Huyaka_v_jope_amersa
Noob
Guys why sometimes after Portal - specials doesnt changes?
Depends on Portal and Quans positionGuys why sometimes after Portal - specials doesnt changes?
I spent a considerable amount of time labbing Quan and my takes from it is, he has far to many problems that are fundamental to the meta. Mainly his pokes being slow and his jab being 8f startup which prevents taking your turn vs -7 and trades vs -8.Didnt take me long at all haha. Once I realized that you can move it around it was a wrap. What I’ve been doing with full screen portal is move in and out alternating green and purple skull with air skull then go for the hard to block rune right before it expire.
Answer, play him zone heavy and give up his poor damage in any match up you can.I spent a considerable amount of time labbing Quan and my takes from it is, he has far to many problems that are fundamental to the meta. Mainly his pokes being slow and his jab being 8f startup which prevents taking your turn vs -7 and trades vs -8.
I used Cyrax, Jax, Sektor, Scorpion, Sub Zero Kameos and found vortexs, combos into +35 Restand Trap Setups and +55 setups where you could throw them into trap technically unblockable but delay wake-up them hold block beats it and the timing is strict for when trap meatys so he has to time throw exactly them, you could make the read but just 4 frames off and it wiffs.
Anyways other than the portal DB1 which is fuzzyable he has no real mix unless you count stagger or strike throw.
I ended up using Jax because he gets 25% Throw Loops with 30% +35 Restand Trap Setups and he does the trap setups meterlessly. I can do The trap setups meterlessly with Scorpion and Jax.
None of these things fix Quan's issues which will show their ugly head in high level sets where he's simply unable to take his turn back and has 13/B34(fuzzyable low to high easily) and 2144/213 is fuzzyable and if they throw in tentacle there's a way to fuzzy everything but last overhead that isn't hit confirmable or launching.
The only thing I think 13 string is useful for is Punishers. The best thing I found was knockdown advantage/trap advantage into HTB overhead sky skull but again once they learn the matchup it's fuzzyable.
If you have the answers to his several problems please share. But I do think Quan is a very cool and fun character.
If you wanna see my setups I have them all on my YouTube channel:
Jax Throw Loops which gives Quan Legit 50/50 on trap setups:
The honest truth about himAnswer, play him zone heavy and give up his poor damage in any match up you can.
High on CrackQuan d1 7frames
F44 to high overhead last hit special cancelable
S1 to 6frames +1 on block
1,3 no gap
F21 overhead
S2 to mid and 0 on block
21 no gap and +2 on block
Portal reduced recovery on activation
MB portal last 3 seconds
Air skull as an overhead (or purple skulls overhead)
Base health to 950
thoughts?
So is cageHigh on Crack
I'd just make:Quan d1 7frames
F44 to high overhead last hit special cancelable
S1 to 6frames +1 on block
1,3 no gap
F21 overhead
S2 to mid and 0 on block
21 no gap and +2 on block
Portal reduced recovery on activation
MB portal last 3 seconds
Air skull as an overhead (or purple skulls overhead)
Base health to 950
thoughts?
Too many buffs, keep things down to a simple 2 or 3.Quan d1 7frames
F44 to high overhead last hit special cancelable
S1 to 6frames +1 on block
1,3 no gap
F21 overhead
S2 to mid and 0 on block
21 no gap and +2 on block
Portal reduced recovery on activation
MB portal last 3 seconds
Air skull as an overhead (or purple skulls overhead)
Base health to 950
thoughts?
Nah fuq that this man needs BUFFS otherwise he's not worth using.Too many buffs, keep things down to a simple 2 or 3.
At the moment you can bypass this issue with instant air Ex skullReduce the start up of MB skull from 38 to 20 so he can properly apply it in fireball trades.
To add to my list. Less recovery on air skull upon landingAt the moment you can bypass this issue with instant air Ex skull
And yeah something needs to be done about db4EX,curentlly quan is so meter intesive even more so post these new buffs.Pretty much everything he does to make up for horrendoues frames,gaps and defensive abilities he has to use meter for.Ex cage,ex meter drain portal,db3EX for pushing portal.non metere cage and meter drain go away fast so application is limited and you wont be able to make up for being steamrolled.
And then on top of that db4 is 2 meters,its just too much.
Post buffs if you dont want to have the same awfull character you have to focus on the cage and meter drain and armor portal,forced to use meter,plus db3ex.If they are so afraid of db4EX being 1 bar because of the overhad/low possibilites,then just make it a mid and have it be 1 bar,though realiatically it doesnt lead to some crazy damage so they should just make it 1 bar and keep it a low and see how it goes.
I actually was saying this before red portal even came out. Tentacle should have a launching mid version as well as the 2 bar low version. Its quite pricey (thus fair) on a chracter that's SOOO meter hungry, that i actually recommend forgoing using breakers.If they are so afraid of db4EX being 1 bar because of the overhad/low possibilites,then just make it a mid and have it be 1 bar,though realiatically it doesnt lead to some crazy damage so they should just make it 1 bar and keep it a low and see how it goes.