never played that one.It feels a lot more like SFxT, where you can get a pretty damn big combo off of an air-to-air, particularly if you have meter.
yes i agree its an awesome method and i love hearing what each character has to say depending on who your fighting, doomsday groan as he runs forward is funny, if i have 4 bars ready for a super but not alot of health left, and i get stuck in a combo and have no option but to clash to escape, but i still want my super in case i can combo into it and gain victory, can i initiate clash to break combo but bet nothing, will i lose health if they bet somethingClash System: Seems to be a lot of wonder around the Clash system so I will go over this. Personally, I think this is one of the coolest and most ingenius ideas NRS has come up with.
Clash is your combo breaker from MK9. It can only be activated once and only during your 2nd life bar. If you get hit and are getting combo'ed, you can activate Clash by holding forward and the meter burn. Since it was you that was getting wrecked, your lifebar is the one that is being wagered. If you wager more bars of meter than your opponent, you will get life back. If your opponent wages more bars of meter than you, you will lose life. If you both bet the same amount, its a wash. So when you clash is extremely imporant to mind your meter vs. your opponent's.
The math is as follows.
Win by 1 bar of meter - 15%
Win by 2 bars of meter - 25%
Win by 3 bars of meter - 30%
Win by 4 bars of meter - 33%
Its important not to clash too early or you may possible lose out on life gained if you win a clash. (Additional life gained won't overspill into your first bar of life that was lost) Its also important not to clash too late cause your opponent will pupose drop combos and do throws or single hit moves to prevent you from clashing and getting life back. (Gaining 25% - 30% life is a big deal)
If your character has meter burn moves that are very valuable for getting in on your opponent, or really good for extending combos fand getting massive damage, you may want to save a bar of meter. If the match is close and you can need all the life you can get to sustain a life-lead, you may want to wager it all. The strategy behind the Clash system is pretty elaborate. Play with it and devise your own strategies.
If they bet more than you, you will lose life. You cannot die from a clash though, so if you are on your last pixel of health, you can clash for free.yes i agree its an awesome method and i love hearing what each character has to say depending on who your fighting, doomsday groan as he runs forward is funny, if i have 4 bars ready for a super but not alot of health left, and i get stuck in a combo and have no option but to clash to escape, but i still want my super in case i can combo into it and gain victory, can i initiate clash to break combo but bet nothing, will i lose health if they bet something
I'd been looking for a breakdown like this, thanks. I thought purposefully dropping combos might end up happening. It looks like this could really make zoners more powerful too. I'm guessing you can clash anytime after the second hit of a combo like MK9? Also when you regain X% of life, does that mean you regain that amount in addition to the damage taken from the combo?Clash snip
No, it's a set amount of damage, if you clash on the end of a 45% combo, only taking 40%, even if you get the max amount of health regained, you'll still be 7% in the hole. This is why it is best to clash as soon as possible.I'd been looking for a breakdown like this, thanks. I thought purposefully dropping combos might end up happening. It looks like this could really make zoners more powerful too. I'm guessing you can clash anytime after the second hit of a combo like MK9? Also when you regain X% of life, does that mean you regain that amount in addition to the damage taken from the combo?
as your holding block press r2/rt meter burn or MB as youl hear a lot . and hell use a bar of meter to push them awaysometimes when fighting computer they seem to push me away, is this a push block? and how do i perform please thx in advance
u can also fake them out by pressing meter burn twice , it looks like youve spent all your meter too .. its amazingI'd been looking for a breakdown like this, thanks. I thought purposefully dropping combos might end up happening. It looks like this could really make zoners more powerful too. I'm guessing you can clash anytime after the second hit of a combo like MK9? Also when you regain X% of life, does that mean you regain that amount in addition to the damage taken from the combo?
GGA 16 Bit it seems that comebacks are going to be quite a rarity in this game (at least in my opinion based on some of the mechanics). Will it still be known as "only a true master" or should we come up with something better?
Be honest, that was your idea, wasn't it?"Only a real master" is literally in the game.
b) b+3 or f+3 mb armor: b+3 and f+3 when activated with meter will gain armor after the 8th frame.
Slips GGA 16 Bit Delriach is there a universal reversal mechanic in the game? Someone said something about being able to input a counter-special on block within a certain frame window.