...but everyone blocks low during pressure...
I'm talking in a frame trap scenario, specifically after B23/B21. I use double punch constantly, but on block it ends your pressure due to it being -5. Meanwhile, the actual startup for F2D has got to be somewhere in the 20s (movelist data is wrong on this one), so your opponent would really have to be sleeping to successfully land it off of such small frame advantage at point blank range.F2D the bitches then. Or Double Punch. Let them keep blocking low, and let them keep eating the sledgehammers that Bane calls fists.
I do need to start using regular throws more. Specifically off of strings that grant me small amounts of frame advantage. I do use D1 quite often though--the combination of reach, being a low, and it granting great hit advantage and some block advantage are too good. Typically, I'll just do a naked D1 if I believe it has a good chance of connecting, and then hit confirm it into standing pressure (hence looking for good followups to B23/B21). Another option I want to use more is following up D1 on hit with B11 or B1 frametraps, since following d1 on hit, B11xxGrab/B112xxGrab is basically guaranteed damage.I use it a lot in the netural game. Dash up 113 when they're respecting my armored specials. As far as blocked b23, b21, you should use normal throw and d1, for the most part. Of course, once they start respecting those, it's not a bad idea to go for 113, or maybe even 223 xx double punch since the frame trap will have them afraid to mash a normal out.
But please...use normal throw. After b23 and b21, you're +5 and +4 and normal throw is 10 frames (meaning it comes out in 5 frames after b23, 6 frames after b21). And that means it'll beat anything not throw invincible (fastest jab is 6 frames).
If I think about it a throw because of the speed. But tbh on a blocked B23 i'll contine 113 most of the time on a ducking opponent because the last hit of 113 is overhead, works almost everytime. So continuing preasure like that is not a terrible idea if they're just going to sit there, but you can get poked out before the 3 if they have their wits about them. Also cmd grab will still come out after the 3 hits if you're preasuring a ducking guy like that.So what are everyone's thoughts on standing 1 (113, 123, etc.) when used outside of a combo? At 9 frames standing 1 is of course Bane's fastest normal, but it feels pretty useless since it hits high. After starting frame traps with a blocked B23 or B21, I'm tempted to follow up block pressure with 113 to continue the frame trap, but everyone blocks low during pressure.
Also, what do you use to follow up B23/B21 on block?
Depends. A lot of character have 6 frame moves, so you're only guaranteed an armored special after double punch if you're very precise with your timing.Double Punch getting blocked doesn't matter. With Venom up, you can throw them over and over against most characters unless they have a really fast string that hits twice before you hit them. You have armor, so you can eat the first attack. When they start really respecting it, you can double punch and then command grab. Or double punch and b23. Really the only thing to worry about is the armored 3 or a parry character.
Maybe this isn't a good idea. I just don't bother with normals too much when I'm in someone's face. Maybe I need to start doing it.
Already said in a different topic. The charge puts them too far to follow-up with anything, even MB.Stumbled across a humorous anti-wakeup crossup thingy. Likely already known but here it is.
In the corner, opponent's back to wall:
1,1,3-1,2,3-charge
Bane charges into the corner, and stays running for a second. Then pending on what character and what wakeup, it can stuff their wakeup, kicking them back toward the middle of the screen.
This is way too situational to actually impliment in a match, but it does make me feel good giving Sinestro the old skidmark treatment.
Give it a whirl if you want to laugh a bit.
If that's the case, try ending with venom upper instead. Better oki.Is Bane's pressure ended after DBF3? A Black Adam I play against always holds up-back and I can never catch him with a meaty. Probably haven't tried enough options, Bane isn't a very good character to have as a sub after all.
No. The preasure continues with using Venom into an armored special against thier wake up should they try to use one. You have ample time to dash and stuff him with a venom double punch after a cmd grab. Your goal is to continue stuffing thier wakeup attempts as much as possible with armor, hopefully to the corner or he corners himself. He has several high/overhead & low attacks to keep preasure without venom. Only problem I have is some fast characters poking me out of them sometimes, but I prob don't mix it up enough some matches so they know it's coming.Is Bane's pressure ended after DBF3? A Black Adam I play against always holds up-back and I can never catch him with a meaty. Probably haven't tried enough options, Bane isn't a very good character to have as a sub after all.
Like Doom said. Usually I go VU after my combos when I'm midscreen. The closer I get to the corner, the more I use Bodyslam. Once they're in the corner, it's almost impossible to get out if you can pace yourself and make decent reads on your opponent. With armored specials and frame traps out the respiratory-aid mask, it's a blast watching people try to move from the corner against a competent Bane.Is Bane's pressure ended after DBF3? A Black Adam I play against always holds up-back and I can never catch him with a meaty. Probably haven't tried enough options, Bane isn't a very good character to have as a sub after all.
Venom Uppercut is pretty awesome for jumpy people.RYX , have you came up with anything new?
This isn't anything new, but how is everyone dealing with players that like to cross-up? I've played a few opponents that want to jump over top of you on knockdowns. At first I was just blocking them as they jumped over, but then I started throwing out some venom uppercuts on wake-up. I noticed that they hit even if you're facing the wrong way. It doesn't leave you in any follow up position, but gets them off your back nonetheless.