Seapeople
This one's for you
I've been messing around with throw set ups for a lot of characters and found a pretty cool one with Smoke. I don't really play Smoke so I hope this isn't ancient tech lol.
Basically anytime you throw your opponent in the corner, you can quickly go invisible and have time to pressure or throw them again before they can jump or crouch. You could potentially keep looping this same set up over & over until you read that the other player will wakeup or stay grounded. You also have the option to throw and then smoke toward, which will reverse their wakeup inputs and you still get a throw attempt to put them back in the corner.
I'm not sure if Smoke has any OTGs to compliment this set up, or if this set up even works well as part of Smoke's overall oki game. Just figured I'd throw it out there.
Basically anytime you throw your opponent in the corner, you can quickly go invisible and have time to pressure or throw them again before they can jump or crouch. You could potentially keep looping this same set up over & over until you read that the other player will wakeup or stay grounded. You also have the option to throw and then smoke toward, which will reverse their wakeup inputs and you still get a throw attempt to put them back in the corner.
I'm not sure if Smoke has any OTGs to compliment this set up, or if this set up even works well as part of Smoke's overall oki game. Just figured I'd throw it out there.