cR WoundCowboy
WoundCowbae <3
Shang is 5-5 vs rep. his only way out of pressure is dash or armor, both of which are very risky. Midscreen Reptile has to respect the SS.
how can reptile pressure after d4 on hit when his dash is shit? lolwell this is why i believe he beats him:
*Parry i believe can be used on his ex dash, but besides that, i can d4 it every time to blow it up and proceed to pressure him
*Unless you do a divekick at a very low distance, reptile's dash can punish it easily
*He can divekick over forceballs, but has to be careful bcuz ex slow orb will cause him to divekick into it
*Reptile can also njp divekicks for a full combo
*In the footsies game, Reptile's d4 will be an issue, i've noticed that when cyber subs get annoyed by it, they'll try and jump and divekick, so reptile can njp it and punish for a full combo
*Cyber sub doesn't have fast standing normals like reptile and his pokes are rather bad besides his d3 being 6 frames, but it's super stubby and doesn't have the same reach as his d4.
I'd like to hear why you got it 5-5 tho, enlighten me.
rep really doesn't need to pressure cyber sub much to beat himhow can reptile pressure after d4 on hit when his dash is shit? lol
that's just you. its not a comfortable match for kenshi. 6 4 repoddly enough, Kenshi v Reptile is the only MU where i'm comfortable fighting a Reptile
i don't see it as a ADV MU in either direction, but i will differ to MIT's opinion for now
i know, it just puzzled me that he said u can pressure after d4 on hit....but u can't the only guaranteed thing you can do is f2b1. his dash is to slow to go in for pressure.rep really doesn't need to pressure cyber sub much to beat him
rep can keep csz out
oh ok I don't know why he said that or maybe you read it wrong? anyways reptile beats csz 6 4i know, it just puzzled me that he said u can pressure after d4 on hit....but u can't the only guaranteed thing you can do is f2b1. his dash is to slow to go in for pressure.
LMAO bro nice troll but at the highest lvl ermac loses it. didn't you play my bro at revelations? did you win most of the matches when you guys played?You are VERY wrong, it's 6-4 for Ermac.
So, unless you are trolling, care to explain why plz ? Cause the way i see it, it goes like this:You are VERY wrong, it's 6-4 for Ermac.
lmao it's plus on hit, csz can't just move after it, got to look at the frame data bro, also reptile can just get a lead and walk back vs him anyways. Also his dash isn't bad lmao, that punishes many things most ppl can't punish, has good range, and helps him close the distance on ppl and forces ppl to block or get dashed on.how can reptile pressure after d4 on hit when his dash is shit? lol
i'll explain in depth later, it's 6-4 reptile though, i know shangs pressure well, and in the footsies game, d4 will be my ally. I'll explain more later tho, i got too much work haha.Shang is 5-5 vs rep. his only way out of pressure is dash or armor, both of which are very risky. Midscreen Reptile has to respect the SS.
i know how much d4 is on hit, its +12, im talking about his normal forward dash, NOT ELBOW DASH!!!. His normal forward dash is so slow that even with d4 on hit you can dash in to pressure with anything like 321 or 1221.lmao it's plus on hit, csz can't just move after it, got to look at the frame data bro, also reptile can just get a lead and walk back vs him anyways. Also his dash isn't bad lmao, that punishes many things most ppl can't punish, has good range, and helps him close the distance on ppl and forces ppl to block or get dashed on.
why use his slow ass normal dash in haha, i'd just go for a jump in or just create space.i know how much d4 is on hit, its +12, im talking about his normal forward dash, NOT ELBOW DASH!!!. His normal forward dash is so slow that even with d4 on hit you can dash in to pressure with anything like 321 or 1221.
yeah i usually create space or go for f2b1, also is a jump in guaranteed after d4 on hit?why use his slow ass normal dash in haha, i'd just go for a jump in or just create space.
hmm not too sure, but i'm positive you can mix it in at times.yeah i usually create space or go for f2b1, also is a jump in guaranteed after d4 on hit?
hey Somberness can reptile jumpin punch after a d4 or no?, but yeah one of the things i like to do after d4 on hit is either d4 again and cancel into AH or do acid hand after the d4 hits without canceling to screw with their timing. i've also gotten into the habbit of using ex AH since i can net a combo from this situation should they guess wrong. D4 MINDGAMEZ ftw!!!!.hmm not too sure, but i'm positive you can mix it in at times.
