What on earth is Kitana's gameplan against Sonya? You can't zone her with iaf because you just trade and get knocked down so you have to jump forward at the last second over the ring and then time your fan immaculately to hit Soonya on the head while she throws out a second ring. If you miss the timing, you lose the zoning war, so it seems incredibly hard to do this sort of thing for an entire round. The most I could do was to reapeat this 3/4 times before getting knocked down and then screwed by d4, ms nonsense. Second thing is, because you have to jump forward, Sonya has this incredibly lame ms AA which reaches incredibly far across the screen,so if you get anywhere near her with your jump, you cannot alter your jump with fan or square boost to avoid it, in fact, the AA will hit you out of square boost anyway and you'll get full combo punished and RESET. If I try to fight her up close I either eat a d4 ms from just outside my d1 range or she can ia divekick for trying to d1 her when I am in range and she will once again full combopunish into a reset.
I have no idea how to fight this character. In fact, the more I learn Sonya's game, the worse it gets for me. Does anybody know how Kitana is supposed to win against Sonya, I hit a wall every time I play Foxy's Sonya and end up feeling slightly suicidal afterwards, lol.