You covered alot of what i was going to say in this post
Kitana's D1-Cutter doesn't work though, you either scout the D1 and punish it before Cutter even comes out or you dial in F41 and Block so if she does indeed interrupt you the cutter will be blocked and your back at advantage cause she has to respect your 8 frame low
The Jax kenshi MU is more about wiff punishes in zoning, and the corner positioning, But P1 does really play a big part up close as you mentioned
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Anyway, i don't think top 10 is that far out of the question wether you understand how Jax is played at the highest level or not. Me saying possibly only 4 Bad MUs is an optimistic view of how things can develop if Jax is perfected in years to come, and doesn't really have to tie in with my prediction. Jax MUs may not be easy, but he always has a option/counter for his weaknesses, I don't think one counter to something he doesn't even have to use makes a MU bad