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General discussion Tech/Strategy/Questions

Z-911-Z

Bone and Metal
Takedown's good if you use it sparingly, as is ex spear to surprise overly aggressive players. But honestly, it's best to just roll back from my experience if you're fighting a seasoned player.
 

Saint

Kombatant
I hope you realize what you're asking here.

It's like you'd ask me what the best suited clothes are without telling me where you live, what you are gonna do and how the weather is.

There is no one button that will lead you to victory.
 

Saint

Kombatant
That video was insane. ...I kinda wish this game wasn't so dependent on so many 50/50 guessing games. It sort of takes the skill out of it. actually that's exactly what it does. I had hoped they'd get rid of that high/low bs from their 3D games when they went back to the 2D playing field.
still, great video.
hahahaha

That adds to the meta game thus INCREASING the skillcap if anything
 
I have really been working hard with scorp and trying to be the best scorp around. Would like some critiques on my scorp and what I could do better and what I am not doing.
 
I hope you realize what you're asking here.

It's like you'd ask me what the best suited clothes are without telling me where you live, what you are gonna do and how the weather is.

There is no one button that will lead you to victory.
I know exactly what I am asking, why would I ask something without knowing what I am asking lol?
 
With the exception of his Takedown, Scorpion's Wake-Ups are among the most unsafe. I would not trust them with my life. And as another user correctly pointed out, the use of Wake-Ups tends to be a situational 50/50 where you either surprise them or they bait it out and punish. I'd heavily limit your use of Scorpion's Wake-Ups.
Very true, getting wake up happy with scorpion is a bad idea. I block a lot on wakeup to avoid getting my wakeup punished.
 

Slips

Feared by dragons. Desired by virgins.
MIT is right. I just don't think he's making his point clear. When your accounting the most common ways people approach you while your knocked down (attack, block, cross over jump) ex takedown is your safest bet. In order for them to punish this wake-up attack they have to use a very specific punish. (Neutral jump, jump back)

Ex tele is ok but there are plenty of ways your opponent can keep pressure on you while still being able to punish it if they see it come out. Same with ex spear.
 

Enenra

Go to hell.
And be successful? He doesn't seem super rushdown or zoning, and highly technical. That seems like Smoke. Run away until you can catch them with a spear, all the time using hellfire and spear pressure, and then rip into them. Is that totally off? It's just an idea, I take no offense either way.
 

HGTV Soapboxfan

"Always a Pleasure"
my friend uses this a lot, as far as i can tell it is definetly useful. u cant really do it the whole match because u will be cornered, but to finish a round and protect a life lead this can be really effective.
 

Enenra

Go to hell.
my friend uses this a lot, as far as i can tell it is definetly useful. u cant really do it the whole match because u will be cornered, but to finish a round and protect a life lead this can be really effective.
I see. Good to know that someone does do it
 

Sage Leviathan

I'm platinum mad!
And be successful? He doesn't seem super rushdown or zoning, and highly technical. That seems like Smoke. Run away until you can catch them with a spear, all the time using hellfire and spear pressure, and then rip into them. Is that totally off? It's just an idea, I take no offense either way.
I meant to tell you i played a Scorp today that did this.
IE, getting first hit through footsies, then running away.

From fullscreen, he did Hellfires, Teles (on reaction), and EXSpears (on reaction to projectiles).

Keep in mind, this was not the players constant playstyle. But it did work relatively well vs my Noob.
 

HGTV Soapboxfan

"Always a Pleasure"
Can you? Sure. It's not going to work though.
y can it not be successful? obviously it isnt really gonna work on characters with instant airs, but if ur opponent has to come to u, they will probably eat a few hellfires, and if u read they want to jump at u its aa spear into vortex or combo. unless theres something im missing here. i will agree that u obviously cannot use this as the basis of ur play.
 

emerc

Noob
I saw REO use a very delayed (deep) jk into a knee reset with Kabal. The idea was intriguing so I went to the lab with Scorp.

THEORY: What I figured was scorpion can use some of these deep jk techniques to give him a little extra damage (sometimes at the expense of meter) to low hitbox characters or especially to characters like mileena with strong d4's

Also, I found an addition to "The great void" technique which gives 32% damage and a grounded opponent at your feet..

Combo~spear>d.jk>dash>d4~tp>***~spear

*** = whatever you like (f4, 1pause11, 1pause21, 1pause33, 111)
___________

Now on to the non-speared opponent...

Mid-screen:

d.jk>dash>d4~tp>***~spear (this might be boarderline OP, lol)
d.jk>dash>takedown
d.jk>ex.takedown

also, interestingly, ex.hellfire resets the enemy just outside of jump in distance which can lead to AA set-ups if your opponent thinks they can jump in due to lack of frame knowledge... or your own dash jump in pressure, a random spear, or more hellfire zoning... etc.

Back to corner:

d.jk~spear Note: This was a bit tricky and maybe even character specific. I practiced it against sub-zero and I could do it while the opponent was standing but when I put him in 'duck' I couldn't land the spear. Needs more testing.

d.jk~takedown
d.jk~ex.takedown
both of these leave you outside of jump distance leaded to aforementioned set-ups

DISCLAIMER : THIS TECHNIQUE IS A BIT DIFFICULT TO PERFORM (PROBABLY NEAR IMPOSSIBLE IN ONLINE LAG - SINCE I HAVEN'T TESTED IT YET, MYSELF). THIS IS NOT A DEBATE ON GOOD USE OF METER OR "HURP DERP, WHY NOT DO THIS INSTEAD", THIS IS SIMPLY SHARING MY FINDINGS ON THE DEEP J.KICK
 

OutworldKeith

Champion
MITDJT Here's what I think:
1. Consistent use of Hellfire to provoke jump ins.
2. AA 2 - 11 xx teleport was very stylish.
3. Safe vortex pressure.
4. Too much jumping.
5. Not a lot of footsies.
6. Good use of the free Hellfire on trade.
 
I saw your brother using d4 into 22 multiple times on you. you blocked the d4, so you should have been able to use ex spear to blow up the 22 right? I wouldve at least poked him back with a d1. I havent seen all those matches but thats what came first in my mind when I saw your match against your brother.
 
MITDJT Here's what I think:
1. Consistent use of Hellfire to provoke jump ins.
2. AA 2 - 11 xx teleport was very stylish.
3. Safe vortex pressure.
4. Too much jumping.
5. Not a lot of footsies.
6. Good use of the free Hellfire on trade.
I do jump too much sometimes so I will change that for sure. Besides that my scorpion is set for success. Thnx for the info