oZii
Mortal
Dan I disagree with all your issues you have. You just need to go in the lab and practice moar!! :sindel: just messing with youcage and nw I wouldn't touch ATM. they are very good but are lacking in certain areas. same as cyber sub very good character but lacks in certain areas.
raiden a character I use, the only thing I would tweak on him is him being able to do a blocked string into teleport. I wouldn't allow the teleport after a 3rd blocked hit.
subzero - he shouldn't be able to refreeze with the b+2. it's unblockable and it refreezes give me a fucking break. if he has this move every character should have this type of move. (an unblockable attack if charged, kinda like tekkens unblockable attacks).
reptile EH dash needs to be punishable it's falls in the same area as Kung spin. it's punishable but the window is small to punish it. and the reward is big like the spin.
tonight I'll make a final post about why I think Kung should be toned in certain areas. after that I'll STFU.
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DaiHuu has an excellent Nightwolf I like how he plays Nightwolf it is really really solid. From playing that level of nightwolf I would say that he is like a fortress its hard to figure out which way to come at him. His projectile is relatively slow but he can reflect.
Once NightWolf has set the tone of the match which I think he does similar to Sub-Zero his projectile become extremely effect cause the arrows are Long so its different than jumping over other projectiles.
Hatchet needs no explanation its good! It also makes you afraid to try and punish on a block string miss cause he can cancel into big damage.
Really only weakness I see is somewhat lack of lows in his strings but more and more I am learning that lack of lows in strings don't matter to much (see S1lents Ermac). He has one string for low mix up and the universal sweep.
His Uppercut is good too like strykers. He really has all the tools very little weakness. His Shoulder Charge and EX Shoulder Charger allow him to control so much space.