It's irrelevant, it's just above A+. I guess it could stand for "Super Tier", lol.What does the S in S tier stand for?
It's irrelevant, it's just above A+. I guess it could stand for "Super Tier", lol.What does the S in S tier stand for?
I agree. Sub is VERY tricky to play, especially against certain matchups. Overall I thought Tom did a great job playing and demonstrating great knowledge of game mechanics. I'm really excited to play him and other TYM members at future events (PDP/Revelations/EVO). I hope he and I can do some commentary together while at PDP if spooky lets us.Quoted for truth. Sub's not easy to play. And Brady has a sick Sub, hiding or not. It's a strategy, and certainly not a wrong one.
He wasn't hiding behind it - he was setting up his opponent. The difference is people who are doing it wrong NEVER rush and always throw out clone and turtle. Tom was rushing and throwing out clone either after a block string or in corner or when trying to bait his opponent (and rush in to throw/combo).Well I guess Tom Brady's been playing Sub wrong this whole time. Every match he's played Saturday he's been hiding behind the clone.
Last night I played against Chago/Shoryuken's sub. I can see where Raiden has some trouble, but I was able to figure out ways to bait and counter. Sub is top 4/5, but not top on the tier list.
Tom - if you have time later, PM me. I'd love to discuss with you. Great playing and reads also at PU and your commentary is solid.
He was hiding 80% of the time. There was hardly any "rush". If you want to call moving a little forward to bait someone into an ice statue a rush, then you don't understand what "rush that shit down" means. Now when Tom played Cage, that was a different story. That my friend, is rushing.He wasn't hiding behind it - he was setting up his opponent. The difference is people who are doing it wrong NEVER rush and always throw out clone and turtle. Tom was rushing and throwing out clone either after a block string or in corner or when trying to bait his opponent (and rush in to throw/combo).
If Tom only threw out clone, hid, waited, threw out clone, hid, rinse repeat without ever rushing or setting up frame traps then I would have said he was hiding and not playing a COMPLETE SUB.
Can you punish KL's spin with a dash 22 or not? You seemed to be going for it every time vs perfect legend but it was always blocked.with sub i can go punch for punch with any character in the game. the truth is that i had a lot of hype coming in and it got me a little nervous because for the first time in like 10 years i felt a lot of pressure to deliver. because of this i played extra extra EXTRA safe, probably too safe in some matches. now that this is out of the way i can relax and play more like my normal self with sub.
Don't patronize me. I know what the term means and it has been misunderstood and abused by a lot of players. Tom claims he was nervous and so he was in fact playing it safe yet I still don't consider that hiding. Most Sub's hide and that's it. They don't understand the mind games nor the bait/setups. They think it's just as simple as throwing out a clone and hoping their opponent will run into it.He was hiding 80% of the time. There was hardly any "rush". If you want to call moving a little forward to bait someone into an ice statue a rush, then you don't understand what "rush that shit down" means. Now when Tom played Cage, that was a different story. That my friend, is rushing.
Either way, he played very well and I was surprised that PL didn't take the whole thing.
Tom Im sure you had a lot of pressure going in. Nevertheless you delivered the goods hard. No lie, your sub zero made my jaw hit the floor. Youve renewed my faith in SubZero.with sub i can go punch for punch with any character in the game. the truth is that i had a lot of hype coming in and it got me a little nervous because for the first time in like 10 years i felt a lot of pressure to deliver. because of this i played extra extra EXTRA safe, probably too safe in some matches. now that this is out of the way i can relax and play more like my normal self with sub.
yes, and i get this almost every time. just didnt execute as well as usual in some moments today.Can you punish KL's spin with a dash 22 or not? You seemed to be going for it every time vs perfect legend but it was always blocked.
Glad to see people having faith in Subzero now. I've been using him (obviously lol) and he is really good. Even back during the demo I felt Subzero was a force to reckon with.Tom Im sure you had a lot of pressure going in. Nevertheless you delivered the goods hard. No lie, your sub zero made my jaw hit the floor. Youve renewed my faith in SubZero.
Not sure what "S" stands for; maybe super or superior or something like that. It usually means that the character is actually broken, is almost broken, or shouldn't lose against evenly skilled competition. IE: ST Akuma is Broken; GGXX Eddie is almost broken; SF3:TS and SF4:AE Yun shouldn't lose, etc. Even then, there are sometimes lower tiered characters that have good matchups against these elite, but maybe poor matchups against others in the cast which is why they are not considered S themselves.What does the S in S tier stand for?
Power Up stream covered MK9 VERY well! Watch NOW. Below are players to that really showcased nice fundamental skills and great specific character usage:Did power up give Mk9 much stream time? I'd like to see Tom's cage at work.
I don't know enough for specifics there Infiny, but I'll tell you right now that's got to be one the stranger lists I've seen. I'd be interested in specific character analysis of WHY a given character is in a specific tier. Also, I find it personally offensive that you would put Kano in the bottom tier, when he's nothing short of a stupendous badass and a total personal favorite of mine. You take it back right now!
