I've used that trick before. using x-ray to make a unsafe move safe. Assuming you have enough time after your recovery to perform the x-ray and before you get hit.
So until we get a match-up thread, let's do some match-up discussion in here, with the first being the character of the moment- Kung Lau.
I think Kung Lau has the advantage in this fight, but only becuase of his curruent damage output. He can make more mistakes becuase he can come back and even the score much easier and much faster than Kano.
Kano can punish blocked spins with a b+1,1,2 or 2,1,2 luancher starters, or even x-ray. A dash up may be requires for some situations, but in my testing, with fast enough reflex you can just throw out b+1,1,2 and it will connect before Kung can block.
You don't not want to jump in on Kung, but really as Kano you shouldn't be jumping in on many people. On the reverse side, people don't really want to jump in on Kano thanks to ball/up ball. It's just that Kung can get more damage off punsihing your jump-ins, while kano will only get 11%
Breaker seems like it'll be more important in this fight than x-ray, as keeping kung out will be your main priority, and you should win any zoning battle vs Kung.
Up-ball should beat any teleport option Kung does, but beware of EX-teleport's armor.
does anyone have any insight into this match?