TheRagingStorm
Kombatant
Agreed, I like Kitana and Mileena, I can see that the girls you dislike are the ones in Reptile Green!Jade would be Number 2.
I've got nothing against the Girls of MK. Kitana and Mileena for example. They're awesome.
Agreed, I like Kitana and Mileena, I can see that the girls you dislike are the ones in Reptile Green!Jade would be Number 2.
I've got nothing against the Girls of MK. Kitana and Mileena for example. They're awesome.
ur english is fine.Unmasked Subzero Is Better Than Scorpion, He Should Be In 14th Position. Cuz, Usub Is Faster, Has Better Defense.... I Don't Know What More To Say!!!
My English Is A Fiasco
i dunno about that. stryker's game is in the infs themselves. his bombs can only be abused so much in fullscreen. if you can't land the auto on a smart player, you're done. they arent dumb enough to jump into an aaRiot Gun most times. the baton dash is rarely effective on wake up or run unders, and the baton sweep is next to useless. not to mention his auto doesn't always push back characters all the way if run all the way through blocked. with any lag it's pretty damn menacing to try and play with stryker, cuz chances are the aaHP's aint gonna happen. u made some valuable pros for him tho. I just dont feel he has any business up there on the top tierI feel I am alone on this but I think stryker should be top ten. The lack of some top tiers ability to run jab him, as well as his juggle ability should up him. Also, his knee seems to get through more than it should. His baton throw from a block stance is useful too. Whatever though, I'll just keep picking my "low tier" lol.
Well said, I couldn't agree more.Stryker is good where he is. Sure, no one can Run Jab him, but he also can't run jab! Huge Disadvantage not being able to rush down like other characters. A blocked baton Dash can lead to serious damage from any character. Stryker is good, but not good enough to be top tier. He belongs in mid tier.
I was saying great post to Grindfox, your list is interessting but can you explain why: 13th Kano 17th Sheeva 7th Reptile and 5th R Smoke ...My List:
1. Kabal
2. Human Smoke
3. Kung Lao
4. Ermac
5. Robo Smoke
6. Nightwolf
7. Reptile
8. Jax
9. Sindel
10. Sonya
11. Kitana
12. Stryker
13. Kano
14. Jade
15. Unmasked Sub-Zero
16. Classic Sub-Zero
17. Sheeva
18. Sektor
19. Scorpion
20. Liu Kang
21. Cyrax
22. Mileena
23. Shang Tsung
1. Kabal: 1stI was saying great post to Grindfox, your list is interessting but can you explain why: 13th Kano 17th Sheeva 7th Reptile and 5th R Smoke ...
Dude, Kano is easily Top 5 anytime, anywhere. But I do enjoy seeing the HomoRobo up there, lol.My List:
1. Kabal
2. Human Smoke
3. Kung Lao
4. Ermac
5. Robo Smoke
6. Nightwolf
7. Reptile
8. Jax
9. Sindel
10. Sonya
11. Kitana
12. Stryker
13. Kano
14. Jade
15. Unmasked Sub-Zero
16. Classic Sub-Zero
17. Sheeva
18. Sektor
19. Scorpion
20. Liu Kang
21. Cyrax
22. Mileena
23. Shang Tsung
Hence us discussing his potential in -Ultimate-mk3... XDAnybody questioning Stryker's placement in the iter list should use him in MK3. Take away the gun, and he isnt much of a threat.
LOLWUT???1. Kabal: 1st
2. Human Smoke: 2nd
3. Kung Lao: 3rd
4. Ermac: 50% - 52% off the ground (needs practice, still easy), can be done on pretty much everyone that you need it against, aaHP into 82% easily doable, teleport.
5. Robo Smoke: Invisibility + Teleporting when opponent tries a projectile. Fast spear, best throw, aaThrow.
6. Nightwolf: Excellent rushdown, dash is great, hatchet for jump ins, good JK, much priority.
7. Reptile: Hard to do infinite, slow slide, good zoning. Even if you just got for 51% off the pop-up, always a chance to slip up, invisibility's not as useful as R.Smoke because you can't teleport.
8. Jax: Backbreaker, good combo off the ground, good zoning, sweep.
9. Sindel: Scream, aaFireball, good ground combos.
10. Sonya: Fast sweep, bycicle kick can be scouted, but still very useful for escaping rushdown and the such, it has great range.
