Bildslash
Goro Lives
It depends on the move they used and when they used it. But it is another option to deal with that.Sidestepping doesn't work right since it autocorrects everytime you move forward?
It depends on the move they used and when they used it. But it is another option to deal with that.Sidestepping doesn't work right since it autocorrects everytime you move forward?
I mean trying to get an approaching opponent to whiff just regular sidestepping won't work until they make a move right?It depends on the move they used and when they used it. But it is another option to deal with that.
I'm going to be honest: I have no idea.I mean trying to get an approaching opponent to whiff just regular sidestepping won't work until they make a move right?
Thanks anyways Blidslash, i'm still learning so anything helps.I'm going to be honest: I have no idea.
Yeah, if someone is wave dashing you can sidestep them only when they attack. Do it too early and it tracks. Electrics are pretty hard to sidestep though, best to duck them if you can make a read. And if someone is wave dashing in your face, just hopkick (or throw out a safe, quick, mid).Thanks anyways Blidslash, i'm still learning so anything helps.
This is correct. Wavedashing will realign them, you can't just sidestep and force everything to whiff. You'd have to SS right as they throw the electric. In that case, you're probably better off ducking to stop both a hellsweep and duck an electric.Yeah, if someone is wave dashing you can sidestep them only when they attack. Do it too early and it tracks. Electrics are pretty hard to sidestep though, best to duck them if you can make a read. And if someone is wave dashing in your face, just hopkick (or throw out a safe, quick, mid).
Keep in mind players can bait a reaction by wavedashing and then immediately backdashing when they get within punching range, to get you to whiff.
That would be Jaycee and Michelle's shotgun mix-ups ( D, D/F+1~3 (or 4). Very annoying when used right. Your best bet is to block her D, D/F+1~spin and then quickly throw out a generic 1, 2 jab to put a stop to the mix-up. Things to watch out for after Shotgun spin:I played some matches yesterday, it was fun. Though I need help against Julia. One of her moves/strings has good frame advantage, and I'm not sure what to do. It's the second time it's happened to me, and I got perfected twice. Anyone know any options out of the frame trap, or what I'm supposed to look for? (it's the move where she spins after a string: I believe is 3+4 after quatercircle 1)
How you hold up against Kevin online? Play him yet?That would be Jaycee and Michelle's shotgun mix-ups ( D, D/F+1~3 (or 4). Very annoying when used right. Your best bet is to block her D, D/F+1~spin and then quickly throw out a generic 1, 2 jab to put a stop to the mix-up. Things to watch out for after Shotgun spin:
1 - if this moves CH's, say good bye to half your life
throws - when Jaycee/Michelle execute the spin they can easily buffer a throw immediately after
ducking into FC mix-ups - one thing the bitches will try and do is get you to duck to eat a hop kick. DON'T! Their lows suck anyway.
Be careful though cuz they can follow up the spin with a 1 which will possibly trade hits with your jab. Worse case scenario, the 1 will CH and they get an easy half life juggle. It's all about reading your opponent, anticipating what shotgun mix-up they'll do, and punish accordingly.
I haven't played him since T5DR. I've seen him in the World Arena a few times, but he's always trolling other players, lol.How you hold up against Kevin online? Play him yet?
Right now, since most of us are just starting the best is to work with basic and combo punishers for the most common situations. Personally, I'd wait to be more experienced before trying crazy and circumstancial stuff. I mean, you gotta go for the safe and guaranteed stuff to win as much as possible to keep you motivated.Just curious on something. You guys that are well versed in multiple characters, how deep do you memorize your punishes?
just the basic i10 - i19? or do you still try to find setups for that random i26-i29 situation where the opponent did something completely brainless and you wanna go for the swag combo?
It really depends on the situation as well as the animation you see on block.Just curious on something. You guys that are well versed in multiple characters, how deep do you memorize your punishes?
just the basic i10 - i19? or do you still try to find setups for that random i26-i29 situation where the opponent did something completely brainless and you wanna go for the swag combo?
I haven't messed with the control sceme honestly, so I can't help at the moment. Possibly DanCock could help you out with that.So I play on a play station one pad that doesn't have joysticks. Id appreciate some help on making a control scheme, I tried to make my own but I could not figure it out. Some controls said like lp/rp/lk/rk all assigned to one button.
The buttons I have to work with are 1,2,3,4, L1,L2,R1,R2.
haha lol.I just wanna say Roger Jr is very underrated.
I've found a new toy to mollywhop mishimas with.
And it wears size 27 Jordans
Its harder once you play a mishima that knows basic strings, or a hwoarang/baek who maps every button on their stick to a kick and rolls their face across it while twirling the stick around.I just started playing ranked 2 days ago, and got 3 straight wins. Currently 3-1, pretty sure it's going to get harder once I reach 1st dan.
I play hwoarang....Its harder once you play a mishima that knows basic strings, or a hwoarang/baek who maps every button on their stick to a kick and rolls their face across it while twirling the stick around.
Except for newcomers like most of us here. That shit starts hard and stays hard, lol.Ranked doesn't start getting hard til you reach Pugilist and above. Either because the opponent is lagging or he/she is actually legitimately good at Tekken.
That's what she said.Except for newcomers like most of us here. That shit starts hard and stays hard, lol.