G4S KT
Gaming4Satan Founder
this combo isn't possible; njp splats after b23 > SBb23~sb, NJP, 3d12, jk~air throw
this combo isn't possible; njp splats after b23 > SBb23~sb, NJP, 3d12, jk~air throw
I like 32, b23~sb, 3d12, jk~air throw can you start with 3d12 instead?Mid-Screen
3d12, NJP, b23~sb, 3d12, jk~air throw
32, b23~sb, 3d12, jk~air throw
b23~sb, NJP, 3d12, jk~air throw
21~sb, NJP, 3d12, jk~air throw
sb, NJP, 3d12, jk~air throw
NJP, 3d12, jk~airthrow
Corner
214~sb, 32, 32, 32, 214
3d12~sb, 32, 32, 32, 214
My simplified but easy smoke BnBs.
Not sure without testing but I use the first combo for the 3d12 starter. Its 39% or 49% with the ex sb. Easy mode too.I like 32, b23~sb, 3d12, jk~air throw can you start with 3d12 instead?
Thanks, thought I tested that... Will remove.this combo isn't possible; njp splats after b23 > SB
B2 sb njp is pretty good when your either in or close to the corner, even with your back to it, as you can TP the NJP and turn around for a wall combo, and the timing is alot less strict on the NJP than 3d12, and if you are facing out of the corner it wont carry them as far away for when you turn around!Thanks, thought I tested that... Will remove.
I have seen ATL_Redd do that combo at least the b23,tp,d1,sb portion of it in the corner. I tried to do it in the lab but failed to get it, so I gave up on it thinking I did not see what I thought I saw, but I will have to go back and try it again.i have quick one close to the corner:
b23~tp, d1~smoke, 3d12, 214~cloud
got to say thats a nice little wall combo (simplicity is nice) but i cant see a reason to justify not doing the 45% wall combo even if they have breaker
This is just another tool in smoke's bag of tricks. Not a BnB by any means, but it's nice for when you're doing poke pressure in the corner, particularly with d4. It's useful in the corner but isn't an end-all by any means. It's a 50-50 whether it gets blocked or not, whereas 3d12 is almost 100% guaranteed to get blocked in the corner since the opponent can fuzzy the overhead...got to say thats a nice little wall combo (simplicity is nice) but i cant see a reason to justify not doing the 45% wall combo even if they have breaker
is there any reason to use this over the b2 (for the over head and speed or trickyness) smoke bomb 32 32 32 2 1 4 cuse if im not mistaken that does more damage (mine not yours) and still makes things trickyThis is just another tool in smoke's bag of tricks. Not a BnB by any means, but it's nice for when you're doing poke pressure in the corner, particularly with d4. It's useful in the corner but isn't an end-all by any means. It's a 50-50 whether it gets blocked or not, whereas 3d12 is almost 100% guaranteed to get blocked in the corner since the opponent can fuzzy the overhead...
I'll have to do quite a bit of thinking about this to really figure out how to incorporate it into smoke play well. This is pretty intriguing to say the least. How does the damage of this combo stack up against a b2 xx bomb > 32 > 32 > 214 combo in the corner? That's not something I usually do :\
Sometimes people use B2 3 near a corner, where a Smoke Bomb will not connect. If you anticipate that, you can use the combo he posted, and deliver some nice damage instead of whiffing a Smoke bomb. Of course, you have to be quick to react. Also, what Frothy said.got to say thats a nice little wall combo (simplicity is nice) but i cant see a reason to justify not doing the 45% wall combo even if they have breaker
oh yaHuh, didn't know that you could do a third repetition of 32 AND a njp in that. Goes to show how much I use a naked b2 starter in the corner lol
This si my corner basically I have absolutley no problem landing the 32 3 times, its just about practice and knowing it. I do 3d12 NJP 32 32 32 2 Smoke Bomb f4 Ex Smokebomb. It consistantly resets everytime which then i just do 32 32 32 uppercut its about 80% Many people rage quit after i land that, and i land it 95%oh ya
my bnb in the corner is 3d1 njp 32 32 32(very strick timing to hit with the 3rd can be done online but you have to be dead on with it.) 21 smoke bomb (the 21 helps a lot with timing the smoke bomb you can skip it) 214(or swap with tp punch the second hit will wiff giving you a great oki set up)
is the reset really that ezThis si my corner basically I have absolutley no problem landing the 32 3 times, its just about practice and knowing it. I do 3d12 NJP 32 32 32 2 Smoke Bomb f4 Ex Smokebomb. It consistantly resets everytime which then i just do 32 32 32 uppercut its about 80% Many people rage quit after i land that, and i land it 95%