Flagg
Champion
That's it? I'm sure CSZ could do this as well?
That's it? I'm sure CSZ could do this as well?
Nope. CSZ can't keep up unlike Lao.That's it? I'm sure CSZ could do this as well?
PL will you win EVO again?I've been doing "Bird Lao" nonsense since the day the game first came out. It still doesn't hit crouch.
I don't think the point of Bird Lao is to hit crouching opponents. It actually opens them up. It might get them to panic as your jumping all over the screen and you hit them in the air for a full combo, or they freeze and it opens up other options. It's really effective.I've been doing "Bird Lao" nonsense since the day the game first came out. It still doesn't hit crouch.
What if they're already crouching? The JK chip is gone, part of the threat is removed.
If they're already crouching, the JK/DK over them opens other options. The concept of Bird Lao is still not fully understood or explored, but the main point is not simply to get a 2% chip. It's to control the air SAFELY (JK/DK pretty much beats everything, unless you're playing against someone with instant air projectiles then Bird Lao is useless), converting on a full combo if they jump, and if they stay crouching or standing, JK/DK'ing over them puts you at a perfect distance to dash in and pressure with 21 or better yet, 24 (the distancing really makes 24 effective). Sure you can say the opponent can just crouch and poke, but then you just pick up on their pattern and blow it up.What if they're already crouching? The JK chip is gone, part of the threat is removed.
I've had opponents just crouching the whole time while throwing d4s that end up hitting me as I land or airborne. Worst part is, since you land within 21 range that means you are also withint their d4 range and can't do shit but block or step back; you can't whiff punish if they're crouching. F2 is not an option because you will either get hit by another d4 or they'll see it and block. Same goes for Spin, they can bait and punish afterwards.
f2 outranges d4 and they cant block if they are pressing d4 the whole time. you can jumpkick d4's for full combo. its dangerous for them to whiff moves because they wont know when lao will land right next to them. \What if they're already crouching? The JK chip is gone, part of the threat is removed.
I've had opponents just crouching the whole time while throwing d4s that end up hitting me as I land or airborne. Worst part is, since you land within 21 range that means you are also withint their d4 range and can't do shit but block or step back; you can't whiff punish if they're crouching. F2 is not an option because you will either get hit by another d4 or they'll see it and block. Same goes for Spin, they can bait and punish afterwards.
I know, but you didn't address the d4 problem (or d1 for Kitana). Like I said, just as you land within 21 or 24 range you land within their d4 range, getting hit as you land. F2 doesn't work at said range if they keep poking and Spin is risky because they can bait it.If they're already crouching, the JK/DK over them opens other options. The concept of Bird Lao is still not fully understood or explored, but the main point is not simply to get a 2% chip. It's to control the air SAFELY (JK/DK pretty much beats everything, unless you're playing against someone with instant air projectiles then Bird Lao is useless), converting on a full combo if they jump, and if they stay crouching or standing, JK/DK'ing over them puts you at a perfect distance to dash in and pressure with 21 or better yet, 24 (the distancing really makes 24 effective). Sure you can say the opponent can just crouch and poke, but then you just pick up on their pattern and blow it up.
But I'm not talking about mashing d4s mindlessly. My opponent actually thwarted my approach attempts enough times to make me stop doing JKDK for a while.f2 outranges d4 and they cant block if they are pressing d4 the whole time. you can jumpkick d4's for full combo. its dangerous for them to whiff moves because they wont know when lao will land right next to them. \
I dont understand, unless they are mashing d4 the moment you stop divekicking they cant react to all your options at the same time. what are they doing exactly that troubles you. remember d1's dont get them anywhere since it grants no relevant advantage 99% of the time and is only 2% damage they block your 21 its already 3% damage and chip grants you meter while a d1 on hit doesnt so you are still at advantage.But I'm not talking about mashing d4s mindlessly. My opponent actually thwarted my approach attempts enough times to make me stop doing JKDK for a while.
I'd like to know myself really. But I got AA'd 2-3 times by a d4 as I was landing; I might have been a bit out of 21 distance when I started JKDK. F2 worked somewhat, however at the distance required for it to beat their d4 it is hard to mix it up with a dash in 21/24. Against Kitana, even if d1 doesn't grant big advantage, it can get worse because of her range.I dont understand, unless they are mashing d4 the moment you stop divekicking they cant react to all your options at the same time. what are they doing exactly that troubles you. remember d1's dont get them anywhere since it grants no relevant advantage 99% of the time and is only 2% damage they block your 21 its already 3% damage and chip grants you meter while a d1 on hit doesnt so you are still at advantage.
they cant anti air you with standing normals if they are crouching it is hard for them to anti air if you are in the air the whole time and sneak in a jumpin out of nowhere and even then you can mix them up with a jumpin teleport to punish their anti air attempt depending on the character and anti air move. they can anti air with d1 but that gets beat by jumpkick.
you need to either condition them to block or make the standup. if you have the lifelead and start throwing hats which they cant neutral crouch you can chip them for 2% each hat on block, if they start to counter zone you will have made them commit to doing a standing move which means they are not crouching anymore.
If your opponent is just doing D4s when you're entering the air -> JIP/F2/F3/close range JKDK/your own d4 before you jump/throws etc etc will workI'd like to know myself really. But I got AA'd 2-3 times by a d4 as I was landing; I might have been a bit out of 21 distance when I started JKDK. F2 worked somewhat, however at the distance required for it to beat their d4 it is hard to mix it up with a dash in 21/24. Against Kitana, even if d1 doesn't grant big advantage, it can get worse because of her range.
Mind you this was all online (since that's all I have). Having said that, this scenario puzzled me a bit. Moreover, in general I haven't had many opponents respect this strat enough to make it as effective as described. I'll keep working on it that's for sure.
Cage cant auto correct a F3 into a B3 if you're doing it right, because he has to be standing, and if hes standing the JK will beat the AA attempt.You guys overestimate "bird lao". I've been doing this strategy since the game has been out and everyone else is just now talking about it. I already know the holes in it. Cage can accidentally auto correct a f3 and b3 you as you dive kick over his head. Its hilarious. Oh I would love to watch you "bird lao" vs Kitana or Cyrax.
CSZ has recovery on his dive kick on whiff, so it wouldn't be the smartest thing to do.That's it? I'm sure CSZ could do this as well?
I'll look into it. Thanks.If your opponent is just doing D4s when you're entering the air -> JIP/F2/F3/close range JKDK/your own d4 before you jump/throws etc etc will work
Just do whatever you want lol.
ive been telling forever king this for foreevveerrrActually Bird Lao works extremely well against Cage. In fact, if there's a match-up that's really affected by Bird Lao, it's the Cage match-up. In many ways, it's the best way to counter the problems Cage presents if you're Kung Lao.
If Kabal can Ex ND on reaction shouldn't Cyrax be able to crouch block & AAt on reaction?Cage cant auto correct a F3 into a B3 if you're doing it right, because he has to be standing, and if hes standing the JK will beat the AA attempt.
Kitanas option is legit, but more risk to her because of the recovery on her JK->Fan if you read that she's trying to counter it.
Cyraxs AA grab just doesnt work properly against the bird either.
Its not the same thing you've always been doing, its similar, but not the same.
The only legit answer is Kabals Ex ND on reaction.
yeah i think cyrax's AA grab works against itIf Kabal can Ex ND on reaction shouldn't Cyrax be able to crouch block & AAt on reaction?