At fullscreen: Ermac has advantage, his projectile is strong and if you do it right, Reptile has to constantly fight to get in. And Reptile has to be on edge because of Ermac's teleport. And there is also Ermac's tele-push, if you fire a projectile then dash in and tele-push, it reaches almost full screen.So, unless you are trolling, care to explain why plz ? Cause the way i see it, it goes like this:
Full screen : Even. (Zoning Reptile with projectiles is hard cause of the spacing his force balls create, which means if he throws a slow force ball and you throw a projectile, he will block the projectile, but cause of the slow force ball Ermac will be stuck where he is, or back walk and Reptile will come to dash range. He also has spits. On the other hand Reptile cannot spam force balls and spits cause they can be tp'ed on reaction by Ermac.)
Mid screen: Reptile wins slightly. (Reptile's 50/50 mix ups with dash and slide's make this hard for Ermac. Also he can simply force ball you from full screen and and dash to continue advancing and Ermac can do nothing about it. Regular TKP can be punished by dash and blocked max ranged TKP's allow Reptile to dash in for pressure. On the other hand though one blocked dash and 38% of Reptile's life is gone, but in high lvl the Reptile player knows this and he wont take any chances. He will either go with EX dashes, which yeah can be interrupted in between, but still creating meter for Reptile in the particular MU is not an issue, or just dash block to come up close.)
Up close: Reptile wins slightly again. Why ? Better mix ups. Safe over head with push back which leaves him at exact range for d4's, invisibility mix ups and 50/50 low mid mix ups.
care to show me why he wins at SCR? i'm not convinced haha.At fullscreen: Ermac has advantage, his projectile is strong and if you do it right, Reptile has to constantly fight to get in. And Reptile has to be on edge because of Ermac's teleport. And there is also Ermac's tele-push, if you fire a projectile then dash in and tele-push, it reaches almost full screen.
Mid-screen: Jump kick + airblast, Reptile's anti-air sucks. And unless Reptile dashes (which could get him punished), he is VERY slow moving. And Reptile pressure is super easy to get out of: Invisibility (you can punish on reaction), all you have to do is block high, his only low is his slide and that low punch, which I wouldn't mind getting hit with because it doesn't lead to a combo and ends the pressure.
Up close: Ermac has really good pressure up close, people just don't know how to use it right. 121 is very good vs Reptile. Also grabbing Reptile works. And again, Ermac has his airblast, which wins when you crossover.
back when TKP had less recovery time i'd probably agree with you, but if at anytime reptile blocks a tkp he gets a free dash in. Ermacs pressure is not very solid, its actually somewhat gimmicky if u think about it. Reptile on the other hand doesnt need to sustain pressure to be in a comfortable position. d4 range is where reptile would be at most of the time. And when reptile gets his Ex forceball setups going ermac has to be extra careful.At fullscreen: Ermac has advantage, his projectile is strong and if you do it right, Reptile has to constantly fight to get in. And Reptile has to be on edge because of Ermac's teleport. And there is also Ermac's tele-push, if you fire a projectile then dash in and tele-push, it reaches almost full screen.
Mid-screen: Jump kick + airblast, Reptile's anti-air sucks. And unless Reptile dashes (which could get him punished), he is VERY slow moving. And Reptile pressure is super easy to get out of: Invisibility (you can punish on reaction), all you have to do is block high, his only low is his slide and that low punch, which I wouldn't mind getting hit with because it doesn't lead to a combo and ends the pressure.
Up close: Ermac has really good pressure up close, people just don't know how to use it right. 121 is very good vs Reptile. Also grabbing Reptile works. And again, Ermac has his airblast, which wins when you crossover.
Full screen: And whats stopping the Reptile player by just dash blocking or dash d3 to come to mid screen where Ermac struggles against him ? Also his spits are faster than Ermac's projectile. One force ball is enough to lock down Ermac, and there, Reptile has the projectile advantage again. I explained why tp shouldnt be taken as a serious consideration here. High lvl Reptiles wont spam force balls and spits. If you do what you said Reptile is in. He will just block the projectile, block the TKP, dash and then he is.At fullscreen: Ermac has advantage, his projectile is strong and if you do it right, Reptile has to constantly fight to get in. And Reptile has to be on edge because of Ermac's teleport. And there is also Ermac's tele-push, if you fire a projectile then dash in and tele-push, it reaches almost full screen.
Mid-screen: Jump kick + airblast, Reptile's anti-air sucks. And unless Reptile dashes (which could get him punished), he is VERY slow moving. And Reptile pressure is super easy to get out of: Invisibility (you can punish on reaction), all you have to do is block high, his only low is his slide and that low punch, which I wouldn't mind getting hit with because it doesn't lead to a combo and ends the pressure.
Up close: Ermac has really good pressure up close, people just don't know how to use it right. 121 is very good vs Reptile. Also grabbing Reptile works. And again, Ermac has his airblast, which wins when you crossover.
This too.back when TKP had less recovery time i'd probably agree with you, but if at anytime reptile blocks a tkp he gets a free dash in. And when reptile gets his Ex forceball setups going ermac has to be extra careful.