MashPotatoTower
Champion
I hope everyone learns how to AA finally and realize that jumping in isn't viable and actually start playing better footsies
Sonya might drop in the tier list
Sonya might drop in the tier list
Unfortunately with the way dash crouching works (it doesn't) characters that get exposed to neutral crouching will never truly be exposed. Kitty is exceptionally good at stuffing advancement with her spear of a d1. Then she has b3 to check you on neutral. A lot of kitty players are utilizing the b3 now to make sure you stay blocking. If you could dash backwards and duck, it would be different since you could move away from the b3 or advance forward and duck under a 2 etc. Unfortunately the games mechanics to not allow this.I think the next big step for quality of play will be characters that get burned by neutral crouch (i.e. Kitana) figuring out new ways around it. The evolution of the MK9 footsies game is going to be figuring out how to not get uppercutted or poked out of high whiff strings. More setups and gimmicks for all characters. As the entire community levels up, brain dead pressure wont work. All characters will need a handful of gimmicks and traps to set up their pressure. And dont just mean Quan or NW. Everyones strings will be so dissected, that you will need to setup something just to get in for pressure.
its outdated by a year actually, But Now Jax is getting better and Kabal is being figured out. If there's anything left in the tank for jax than this MU could easily be evenJax going even with Kabal has been outdated by months lol
The start up frames for trance are quite slow, you'll be hit in the face with a projectile if you deliberate try and trade before the animation completes. It's one of those situations where you just both throw a projectile out and you both get clobbered. Dont think you can really scout it, though I guess you could on slow ones like acid ball or csz ice ball.That's what I was thinking...something around EX skull but it seems as someone posted, if you time it correctly you can do it during a trance so you recover from skeletal boost just as the trance ends. How come nobody does this?
we are beyond that, Jax has adapted to his weaknesses10 characters can full combo the F413, I'd say thats 10 bad matches automatically.
Kenshi can D1 shoulder after every blockstring Jax does to get away safely, so I cant see that being even, its not hard to stay within shoulder range and still avoid the dash punch against Jax.
Kenshi is probably more dominant in the corner too, since he can do it meterless and bait dash punches in a range where another shoulder will beat it out.
Rain vs Jax I'd probably give to Rain since they both do rediculous shit in the corner (Jaxs resets vs Rains meterless 55%)
But again, Rain wins midscreen, GP attempts get lightning as a response, 4RH is also a better whiff punisher. Rain doing nearly 3x the damage midscreen is a massive edge.
So thats 12 matches I wouldnt want to be the Jax player.
Jax only has a future in this game as long as people are ignorant on how to beat him.
Neither option on the 50/50 is safe nor is it overly hard to block considering how big of a gap there is in the string when you go for the overhead, the only way to make 21212 truly safe is to cancel it into EX Teleport. If you're gonna go for a risk like that you might as well just go all in and spin.what i was trying to say is this is kungs main meter building tool and to make it safe and even useable is to land the 50/50, the over head alone does 11%. i ve been trying to use this in my game, and when i do go for the 50/50 i make sure im close to a breaker so if it lands i get close to a free bar if not i can break.
Heres the SCR Archive.. Dinks match starts at 17:35Is there footage of him doing this? This is pretty nifty actually. Means you can save meter for rune trap later and either get health boost or the threat of increased damage.
How does he get around that problem? I'm sure F4-energy wave can avoid a full combo punish right? But still can be interrupted by a low poke.we are beyond that, Jax has adapted to his weaknesses
Everything he does is high, alot of characters will just stand up and punish anything he does. You cant avoid a weakness that is so deeply embedded in the character.we are beyond that, Jax has adapted to his weaknesses
You underestimate how badly Jax rapes high hitboxes. Getting stuck in the corner against Jax with a high hitbox and no good armored move is a BIG problem. Jax is one of the worst designs in the game imo because of the drastic differences in his MUs based solely on the hitboxEverything he does is high, alot of characters will just stand up and punish anything he does. You cant avoid a weakness that is so deeply embedded in the character.
All of his other strings are ass anyway.
I understand how it works for those with high hitboxes, but theres 10 characters that skew it the other way for having a low hitbox, and those 10 are more common in tournament than your fish like Sheeva, Baraka, Kano etc which have no real impact on the way tournaments go.You underestimate how badly Jax rapes high hitboxes. Getting stuck in the corner against Jax with a high hitbox and no good armored move is a BIG problem. Jax is one of the worst designs in the game imo because of the drastic differences in his MUs based solely on the hitbox
In 2-3 years Baraka will be taken out this equation..your fish like Sheeva, Baraka, Kano etc which have no real impact on the way tournaments go.
What do you mean?In 2-3 years Baraka will be taken out this equation..
You think he would still be looked at as a fish even later on?What do you mean?
Definitely, Kenshi is basically a super Baraka.You think he would still be looked at as a fish even later on?
Denzel's already pretty damn aggressive with him...Sub-Zero will have an aggressive enough major player to make him A tier.
You covered alot of what i was going to say in this postI understand how it works for those with high hitboxes, but theres 10 characters that skew it the other way for having a low hitbox, and those 10 are more common in tournament than your fish like Sheeva, Baraka, Kano etc which have no real impact on the way tournaments go.
Some of the other high hitbox characters have options to get him off after 1 move anyway.
Kenshi does for near enough no risk, D1 shoulder cant be stopped by Jax.
Kitana does on a guess that is more in her favour than Jax's in D1 cutter.
Liu has an 8f combo starter 213
Shang I can see getting butt raped by it, as well as CSZ, SZ and pretty much all the ninjas bar Reptile and Rain.
You're right though, Jax has a terrible design, free to many, hell to others.
Probably better off just getting knocked down by him than taking his blockstrings TBH.
I think P1 advantage probably the biggest issue concerning Jax. If he has it against these characters then its party time, if he doesnt then he can just get annihalated.
More aggressive than that, lol. I never see Sub-Zero's highest damaging combos in tournaments cause of clone setups and meter management. Sometimes players even go for setups when a fullcombo would kill the opponent. You gotta take risks.Denzel's already pretty damn aggressive with him...
not interruptible, but it can be punished on wiffCan f4,df1 be interrupted and if it can is it a full combo punish or just a jab/uppercut? It seems like it would be pretty tough to punish on reaction since its so fast though