Smoke_Of_Finland
Believe in the hop kick
"will master wavedash ewgf tomorrow"
Damn, Qwark28 you are the most bad-ass S.O.B. I have ever met on the intnarwebzz. Wouldn't want to argue with you on Youtube . No but seriously one does not simply master anything in this game for months.
Heihachi/Kazuya actually do get netsu but it triggers when you have lost something like 70 % of health with the point character and you are just about to get pwned. People use tag assaults too much in combos anyways and will give you rage for free very often. In my opinion the bad Netsu relation with a Mishima team only serves to balance out the game.
"Oh noez I doez not haz teh 10 diffraent lows and gimmicks un teh tech-traps n cancels n 50/50 option selectss" Poor me, never getting Netsu or having super-duper cool gimmicks... Heihachi poo-poos all over the rest of the cast, easily one of the most versatile characters in the game with a short, simple, yet brutally effective moveset. The gimmick/stance characters will run out of canned/flowchart bullshit setups to screw people over with in the long run and against people who know the match-up, so don't pick up a shit tier character like for example Kunimitsu just because "oh yeah she spits fire! She can jump over you! She is so awesome!"
Aaaand referring to a previous discussion about Kazuya, using ws1,2 out of wavedash is useless, why would you use a short range while standing launcher that's -13 on block when you could just cancel a crouchdash into fF3 by pressing f3 (negative edge from the crouchdash input), a mid launcher that is -3 on block and leaves the opponent forced crouching, if it gets blocked you can easily backdash or sidestep/sidewalk out of the way if your opponent decides to mash out while standing attacks and whiff punish or just block/punish if they mash out a while standing move that is punishable on block.
Damn, Qwark28 you are the most bad-ass S.O.B. I have ever met on the intnarwebzz. Wouldn't want to argue with you on Youtube . No but seriously one does not simply master anything in this game for months.
Heihachi/Kazuya actually do get netsu but it triggers when you have lost something like 70 % of health with the point character and you are just about to get pwned. People use tag assaults too much in combos anyways and will give you rage for free very often. In my opinion the bad Netsu relation with a Mishima team only serves to balance out the game.
"Oh noez I doez not haz teh 10 diffraent lows and gimmicks un teh tech-traps n cancels n 50/50 option selectss" Poor me, never getting Netsu or having super-duper cool gimmicks... Heihachi poo-poos all over the rest of the cast, easily one of the most versatile characters in the game with a short, simple, yet brutally effective moveset. The gimmick/stance characters will run out of canned/flowchart bullshit setups to screw people over with in the long run and against people who know the match-up, so don't pick up a shit tier character like for example Kunimitsu just because "oh yeah she spits fire! She can jump over you! She is so awesome!"
Aaaand referring to a previous discussion about Kazuya, using ws1,2 out of wavedash is useless, why would you use a short range while standing launcher that's -13 on block when you could just cancel a crouchdash into fF3 by pressing f3 (negative edge from the crouchdash input), a mid launcher that is -3 on block and leaves the opponent forced crouching, if it gets blocked you can easily backdash or sidestep/sidewalk out of the way if your opponent decides to mash out while standing attacks and whiff punish or just block/punish if they mash out a while standing move that is punishable on block.