11. Kitana: Excellent rushdown, hard to punish a cross-over jump kick into fan. No good ground combos.
12. Stryker: Easiest infinite that works on many people. No run jabs.
13. Kano: Best JK/sweep, cannon balls can be baited and just like Mileena, massive damage done to you if facing a good character *see Ermac's 82%. Ground combos aren't that damaging.
14. Jade: Like all female ninjas, good rushdown, can spam the boomerang, dashkick is hard to punish, and it's pretty fast.
15. Unmasked Sub-Zero: Nice jumpkick, medium slide, ice clone and ice showers are dangerous.
16. Classic Sub-Zero: Pretty good rushdown, fast slide, no forward-back ice-shower.
17. Sheeva: Better rushdown than those who are under her, fireball has long recovery but immediate start-up, most of the moves can be easily punished, but not if used correctly during a rushdown.
18. Sektor: Good throw, but missiles can be punished. Homing missile still has uses.
19. Scorpion: Best combos are punishers, even then, they're all pretty hard to do except the aaRH punisher, good players won't jump enough to let you do it. Ground combos suck.
20. Liu Kang: I guess I can't just say he just sucks huh? Low damage.
21. Cyrax: Moves have too much recovery time, most are useless, net is too slow.
22. Mileena: Any of your moves, excluding the Sai's, if blocked, result in massive punishement *see Ermac's 82%.
23. Shang Tsung: Good players will not let you morph, you are useless.
I know this, mannnn.Hence us discussing his potential in -Ultimate-mk3... XD
I agree with some of your rankings of the characters except a few. Also kano is easily top 5.1. Kabal: 1st
2. Human Smoke: 2nd
3. Kung Lao: 3rd
4. Ermac: 50% - 52% off the ground (needs practice, still easy), can be done on pretty much everyone that you need it against, aaHP into 82% easily doable, teleport.
5. Robo Smoke: Invisibility + Teleporting when opponent tries a projectile. Fast spear, best throw, aaThrow.
6. Nightwolf: Excellent rushdown, dash is great, hatchet for jump ins, good JK, much priority.
7. Reptile: Hard to do infinite, slow slide, good zoning. Even if you just got for 51% off the pop-up, always a chance to slip up, invisibility's not as useful as R.Smoke because you can't teleport.
8. Jax: Backbreaker, good combo off the ground, good zoning, sweep.
9. Sindel: Scream, aaFireball, good ground combos.
10. Sonya: Fast sweep, bycicle kick can be scouted, but still very useful for escaping rushdown and the such, it has great range.
11. Kitana: Excellent rushdown, hard to punish a cross-over jump kick into fan. No good ground combos.
12. Stryker: Easiest infinite that works on many people. No run jabs.
13. Kano: Best JK/sweep, cannon balls can be baited and just like Mileena, massive damage done to you if facing a good character *see Ermac's 82%. Ground combos aren't that damaging.
14. Jade: Like all female ninjas, good rushdown, can spam the boomerang, dashkick is hard to punish, and it's pretty fast.
15. Unmasked Sub-Zero: Nice jumpkick, medium slide, ice clone and ice showers are dangerous.
16. Classic Sub-Zero: Pretty good rushdown, fast slide, no forward-back ice-shower.
17. Sheeva: Better rushdown than those who are under her, fireball has long recovery but immediate start-up, most of the moves can be easily punished, but not if used correctly during a rushdown.
18. Sektor: Good throw, but missiles can be punished. Homing missile still has uses.
19. Scorpion: Best combos are punishers, even then, they're all pretty hard to do except the aaRH punisher, good players won't jump enough to let you do it. Ground combos suck.
20. Liu Kang: I guess I can't just say he just sucks huh? Low damage.
21. Cyrax: Moves have too much recovery time, most are useless, net is too slow.
22. Mileena: Any of your moves, excluding the Sai's, if blocked, result in massive punishement *see Ermac's 82%.
23. Shang Tsung: Good players will not let you morph, you are useless.
*nod* (I agree, as my post states on the last page)I know this, mannnn.
But I'm saying is he blew in MK3, and with the Riot gun, yes, he gained an infinite, but is maybe a couple spots better, but not a whole tier better, or more.
...really?Stryker owns the run jab game. That's all there is to it, he owns it. He owns it because it is used at HIS discression, not your oponnents. Picking styker makes YOU the enabler.