So what's the point of doing this staff combo: 1f1xxdb2 MB b3 j2 3 1xxbf3 (39%), when you can easily do this for no meter: 2, b3, j2, 3, 1 xx bf3 = 36%? Yet both are in the OP (no offense to the TC). My combos, with and without meter also had a 3% discrepancy. You also mentioned that there were more damaging meterless escrima combos than what I had posted, so why aren't they in OP?

Just because a combo doesn't do as much damage as another combo (especially when they have a 1-3% damage difference), doesn't mean that that particular combo should be disregarded. By that same logic, this combo 1f1xxdb2 MB b3 j2 3 1xxbf3 (39%) shouldn't be in the OP. Hell, there are some BnB threads that include every variation of a combo, percentiles be damned. I'm not saying my combos are groundbreaking, or deserve to be in OP, but they aren't the "worthless post" you make them out to be. That's your opinion, and I disagree with it, so who're you to say otherwise, as if you have the authority to?

At the least, you could have gone about this far more tactful and less confrontational. Parading around a forum with a chip on your shoulder waiting to make an issue out of literally nothing but a single post, is a good way of showing how socially inept you are.
 

Saitsu

Apprentice
...Alright fine.

I'm not going to apologize though. That would be empty. It just shows I have no place helping people with how I interact socially.
 
If all you were attempting to do was correct me, and inform me there are more "optimal" combos, there were far less confrontational and arrogant ways of going about it (whether or not you meant it that way). Not to mention your argument regarding optimal combos is flawed to shit; you told me there is no reason to use meter in any escrima midscreen combos because you said it's not worth the "slight increase in damage". So what's the point of doing this staff combo: 1f1xxdb2 MB b3 j2 3 1xxbf3 (39%), when you can easily do this for no meter: 2, b3, j2, 3, 1 xx bf3 = 36%? Yet both are in the OP (no offense to the TC). My combos, with and without meter also had a 3% discrepancy. You also mentioned that there were more damaging meterless escrima combos than what I had posted, so why aren't they in OP?

Just because a combo doesn't do as much damage as another combo (especially when they have a 1-3% damage difference), doesn't mean that that particular combo should be disregarded. By that same logic, this combo 1f1xxdb2 MB b3 j2 3 1xxbf3 (39%) shouldn't be in the OP. Hell, there are some BnB threads that include every variation of a combo, percentiles be damned. I'm not saying my combos are groundbreaking, or deserve to be in OP, but they aren't the "worthless post" you make them out to be. That's your opinion, and I disagree with it, so who're you to say otherwise, as if you have the authority to?

At the least, you could have gone about this far more tactful and less confrontational. Parading around a forum with a chip on your shoulder waiting to make an issue out of literally nothing but a single post, is a good way of showing how socially inept you are.
Why are you comparing combos that start from different situations with eachother(or end in different situations like full screen away from you vs hard knockdown right in front of you)? It's like saying "why do 35% 1 bar antiair combos when you can do 32% meterless combos off a 1?"

A comparasion that makes more sense would be ji2 f213xxdf2 f3 ji2 f213xxdf2(36%) vs Ji-2 ' F2-1 xx DF2 ' F3 ' Ji-2 ' F2-1 xx DF2 EX (37% Damage)(your combo)
 

JLU51306

Bzzzt *Paging Doctor Fate*
Why are you comparing combos that start from different situations with eachother(or end in different situations like full screen away from you vs hard knockdown right in front of you)? It's like saying "why do 35% 1 bar antiair combos when you can do 32% meterless combos off a 1?"

A comparasion that makes more sense would be ji2 f213xxdf2 f3 ji2 f213xxdf2(36%) vs Ji-2 ' F2-1 xx DF2 ' F3 ' Ji-2 ' F2-1 xx DF2 EX (37% Damage)(your combo)
The examples I gave were more to prove a point, than to get into the semantics of which one is more less better suited for what situation. My point being; there's no reason to say one combo is worthless compared to another (especially when the difference in damage is so insignificant), they each may have there functions, and practicalities for personalized situations.
 

AssassiN

Warrior
The examples I gave were more to prove a point, than to get into the semantics of which one is more less better suited for what situation. My point being; there's no reason to say one combo is worthless compared to another (especially when the difference in damage is so insignificant), they each may have there functions, and practicalities for personalized situations.
You're wondering why?
Guess you didn't check the frame data...
1 is 11 frames while 2 is 22 frames. Take a wild guess which one is better for punish?

2 is for when you catch people offguard with a far reaching overhead.
 

JLU51306

Bzzzt *Paging Doctor Fate*
You're wondering why?
Guess you didn't check the frame data...
1 is 11 frames while 2 is 22 frames. Take a wild guess which one is better for punish?

