Whelp! That patch gave me everything I could have wanted for Sub + Scorpion. How's everyone else doing?
Grumpy because my work and personal life will be on constant "fuck you" mode until probably after thanksgiving so I've had 0 time to touch the game.
Hoping to get some time this weekend and otherwise living vicariously through the rest of you via footage.
Even if he was somehow worse, I'm just happy that his combos look so much better.
Beyond that I'll be trying kano/sonja/goro again. I'm especially interested in kano since I think he can convert the yolo slide now and might actually cover it on block. Still feel like sonja's going to be a must if you want to have a fullscreen option though vs someone like sindel/baraka.
Edit-
That said i'll dump what I've seen here:
1. mrAPchem doing his usual service and showing off shit. Normal clone/1EX clone actually being there long enough to set shit up is just wonderful and just scanning through his vids I've already seen a bunch of shit I would never have thought to try . Big one was EX clone will now combo from dash up backthrow which is niiiiice.
2. Saw at least one Sub round where they used F1, 2 xx 1bar triple clone into serena at their feet for meter gain with a wall in front of them. She easily makes back the 1 bar spent to create the space, and it seems like a lot less moves will punish on reaction (i still want to lab this/see it lab'd with ex shadow kick to confirm).
3. Lots more j3 xx clone going around. I suspect it's just as unsafe as always, but the fact the clone stays out there longer means you can actually control space off it rather than just watch them jump at you when you land.
4. Plenty of concern about the death of F1,2, clone in the corner, which I'm really not sure is that founded. Yes his damage from his mid is now nerfed to shit (need to do meterless vapor, 1, 2, clone after for all the scaling) but god you gain so much elsewhere it seems worth it.
5. I still don't think I've seen enough people internalizing hit confirm slide instead of EX vapors to know how much it changes the game. It depends a lot on your current kameo situation (especially for the kham players).
6. 1 bar triple clone seems great for combos. The first clone being the short one means it hits and freezes instantly, and then you can go nuts juggling into the other two. Still not sure what the best route is from there, and it's still "sub" damage at only 32-35%, but I think even small gains there actually matter. Sub is very much a "win more interactions" character, so just a bit more damage can help end the round before they get breaker/come back.
7. As i was typing this caught the usual sub corner punish (triple b2) but they went into 4 xx 1 bar triple clone, double dash, 4 xx slide, clone hit, j2, 1 clone hit, j12 drop for 34% for 1 bar and a kameo.