None of my questions were answered this weekend as to why sub-zero is #1 on tier list. While I respect Bill's judgement in being cautious (I think he played Sub fine overall) I did not really see anything "new" with sub-zero this weekend that was supposed to blow my mind to make me think he's #1 on a tier list. I just wanted a clear answer, that's all. I know you know what rushing means. I was just trying to make my point and was a little agitated, so I apologize for sounding condescending and patronizing.Don't patronize me. I know what the term means and it has been misunderstood and abused by a lot of players. Tom claims he was nervous and so he was in fact playing it safe yet I still don't consider that hiding. Most Sub's hide and that's it. They don't understand the mind games nor the bait/setups. They think it's just as simple as throwing out a clone and hoping their opponent will run into it.
Valle rushes shit down when the time is right. He plays solid footsies more so than anything. He doesn't start the match rushing non-stop. Therein lies the difference.
Disclaimer:Characters within a tier are not listed in any particular order.I'm a noob. Game is still VERY new. This is all based on information that I have read/discussed/experienced so far. I'm probably VERY wrong. Wall of text.
This is the MK9: UnofficialTier List Speculation Thread.
Please Do NOT flame; do NOT take this too seriously. Relax and have fun with it.
Please DO add constructive information/criticism. Characters WILL shift with emergent tech/gameplay/info.
Recap: Imho the tiers right now are hard to define since the game "seems" pretty well balanced for a first print game. The gaps between the different tiers are not that large. ALL characters are at least viable at low to mid level play (probably High level play too). Some will take more work/specialization than others.
********** Tier List: Short & Simple********** Tier List w/ Character Analysis.A+: Johnny Cage, Kung Lao, Nightwolf, Raiden, Smoke, Sub-Zero
A: Cyrax, Ermac, Kitana, Liu Kang, Reptile
B+: Cyber Sub-Zero, Jade, Kabal, Kano, Mileena, Noob Saibot, Quan Chi, Scorpion, Sektor, Shang Tsung, Sonya
B: Sindel, Sheeva, Stryker
C: Jax, Baraka
-------------------------- A+ Tier ---------------------------------------------------- A Tier --------------------------Johnny CageKung LaoB Combo Damage
A+ Pressure: repeated 21 strings, frame advantage +1 on b4 & f4, fast f3
B Mixup Potential:
A+ Normals: Fast Uppercut, great normal chains.
A Specials: Qcb3=Get off me move. bf4=Fast mid range threat.
Cons: Weak at Long Range.NightwolfA Combo Damage:
A+ Pressure:
B Mixup Potential:
A Normals:
A+ Specials:
Cons: Lack of Overhead Threats.RaidenA Combo Damage:
A Pressure:
B Mixup Potential:
A Normals:
A Specials:
Cons:SmokeA Combo Damage:
A Pressure:
B Mixup Potential:
A Normals:
A Specials: bf3=Speed Kills, DU=Raiden
Cons:Sub-ZeroA+ Combo Damage:
B Pressure:
A Mixup Potential:
B Normals:
A Specials:
Cons:B Combo Damage:
B Pressure:
C Mixup Potential:
A Normals:
A+ Specials:
Cons:-------------------------- B+ Tier --------------------------CyraxErmacA+ Combo Damage:
B Pressure:
A Mixup Potential: Safe Overhead b2; Throw b1,2,1,2; Mid 3,3~bb3.
B Normals:
A Specials: Net has huge hitbox for a capture projectile. Bomb Setups.
Cons: Few tools to deal with Pressure.KitanaA Combo Damage:
B Pressure:
C Mixup Potential:
B Normals:
A Specials: bf1 & qcb1 = Great Mid-Ranged Zone control & Great Punsishers
Cons: Few tools to deal with Pressure.Liu KangA+ Combo Damage:
B Pressure:
C Mixup Potential:
A Normals:
A Specials:
Cons: Few tools to deal with Pressure.ReptileB Combo Damage:
A+ Pressure:
A+ Mixup Potential:
A+ Normals:
B Specials:
Cons: Few tools to deal with Pressure.A Combo Damage:
B Pressure:
A Mixup Potential:
B Normals:
A Specials: bf2 & bf4= FAST. Great Projectiles.
Cons:-------------------------- B Tier --------------------------Cyber Sub-ZeroJadeC Combo Damage:
B Pressure:
B Mixup Potential: Medium reward/Low risk Overhead/Low Mixups.
B Normals:
B Specials: DiveKicks for Anti-Zoning, relatively safe Mobility, Pressure, Air Control.
Cons: Lacks High Damage potential.KabalA Combo Damage:
B Pressure:
C Mixup Potential:
B Normals:
A Specials: Anti Projectile Glow, Good projectiles, Fast Shadow Kick. EX Glow=Beast mode.