2 is for when you catch people offguard with a far reaching overhead.
I'm sorry my example has derailed my argument so much. I'm not saying there is anything wrong with either of the combos I listed to make a point, however incompatible they were as an example.

To reiterate, there is no reason to entirely disregard Ji-2 ' F2-1 xx DF2 ' F3 ' Ji-2 ' F2-1 DF2 MB (37%) in favor of the same combo, minus the MB for 34% damage. The argument that using one bar of meter for an extra three percent of damage is totally up to whomever wants to do the combo, and I see no reason for why someone should be told that their particular combo is worthless just because they may feel the extra %3 isn't worth said bar of meter. It's all a matter of opinion.
 

AssassiN

Warrior
I'm sorry my example has derailed my argument so much. I'm not saying there is anything wrong with either of the combos I listed to make a point, however incompatible they were as an example.

To reiterate, there is no reason to entirely disregard Ji-2 ' F2-1 xx DF2 ' F3 ' Ji-2 ' F2-1 DF2 MB (37%) in favor of the same combo, minus the MB for 34% damage. The argument that using one bar of meter for an extra three percent of damage is totally up to whomever wants to do the combo, and I see no reason for why someone should be told that their particular combo is worthless just because they may feel the extra %3 isn't worth said bar of meter. It's all a matter of opinion.
Well, Nightwing can do F213 instead of F21 and the DF2 MB can be used from the start which allows him to end the combo differently for set-ups and more damage.
So right there is where the combo is kind of dropping the ball. People can MB if they want, I'm one of the people that think it's useless. Why spend a bar for 3% when you can use it in his Flipkick MB for 30%?

When I check my combo's, mine do more damage + keeps them close.
 

JLU51306

Bzzzt *Paging Doctor Fate*
Well, Nightwing can do F213 instead of F21 and the DF2 MB can be used from the start which allows him to end the combo differently for set-ups and more damage.
So right there is where the combo is kind of dropping the ball. People can MB if they want, I'm one of the people that think it's useless. Why spend a bar for 3% when you can use it in his Flipkick MB for 30%?

When I check my combo's, mine do more damage + keeps them close.
And I can respect you for that. My combo is not the best, and you've given me constructive tips as to how to improve it instead of just being told my post was worthless.
 

BenGmanUk

Get staffed bro
What do you guys think about ending his staff BnB in 1f2? You lose 2% but get a hard knockdown which spaces you for a f3 on wake up.

On hit you get f3, j2, 3, 1, 1f2 which puts them in the same situation. On block you're at +15 which gives you various options to continue pressure.
 
I mean, you can end it with whatever suits your playstyle more...like the name says it's his bread & butter...you can add ham, cheese, lettuce etc. lol :D
 

AssassiN

Warrior
What do you guys think about ending his staff BnB in 1f2? You lose 2% but get a hard knockdown which spaces you for a f3 on wake up.

On hit you get f3, j2, 3, 1, 1f2 which puts them in the same situation. On block you're at +15 which gives you various options to continue pressure.
I might be wrong about this, but I think that 1F2 doesn't grand a hard knockdown when juggling the opponent.
There are certain moves that normally grand hard knockdown but do not when the opponent is airborne.
I know for sure that the U3, U3D3 and B1D3 work like this in Escrima stance.

You can try with sweep, you might get the same situation with Staff Spin as well.
 
I was serious btw. if you like to go for mixup after mixup then do this, if you want max damage etc, do that you know?
 

NightwingDayZero

Truth, justice and the American way.
What do you guys think about ending his staff BnB in 1f2? You lose 2% but get a hard knockdown which spaces you for a f3 on wake up.

On hit you get f3, j2, 3, 1, 1f2 which puts them in the same situation. On block you're at +15 which gives you various options to continue pressure.
Oooooooh fuck I like this. I've been dropping the staff bnb intentionally so I can stay in mid screen. I'm so doing this. Thanks!
 

BenGmanUk

Get staffed bro
I might be wrong about this, but I think that 1F2 doesn't grand a hard knockdown when juggling the opponent.
There are certain moves that normally grand hard knockdown but do not when the opponent is airborne.
I know for sure that the U3, U3D3 and B1D3 work like this in Escrima stance.

You can try with sweep, you might get the same situation with Staff Spin as well.
As far as I can tell they cannot wake up attack and it splats them. I'll need to test it more but they can probably back dash the f3 and whiff punish you. I've had a lot of success with it so far though.

You can even be lazy and not bother to hit confirm the f3 by just jumping forward with 2, you connect it either way.

EDIT: My bad the 1f2 can be teched so the f3 does not reach them. A b3 will however but only gives +5 on block.
 
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