It is possible that the tiering becomes an issue due to the closeness and effectiveness. Essentially when dealing with H Smoke, both Kung Laos and Baraka, they are all 2 mistakes and you're done. Tactically the matches can go either way with them. Both Baraka and Kung have incredibly broken moving fully controlled special launches. Baraka's requires less effort to get enough damage needed to completely run away, catch up or turn around a match. MK2 Kung's rj pressure, chip damage, and huge combos are always a threat, plus his teleport with a SUJK into combo is ownage. MK3 Kung is still dangerous though because of just how broken the spin is.
Ded_ and I also talked more about MKII Jax, as he is quite powerful and I threw him in the top tier but didn't completely rank him. Eventually I'll make a run down of all the MKT characters but that won't be until after we make UMK3 video tutorials.
MKII Jax has the air sonic wave which can be mixed with the ground one for ultimate lockdown potential. The waves can almost literally trail eachother in varying or exact height making a projectile half the width of the screen. It's super stupid and wrong. He has MKII damage, meaning, his standing HK does 18 or 19% vs 15%, his uppercut is 24% vs 21.5%, and his RH is 20% vs 18%. SUJK does more as well as rjs, chip damage. 45% punisher, his HK - groundpound strats can work to an extent, backbreakers, etc. He is almost a complete character if he had a containment. He is probably ranked closer to 11.
cool thanks guys... I usually only play as cyber smoke and noob so I wanted to learn a few other characters... Based on the list I want to learn Kabal and human smoke since I casually use scorpion aswell though I only do the 4 hitter with him :cry: and I read the guide for hsmoke and he sounds better ol:
btw what makes rain and noob top as opposed to kabal? did they tone him down from umk3 or these to just all round better?
Rain has an easy infinite. Noob saibot is number one for many different reasons. Even if he didn't have infinites, which is nowhere as easy as rain's. I think noob's infinites still pose a large amount of difficutly.
He moves very fast, and his disabler comes out almost instantly and travels extremely fast and guarantees enormous damage. Once you hit someone with it you can restun them pretty easily too with correct timing.
johnny cage would be listed too low, he gots one of the easiest 50% combos,
punch starter then do his popup combo, JK, shadow kick, I think that was around 50% (in N64 version though, they weakend that combo to like 34% but the list you got is PSX) and for a few more percent, in corner add a HP after the JK and thats like 54%
all he has to do is that easy 50% combo twice and he gots the game won.
I think Kitana with no damage protection could be interesting. I don't think MK2 Mileena would be much of a threat. In UMK3 she has the fast projectile still, she has the drop kick. The roll is there its just got limited damage because of damage protection. Not a lot has changed character-wise. It's more a case of her dropping in ranks because the gameplay of UMK3 is more complete than MK2. Spamming projectiles just isn't enough to dominate the game anymore ;-)