Smoke_Of_Finland
Believe in the hop kick
What I gather from T6 players they nerfed his main pokes and his taunt doesn't track. The tracking to his right side is poor, but I can live with that, since he is not really designed for keeping up infinite poke pressure, but rather a keep-out style whiff and block punishing and counter hit fishing. Forward dash cancelled into JU will catch obvious sidewalk setups since the dash realigns him (for example, pushback lows that are slightly negative on hit into sidewalk). Knees, elbows and unseeable lows give Bruce/Bryan a consistent poking game without having to worry about parries/reversals it's just that while playing them I have to be mindful off my opponents sidewalk setups and refrain from pressing buttons, where as characters like Miguel or Bob don't have to give a damn and not even use their homing moves, the exception of course being situations where they want to get in on someone who is at a range and sidewalking as they have near 180 degree tracking to either side with their pokes.I heard they nerfed his jet upper though, which reduced the tracking on it from Tekken 6. He's a very good character at a high level though. So far the balance in this game is pretty good, the lower tier could use some tweaks here and there, but other than that, they are pretty viable via tournament fundamentally.