How can you make it work on wake-up? Whenever I try to backdash the AI mauls me.
They're probably doing meaty moves with reach that'll stuff the backdash. The backdash isn't invincibile for the entire duration.
How can you make it work on wake-up? Whenever I try to backdash the AI mauls me.
Yes to having the same properties as bb+mb. Charging b+3's gives you style points. Sometimes in the corner a wall bounce will change the trajectory and you'll have to adjust your combo in that situation. And yes, typically after wall bounce you do a jump attack into a standing combo into a meter burn relaunch then ender. Thats the normal formula for juggles off of b+3's.Can someone fully explain wall bouncing? Why charge the B3? Does a B3 launch have the exact same properties as cancelling a combo with bb+mb? Does spacing off wall bounces change depending on where you are on the map, or is it universally wallbounce into jump in attack combo etc?
Can you still tech the throw if you ARE holding down back though? Aka, crouch tech?A few things on throws. They have a 10 frame startup, can't be ducked and are escaped by hitting throw yourself. Unlike MK you can be blocking and escape. However, you cannot escape if you're in a situation where you can't block(for example you've just done a punishable attack). Unlike SF4 there are no option selects. 1+3 is always throw, you can't do d+1+3 and get a duck jab, you will always get throw.
Can you still tech the throw if you ARE holding down back though? Aka, crouch tech?
Power characters benefit the most from interactables. A bat signal being thrown at you anywhere on the screen is harder to avoid than one being exploded and will only hit if you happen to be around it. Although some of the gadget characters have some really cheap stuff with some of them.Slips I suppose interactibles are a good way to deal with zoning, aren't they?
It's really just a timing thing. When you get up from the ground you have to time it around the time you would get hit. There are numerous ways to stuff a backdash, so it's not like it's a guaranteed strategy that will always work 100%. Multi-hitting strings that move you forward and delayed attacks are some of the ways it can be stuffed.How can you make it work on wake-up? Whenever I try to backdash the AI mauls me.
Well basically this is just a brand new game with new mechanics. This game isn't about dashing into pressure. Its about walking and well placed dashes to get in your opponent's face. If people throw out stuff to stop you from walking and dashing in, then you whiff punish. If they don't, then get in their grill and throw them or put them in a 50/50.Slips I really need some help with this, i don't know if i will ever get use to these new mechanics ...
I feel like you didnt read ANYTHING slips said previouslySlips I really need some help with this, i don't know if i will ever get use to these new mechanics ...
Is not exactly canceled is it? What demo are you playing PS3 or Xbox360? (they say those are different builds)BTW GUYS
You can cancel your FORWARD dash with a BACKWARDS dash
Wait seriously? Pig Of The HutBTW GUYS
You can cancel your FORWARD dash with a BACKWARDS dash
Either one works. I think it's a leftover mapping from MK9 tag.Isn't the motion ff+MB for overhead bounce and bb+MB for wall bounce?
I had the same problem, I thought the timming was crazy. That was until I noticed they take 2 bars to work!
You can't in the Demo at least...BTW GUYS
You can cancel your FORWARD dash with a BACKWARDS dash
No dude i knowIs not exactly canceled is it? What demo are you playing PS3 or Xbox360? (they say those are different builds)
testing it right now ps3 demo it doesn't workyes
try it in demo
yes you can on ps and xboxYou can't in the Demo at least...
weirdtesting it right now ps3 demo it doesn't work
Well the last few frames of a forward dash you can cancel the recovery animation to anything, not just a backdash. Your making it sound like you can do a forward dash and at anytime go into a backdash.
It isn't cancelled like Slips explained. Nevertheless it looks like a good idea for feinting and possibly whiff punishing.No dude i know
Yes you can cancel forward dash to back dash, go look