Cons: Lack of Mixups.KanoC Combo Damage:
APressure:
A Mixup Potential:
B Normals:
B Specials:
Cons:MileenaB Combo Damage:
B Pressure:
C Mixup Potential:
B Normals:
A Specials:
Cons:Noob SaibotB Combo Damage:
B Pressure:
A Mixup Potential: Low Risk/Low Reward AND High Risk/Medium Reward mixups.
B Normals:
B Specials:
Cons:Quan ChiD Combo Damage:
B Pressure: Ranged Pressure with Zoning
C Mixup Potential:
B Normals:
A Specials:
Cons: Low Damage OutputScorpionA Combo Damage: Needs Meter for EX Rune Trap.
C Pressure:
B Mixup Potential:
B Normals:
B Specials:
Cons: Few tools to deal with Pressure.SektorB Combo Damage:
B Pressure:
B Mixup Potential:
B Normals:
A Specials:
Cons:Shang Tsung:A Combo Damage:
B Pressure:
B Mixup Potential:
B Normals:
B Specials:
Cons: Needs meter for damaging EX Combos.SonyaB Combo Damage:
B Pressure:
A Mixup Potential:
B Normals:
B Specials:
Cons: Few tools to deal with Pressure.B Combo Damage:
A+ Pressure: Since it leads to Block Infinite, Military Stance will probably be patched.
B Mixup Potential:
A Normals:
B Specials:
Cons:-------------------------- C Tier --------------------------Sindel:SheevaB Combo Damage:
B Pressure:
C Mixup Potential:
B Normals:
B Specials: Zoning fireballs.
Cons: Weak against Anti-Zoners.Stryker:B Combo Damage:
C Pressure:
B Mixup Potential:
B Normals:
C Specials:
Cons: Trouble against Zoners.B Combo Damage:
B Pressure:
C Mixup Potential:
B Normals:
B Specials:
Cons:JaxBarakaC Combo Damage:
B Pressure:
C Mixup Potential:
B Normals:
C Specials:
Cons:C Combo Damage:
B Pressure:
C Mixup Potential:
B Normals:
C Specials:
Cons: He doesn't have any unique or overpowering tools.
Snip from my list above:None of my questions were answered this weekend as to why sub-zero is #1 on tier list. While I respect Bill's judgement in being cautious (I think he played Sub fine overall) I did not really see anything "new" with sub-zero this weekend that was supposed to blow my mind to make me think he's #1 on a tier list. I just wanted a clear answer, that's all. I know you know what rushing means. I was just trying to make my point and was a little agitated, so I apologize for sounding condescending and patronizing.
Could you give us a few examples (link to video, or notated examples/threads) of Kitana pressure and Scorpion damage that I can use to edit my post? Thanks for the input!I thought this list was quite good....The only thing id change is Kitana's pressure rating which imo should be higher....and possibly Scorpion's combo damage which can be quite high.. id only change it to B+ maybe A.
Awesome list man.
Wish I could lol...Im at work so my internet access is very limited.Snip from my list above:
(Sub's Ice Clone) qcb1=source of his pressure. Unlike the constant string rushdown of others, Sub's pressure is Zone control related. He can simply cutoff so many options by putting this in your space (especially in corner).
Tom Brady didn't do anything revolutionary this weekend @PowerUp with Sub-Zero. The concept sounds simple: use Ice Clone and make them deal with it. However in practice, the placement and timing of the move differentiates a solid player and a spammer. This is why it is difficult to see what he was doing. He was playing very, very safe Sub-Zero Zone control by baiting (almost forcing) mistakes from opponents.
In certain matchups Sub-Zero takes alot of patience and reading the opponent to be successful. He doesn't have the insane damage output or rushdown that other top tier characters have, but he probably has the least bad matchups and obvious weaknesses.
Is Sub-Zero number definitely #1? That is highly debatable, which brings us back to this thread and discussion repeatedly.
Could you give us a few examples (link to video, or notated examples/threads) of Kitana pressure and Scorpion damage that I can use to edit my post? Thanks for the input!
For the Combo Damage stats ratings, I take into account maximum damage, meter usage and how often it is actually usable in a real match. These are loose guidelines based on my limited understanding of each character's practical damage potential.
Combo Damage Ratings
A+ 40-50 consistently. 50+ w/1 meter or corner
A 35-40 consistently. 40-50 w/1 meter or corner. cannot reallistically break 50 w/o Xray
B 30-35 consistently. 35-40 w/1 meter or corner. cannot reallistically break 40 w/o Xray
C 25-30 consistently. 30-40 w/1 meter or corner. cannot reallistically break 40 w/o Xray
D 20-25 consistently. 25-40 w/1 meter or corner. cannot reallistically break 40 w/o Xray
I will add this to my previous post.
I never said Ermac was 11 (if u are referring to my post). The tiers i posted aren't in order as i said aswell, ermac is def A+ / S, but i gotte give the Top 5 to: Kung Lao - Raiden - Sub zero - Nightwolf - Smoke (Again, NOT in that order, just top 5 overall). Maybe i should've put Ermac in S instead of Sindel though...