Alright, here's my list of combos sorted by string and whether or not they use sword and meter. I don't know if this is the best way to do it, I think there might be a lot of useless combos here and most of these will probably be obsolete and sub-optimal in a few weeks, but it's a start at a useful comprehensive list.
A ton of these have the same b23 followed by 112~DE or 3d2 ender. I went ahead and wrote out both enders for all of them so you can see damage and decide whether you want to go for the higher damage off 112~DE or go for an invis or teleport set up of 3d2. You can also go for a mb GS after any of the b23's
112
112~mb f3, ji2, b23, 1~d4, ji2, b13 – 43%
w/out meter
112~d4, ji2, f23, b4 = 38%
112~d4, ji2, b23, 112~DE – 37%
112~d4, ji2, b23, 3d2 – 35%
112~d4, ji2, b23, f12 – 35%
w/out sword
112~MBf3, ji2, b23, 112~DE – 40%
112~MBf3, ji2, b23, 3d2 – 38%
112~MBf3, ji2, f23~b4 – 41%
w/out sword or meter
112~Rising Axe, DE – 22%
112~DE – 18%
123
w/out meter
123~d4, DE – 19%
123, b1~d4, DE – 21%
w/out sword
123~mbf3, ji2, b13 – 28%
123~mbf3, f23~b4 – 30%
123~mbf3, ji2, b23, 112 – 31%
w/out meter or sword
123, b13 – 19%
22
w/out meter
22~d4, ji2, b23, 112~DE – 32%
w/out sword
22~mb f3, ji2, b23, 112~DE – 35%
22~mb f3, ji2 f23~b4 – 35%
22~mb f3, ji2, b23, 3d2 – 32%
w/out meter or sword
22~DE – 11%
223 – 11%
3
3d2~mb GS b3, j2, f23~d4, DE – 45%
33~mb GS, f3, f23~d4, DE – 39%
w/out meter
3,d4-ji1-b1,3 – 27%
3~d4, DE - 20%
3,d4-ji1-f23~DE – 30%
3,d4-ji1-f23~b4 – 32%
3d2~teleport, d1 ~ d4, dark energy – 27%
3d2~df3, 12~d4, df1 – 29%
3d2~df3, 12~d4, dash b13 – 32%
33~tele, d1~d4, fireball 25%
33~tele, d1~d4, ji3 24%
33~d4, DE 24%
w/out sword
3d2~mb GS b3, j2, f23~DE – 42%
3d2~mb GS f3, f23~b4 – 38%
3d2~tdc, 12~DE -22%
3d2~mb GS f3, f23~u4 – 37%
3d2~mb GS b3 ji2 b13 – 40%
33~mb GS, f3, f23~de – 36%
w/out meter or sword
33~GS 23%
b1
w/out meter
b1~d4, ji2, b23, 112~DE – 31%
b1~d4, ji2 f23~b4 – 32%
b1~d4 ji2, b23, 3d2 – 29%
w/out sword
b1~mb f3, ji2, b23, 112~DE – 34%
b1~mb f3, ji2 f23~b4 – 35%
b1~mb f3 ji2, b23, 3d2 – 32%
w/out meter or sword
b13 – 13%
b1~DE -10%
b1~b4 – 13%
b2
w/out meter
b2~d4, ji2, b23, 3d2 – 31%
b2~d4, ji2, f23, b4 – 33%
b23, 22~d4, ji2, b13 – 30%
b23, 1, b23, 3~d4, DE – 31%
b23, 3d2~d4, DE – 30%
w/out sword
w/out meter or sword
b21~DE – 18%
b23, 3d2~DE -26%
b3
w/out meter
w/out sword
w/out meter or sword
b3, ji2, f23, b4 – 32%
b3, ji2, b23, 3d2 – 30%
f3
w/outmeter
f3, j2, b23, 3~d4, DE – 34%
w/out sword
w/out meter or sword
f3, j2, b23, 3d2 – 30%
d1
d1~d4, ji2, f23~b4 – 30%
d1~d4, ji2, b23, 3d2 – 28%
Mb GS
w/sword
mb GS, f3, b23, 22~d4, DE – 34%
w/out sword
mb GS, b3, j2, f23~b4 – 35%
mb GS, b3, ji2, b23, 3d2 – 35%
mb GS, f3, b23, 3d2 – 32%
mb GS, b3, j3, b23, 112~d4, DE - 42%
Corner:
f23,f23,f23,112, super – 61%
f23,f23,f23,112 – 41%
f23, f23, f23~d4 ,b3, b13 - 50%
3d2, f23, f23,112~DE – 45%
3d2, f23, f23,112~d4, f23 – 52%
3d2, f23, f23, 112~d4, f3, 112 –
3d2, f23, f23, 112~d4, f23~super – 60%
3d2, f23, f23, 112~d4, b3, b13
33, f23, f23, 112~DE 45%
123, d2~d4, f23, 112~DarkEnergy – 27%
123, d2~d4, f23, 3d2 – 25%
123~d4, f23, 112~DarkEnergy – 30%
112~d4, j2, f23, f23, f12
112, d4, f23, f23, 112~DE 45%
b21, 112~d4, 112~DE - 39%
d1~d4, f23, f23, 112~DE 45%
GS mb, f23, f23, 112~DE 40%
Resets
ji2, 3d2, f23, f23, 112~d4, b3, mb GS close 53% - f3, f23~b4 32%
ji2, 3d2, f23, f23, 112~d4, b3, mb GS mid 53% - f3, f23, 22(?) 40%
Hybrid
ji2, 3d2~mb GS, b3, ji3, f23~d4, ji3,b13 – 54%
ji2, 3d2~df3, 112~d4, mb GS, 3d2 – 44%
ji2, 3d2~df3, 112~d4, mb GS, f23, de – 46%
Other stuff I'd like to explore and at least get some combo's written out for are:
d2
d4
air to air 1
air to air 2
other aa's?
mosp reset set ups
standing resets using u4
trait cancel set ups/combos
combos using the bounce interactables and various other stage stuff
I'll probably keep updating and organizing this post with new stuff I find and that people post, for my own use if nothing else, depending on what Juggs does in the op.