RoGE
Kombatant
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oh well...
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well?I was thinking since shang tsung can't do a morph untill 3rd hit after GE. Should this be taken into consideration of him being maybe lower then Mileena.
The only thing that hurts Shang in this situation is, he has to ensure that all 3 will hit via placement. However, if in UMK3 only two hit and you morph, you sometimes set yourself up to be countered regardless. In a way, it's a better thing to have it limited if you think about it. Aside from that, there's extra broken characters for him to morph into if he does.well?
INteresting, I didnt know that Rain scored so high. What makes him so good in the tier list?
HAHAHAHAHA. DAVE RULEZ!!!
Bosses are not factored in.OK I will agree about Shang in the N64 (sort of..) but in this one its pretty different, since he can change into a Godtier boss which is 10 times worst than Noob.
The only boss character that is better than Noob is Kahn.OK I will agree about Shang in the N64 (sort of..) but in this one its pretty different, since he can change into a Godtier boss which is 10 times worst than Noob.
I think the Tier list should count his morphs, even if they are temporary they still help Shang greatly because of his ability to turn into a God-tier compared to UMK3 where he can only turn into a high tier.Iori,
What you must understand is when figuring Shang Tsung's place on a tier list, you dont count in who he can morph into.
You do it based strictly on him in his normal form, as if he could not morph.
Because its grading Shang Tsung's abilities as a character, not the abilities of the characters he can morph into.
That's just how it is.It's grading Shang Tsung's abilities as a character, not the abilities of the characters he can morph into.
Wrong.Iori,
What you must understand is when figuring Shang Tsung's place on a tier list, you dont count in who he can morph into.
You do it based strictly on him in his normal form, as if he could not morph.
Because its grading Shang Tsung's abilities as a character, not the abilities of the characters he can morph into.
Grading Shang WITH morphs is near impossible.
Every mid-screen GE already can be an infinite, but with morphs EVERY GE can be a fairly easy, consistent infinite with say.. Kung Laos spin, Strykers gun.
Every time you freeze someone right before he morphs back, that is an infinite.
Shang would be much higher, with limitless infs if you considered everything.
Simply playing as Sub, then stalling after the player is frozen leaves quite a bit of time allow a morph back a lot of the time, and all it takes is a jk, freeze or a aaHp freeze and they are fucked.
There would be no reason to play as U sub if you think about it. Why settle for 33% combos, when you could have an inf or 50% combo with almost every freeze.
Shang is a complete bastard in MK2 and UMK3. If you want to count his morph possibilities you will have to get a calculator to figure out where he is ranked.
It is MKT though, so whatever. lol.
Oh ok, thanks for that, I was getting confused but you pretty much just answered all my questions with that post.Morphs are always factored into Shang's rank, which is part of the reason why he isn't last, as is his GE. Being a character for 6 seconds with the mix vulnerabilities of Shang isn't the same as being that character for the whole round.
Yes. And it isn't really different from the PSX port. It's just that the one time I played in person and all the copies I found for emu are the same as one of the earlier PSX ports. I never saw a copy that was the same as the greatest hits/final version of it. It might exist, but I haven't found it or heard of anybody else finding it.DreemerNJ, have you played MKT on an actual Saturn? I've played the Saturn port before and I didn't see any differences from the PSX port.
Yeah those versions undoubtably the same as the ones I've tried. Like I said, not the same as the final revision of PSX.You can find a copy of the Saturn port on Ebay but it's pretty rare. The Saturn port basically plays the same as the second revision on PSX version I believe. I think that there were two revisions made for the N64 version too but probably didn't have much difference.