Why is it still believed Reptile gets guaranteed pressure after a blocked max-range TKP???
Frame data is your friend, guys.
TKP is -17, dash has 20f duration on whiff...Reptile is -3.
Reptile doesn't lose from far away. Fireball is okay, but eventually you'll just let him get a forceball on screen if you think it'll keep Reptile in check, that or he'll smack your 55f duration time with an EX FFB. Reptile can keep up with Ermac here still. Teleport is baitable with EX forceball. JK air blast is worthwhile if Reptile has no meter, otherwise you risk running into EXFB charge, which is a combo into Reptile's oki, that Ermac has problems against. Ermac is best at dash whiff distance, since you can TKP with no fear to stuff anything he'll try to do (dash and TKP done at the same time at this range = Ermac hits), and it's in your advantage if he does come in, still. Neither of them have overwhelming pressure up close, as Ermac is faster than Reptile as a whole, but Reptile outranges all of Ermac's normals easily, though Ermac can do shit like u4 Reptile's d4.
This matchup isn't in anyone's favor. Whatsoever. Reptile wants to set up forceballs, and has many areas to set them up, but his best spot on the screen to do this is cut off by Ermac. It certainly isn't in Ermac's favor, but Ermacs need to learn shit still in this matchup.
Metzos: Reptile's AA 2 doesn't lead to anything other than 2 xx acid hand from the right ranges, and EX dash doesn't have armor.