I saw REO use a very delayed (deep) jk into a knee reset with Kabal. The idea was intriguing so I went to the lab with Scorp.
THEORY: What I figured was scorpion can use some of these deep jk techniques to give him a little extra damage (sometimes at the expense of meter) to low hitbox characters or especially to characters like mileena with strong d4's
Also, I found an addition to "The great void" technique which gives 32% damage and a grounded opponent at your feet..
Combo~spear>d.jk>dash>d4~tp>***~spear
*** = whatever you like (f4, 1pause11, 1pause21, 1pause33, 111)
___________
Now on to the non-speared opponent...
Mid-screen:
d.jk>dash>d4~tp>***~spear (this might be boarderline OP, lol)
d.jk>dash>takedown
d.jk>ex.takedown
also, interestingly, ex.hellfire resets the enemy just outside of jump in distance which can lead to AA set-ups if your opponent thinks they can jump in due to lack of frame knowledge... or your own dash jump in pressure, a random spear, or more hellfire zoning... etc.
Back to corner:
d.jk~spear Note: This was a bit tricky and maybe even character specific. I practiced it against sub-zero and I could do it while the opponent was standing but when I put him in 'duck' I couldn't land the spear. Needs more testing.
d.jk~takedown
d.jk~ex.takedown
both of these leave you outside of jump distance leaded to aforementioned set-ups
DISCLAIMER : THIS TECHNIQUE IS A BIT DIFFICULT TO PERFORM (PROBABLY NEAR IMPOSSIBLE IN ONLINE LAG - SINCE I HAVEN'T TESTED IT YET, MYSELF). THIS IS NOT A DEBATE ON GOOD USE OF METER OR "HURP DERP, WHY NOT DO THIS INSTEAD", THIS IS SIMPLY SHARING MY FINDINGS ON THE DEEP J.KICK